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  • Unbroken First-Person Perspective: During his Far Cry 3 review, he note that while the game staying in Jason's POV the entire game is great for immersion and gun fights, it's not the best choice while attempting to drive a car through the jungle.
  • Uncanny Valley:
    • Has alluded to the concept several times, usually in reference to particular poor animation and/or mocap, or games that simply feel realistic in some ways but unnervingly fumble it in others.
    • He also used the concept to illustrate the problems inherent in creating and criticizing art, arguing that, in much the same way that the closer something comes to realism the more obvious its deficiencies become, the closer a work of art comes to "perfection" the more glaringly obvious its flaws become.
  • Uncertain Audienceinvoked: Discussed regarding It Takes Two (2021) as a bizarre quirk of a game that he ultimately quite enjoyed. He notes that its exclusively co-op multiplayer design clashes oddly with its surprisingly robust 10-12 hour length, and despite its family-friendly vibe, its narrative tonally jumps around and is largely built on mature family drama surrounding the parents on verge of a divorce, and thus figured that playing with a child might result in some awkward questions.
    "No, of course Mummy and Daddy didn't split up because of you; we just never quite figured out how to get past the boss fight with the vacuum cleaner!"
  • Understatement: His review of Spec Ops: The Line opts to not directly spoil the plot (beyond the "it's based on Heart of Darkness", with the twists that entail), so Yahtzee ends up describing the emotionally devastating scene of Walker accidentally burning almost fifty civilians alive with white phosphorus as a moment where "Walker and the player unwittingly do a bad thing."
  • invoked Underused Game Mechanic: Has complained about this several times, most notably in reference to the "memory remix" sequences in Remember Me, to the point that he wrote a column discussing how they might have been more thoroughly implemented.
  • Unintentionally Unsympathetic:
    "I am, of course, emotionally jaded, but the characters in the game don't have enough charm to make me want to marry or rule them. They all operate as some bizarre, schizophrenic hive mind who will chide you for your numerous murders one moment and praise your farting prowess the next."
    • This was also brought up in Stealth Inc 2, where he claimed to be outright Rooting for the Empireinvoked because he found the goals of the main character (a clone with no personality seeking to rescue identical clones with no personality) difficult to care about.
    • He mentioned this in his review of Everybody's Gone to the Rapture, noting that he didn't like any of the characters and many of them were too similar to tell apart from one another.
    • This seems to be a persistent view for protagonists of Naughty Dog games. He has a well-established dislike of Nathan Drake (whom he viewed as a murderous, self-centered, possibly-racist asshole), and it carried over into his reviews of both The Last of Us and its sequel. In his view, The Last of Us attempting to make the characters flawed fell flat, because the game spent so long hitting you over the head with the fact that what they were doing was bad and they spent so long refusing to learn the obvious lesson that he just spent most of the game hating everyone involved instead.
  • Unpleasable Fanbase: invoked
  • Unreliable Narrator: A quick one where Yahtzee shows on a chart ranking games by violence, which claims that Barbie Horseback Racing is slightly more violent than the war game Resistance 3.
  • Unusual Euphemism:
    • Used as a Brick Joke in his review of DmC: Devil May Cry:
      Yahtzee: I thought my rowboat was about to be made seaworthy...
    • He also now believes that "Cake" is Princess Peach's code word for a booty call.
    • In his review of Wolfenstein: The New Order, he mentions stabbing a Nazi soldier "right up the lebensraum."
  • Vanity License Plate:
    • The one on Mario's faceship reads "1TSA M3."
    • He also mentioned that the somewhat unsatisfying endinginvoked to Rise of the Triad left him so worked up that he felt the need to run out and piss all over the first car he saw with one of these.
  • Verbal Backspace:
    • Running Gag in Bayonetta review.
    • From his Army of Two review, when he starts slipping into gay jokes again though he was trying to cut down on them: "No! Bad Yahtzee!"
  • [Verb] This!: In the review for The Last of Us Part II, Joel gets killed by the imps, one of which yells, "Morally nuance *this*, asshole."
  • Victory Cake: A few times, such as this God of War III review:
    The actual challenge of the fight is basically 'Go here, then here, then Quick-Time Event then win. Then cake.'
  • Video Game Caring Potential: Every once in a while even he admits to liking the characters that he plays or the NPCs he gets saddled with.
  • Video Game Cruelty Potential: Zig-Zagged. On one hand, He's a really big fan of this trope. However, as mentioned in Hero Antagonist, if he's playing a game in which the violence is shown committed by the player's avatar done taken too far or without a degree of restraint or subtlety (to use his Mortal Kombat IX review's words, like someone filming a cumshot), he can be put off by it. He also claims to have found games like Overlord, where the cruelty potential is deliberate and heavily encouraged, not as fun - he sees being a jerk in a game as something that's fun in part because it's defying what the game wants you to do.
    If you give [Gamers] guns, they will shoot old ladies. If you give them cars, they will run over old ladies. If you give them aircraft, they will ascend to the highest possible height and hurl themselves out onto an old lady.
  • Video Game Setpiece: Not a big fan of them. He often uses the term "sightseeing tour syndrome" to refer to games which attempt to lead the player by the nose from one largely uninteractive setpiece to the next without attempting to really engage them on any level of gameplay or story.
  • Viewers Are Geniuses: In Yahtzee's review of Deathspank, how many people got that he picked the town name of Northampton for a visual gag about a mystical place because it's very close to the real life English town of Daventry?
  • Vindicated by History:invoked
    • In-universe, Doom 3. For everything it dropped from the previous games in favor of ripping off System Shock 2, it was still a GAME that was driven by the actions of the player, which was more than Yahtzee could say for Medal of Honor: Warfighter (HA! Ha ha ha ha ha!)
    • Yahtzee was disappointed by Super Paper Mario, but Sticker Star was so terribly designed and uninspired it made him miss it.
    • In his Tomb Raider reviews, he tended to read Lara Croft as an utterly unsympathetic Nominal Hero who is more comparable to a slasher villain than a goodhearted adventurer. But when he got deeper into the reboot, he notes that he'd started appreciating Lara's original characterization more by comparison: while she didn't have much personality, she at least had a degree of levity that made her hard to dislike, as opposed to being a boring jerk in a very serious story.
  • Visual Pun: Many of the B-Roll Rebus visuals.
  • Vorpal Pillow: Yahtzee suggests doing this to the Paper Mario series after Super Paper Mario (which he actually thought was OK, if inferior to the previous titles).
    It's an enjoyable installment, but the developers don't seem into it anymore, so perhaps it's time to put this particular franchise to bed. Then smother it to death.
  • Vulgar Humor: Discussed in his review of Hell Pie, relaying how the game (despite having mechanics that Yahtzee actually quite enjoyed) ultimately sank because of its reliance on this type of humor, and not doing it particularly well. Yahtzee describes it as "Conker's Bad Fur Day without the wit", then dedicates a section of the review to explain what exactly that means:
    Yahtzee: In Conker's Bad Fur Day, you'd go inside a toilet and have a boss fight with a giant poo, and the poo sings an operatic song as it fights you, with profane lyrics that rhyme the word "scat" with the word "twat". This exhibits wit; it's "wit" to rhyme with "shit", but it's wit. The humor lies in a poo (a very unrefined thing) singing opera (a style of music generally considered very refined). In contrast, in Hell Pie, you go into a sewer, and there are poos, and there's no joke there. Some of the poo is alive and hostile and wearing Nazi helmets, but that's not a joke, either; there's no comical throughline from "Nazi" to "poo". If the poos had all resembled former British home secretary Douglas Hurd and had been called "Douglas Turds", that would've been a joke with some wit; as it is, all the game has done is drop some poo on the floor, and then looked at me as if it expected me to know what to do with it.
  • We Named the Monkey "Jack": He named his Tepig Anders.
  • What Is This Thing You Call "Love"?: Joked about. He once claimed to see no difference between True Love and brain damage.
  • What Is This, X?:
    • In the review of Velvet Assassin, when Yahtzee discovers that the game is a World War II game made in Germany, he thinks about the other game about World War II made in Japan:
      Yahtzee: Between this and Valkyria Chronicles, what's with all the World War II games being developed by the Axis forces? What is this, community service? [while he is speaking, we see Valkyria Chronicles wearing a Japanese headband and mowing the lawn, while Velvet Assassin wears a German army helmet and holds up a sign that says, "Sorry about that."]
    • In his review of Shantae and the Seven Sirens, Yahtzee sees Shantae's using her hair and dancing moves as weapons and says, "Hair attacks and dance attacks? What is this, the Bayonetta Saturday morning cartoon?!"
  • What Measure Is a Mook?: Briefly discusses this in one Extra Punctuation about his concept for a stealth game with no killing in it.
  • What the Hell, Hero?: Rebecca Mayes' love song to him, calling him out on the lowest-common-denominator parts of his humour then asking him out for a drink... and threatening to stab him with a screwdriver.
  • Whoring: Yahtzee both hates the very existence of and abuses the hell out of moves that can be used for extreme versions of this, including but not limited to a parry that automatically stuns the opponent, a tentacle attack with way too long a reach, tossing his helpless AI opponent around like a ragdoll, a flipping attack that carves up anything in the same room with you, and the "fuck you" button. They're usually described with some variation of "once you get [x], the game's over, plus a few hours of [y]." Indeed, this was part of the reason he disliked Ninja Gaiden 3; not only did he figure out a highly-damaging combo early on in a game that doesn't provide you any new upgrades or weapons to experiment with, but there are two attacks that essentially nuke the battlefield and take minimal effort (and one even gives a full-heal!), making the game remarkably easy.
  • When He Smiles: On the rare occasions when Yahtzee says anything nice about a game, or, heaven forbid, says it's good, it's a sure sign that that part of the game/game is truly special.
  • Why Did It Have to Be Snakes?: In the Epic Mickey review, Yahtzee says he had a fear of theme park mascots as a child.
  • With Lyrics: Deus Ex theme with lyrics.
    Put on a trenchcoat...
    ...and fight some conspiracies.
    Get experience...
    ...and level up abilities.
    Will you pick rifles, or computers?
    It's a shooter...
    ...and a role-playing game.
    The levels are ugly...
    ...and everybody looks the same.
    We're not the same Ion Storm that made Daikatana.
    Our games are good and they stay on schedule.
    cause we dumbed it down too much, cause we're thick.
  • Worldbuilding: Yahtzee loves games that do it without cutscenes or dialog, Half-Life and Dark Souls in particular.
  • World of Snark:
    • Despite being the platonic ideal of a Caustic Critic, Yahtzee actually dislikes this trope quite a bit, because it usually means none of the characters have a unique voice or personality, the tone is generally uneven due to the constant effort to turn every other line into a smartass quip, and —since it's so frequently attempted but so rarely handled well— it simply grates on his nerves. He often invokes Joss Whedon in a derogatory way with games that overdo it on the snark.
    • His Extra Punctuation on "Comedy in Games Should Be More Than Just Quips" delves into this further: Yahtzee doesn't consider snark the same thing as comedy, as the latter requires some level of thoughtful throughline and wit, which endless quipping alone does not provide. He finds that video games (as well as other modern media like films) which equate them as such tend to become grating since it results in characters constantly babbling and bickering about nothing, trying to constantly sound clever in the hopes that comedy will eventually occur without investing any actual effort to do so beyond a single form of joke. Yahtzee points out that this issue tends to be worse in video games since snarky player characters tend to also be extremely capable and lacking flaws (by the inherent nature of games expecting players overcoming challenges), causing them to come off as even more insufferably smug.
  • X Days Since: Parodied in the Army of Two review as "X Hours Since the Last Gay Joke".
  • Yaoi Fangirl: One of these makes a brief cameo in the Metal Gear Solid 4: Guns of the Patriots review when Yahtzee points out that Snake and Otacon's relationship is a goldmine of Homoerotic Subtext.
  • You Bastard!: Yahtzee actually suggests this exact trope as an alternate name for Monster Hunter Tri when his first suggestion (he got as far as Hunter/Gatherer Of Innocent Young Dinosaurs Pathetically Mewling Their Last As The Memory Of Their Mother's Warmth Drifts Away To Be Replaced By The Unforgiving Coldness Of... before giving up) didn't really work.
    • He states in [PROTOTYPE 2] that despite the fact the game developers tried to focus more on the fact that James is more sympathetic than Alex, they're still both controlled by a player who would still slaughter everyone for fun.
    • He reported feeling quite guilty and depressed after playing Spec Ops: The Line, but also notes that the game accusing the player of causing the atrocities on the screen is a bit like someone shoving their ass in your face, and blaming you for looking.
    • Discussed in his review for The Last of Us Part II: he feels that Ellie and Abby's pathway to revenge and the subsequent killing of human beings with on-screen relationships meant to make the player feel bad fall flat because they don't change or budge on their warpath, whereas Spec Ops shows Walker slowly twist from a well-meaning soldier to a genocidal maniac.
  • You Can't Get Ye Flask: In his review for Thief (2014), he feels that the convoluted gameplay of choosing which door or window to open or enter feels like "playing a bad text adventure", which he imagines the game to be like as follows:
    You see a door.
    > enter door_
    You can't enter the door.
    > search room_
    You find one door you can actually enter and several guards spinning in place 'cause their AI bollocked up.
  • You Keep Using That Word: During the Mailbag Showdown:
    Yahtzee: I think you should look up the word "objective", because I don't think it means what you think it means.
    • Lampshaded by Yahtzee himself in one column, where he mentions that he's caught himself using certain words so many times that he's had to step back and wonder what the hell he's actually talking about. Helpfully, he put together a handy little glossary of some of his favorites.
  • You Killed My Father: Used as a Credits Gag.
  • You Must Be This Tall to Ride: The couch gag at the end of the review of Lollipop Chainsaw shows the little mascot character strapping a disembodied head on top of its own head to get past a "You Must Be This Tall To Ride" sign.
    • In the review for Knack, Yahtzee says that "Knack can only grow from collecting specific objects, his size is largely dictated inorganically by progress through the level"; while he is speaking, Bucket!Knack encounters a Santa Claus figure that says, "You must be this tall to enter."
    • In the review for the 2015 video game Godzilla, Yahtzee says, "[Godzilla's] got like three attacks, and anything he steps on is not gonna be allowed on any rollercoasters any time soon. That's all you need." Cue the squashed imp reading a sign that says "You must be this tall to ride."
    • In the review for The Witcher 3: Wild Hunt: "...but I was already past the suggested level for the next main quest and I don't like being too overleveled." While Yahtzee is speaking, Gerald has the number 17 on himself and a sign appears which says, "You must be this badass to ride."
    • In the review of Titanfall 2 vs. Call of Duty: Infinite Warfare, he says that the latter game "takes place in the usual claustrophobic ruined cities and military bases, and I think you're only obliged to wall-run maybe twice in the whole campaign". While he is speaking, "Barry" sees a sign that says, "You must be this jaded to continue."
    • At one time while Yahtzee is playing Destiny 2, a stop sign approaches him and pulls up a sign that says "You must be this pathetic to proceed."
    • In the review for We Happy Few, at one time the protagonist sees an imp with a sign that says, "You must be this high to proceed."
  • Your Mom: She turns up a lot in Zero Punctuation, and Yahtzee usually either hits on her or tries to have sex with her.
    • Or in one case as shown in his Bionic Commando (2009) review, kicking some ass when he compares her to his own dad.
    Yahtzee: You can use traditional guns if you're boring and unlikeable and people's eyes glaze over when you're talking to them and you're my dad.
    Yahtzee: But sexy and exciting people - like your mum - can use the hook-shot arm to fling the scenery at your enemies, fling themselves at the enemies, or fling enemies at enemies if you're romantic, and there's enough room for creativity to keep things schadenfreude-tastic!
    • Quite thoroughly subverted in the Transistor review, though:
    Yahtzee: Lately though, I've been banging on about how game releases are drier than your mum after I cheated on her with your dad.

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