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  • Manic Pixie Dream Girl: Brought up in the SimCity review, with reference to the trope's poster girl:
    "Listen to me, EA! Not every introvert is longing for the day that Zooey fucking Deschanel kicks their door down and forcibly drags them to a roller rink!"
  • Massive Multiplayer Crossover: Has teamed up with Moviebob and James Portnow to form Extra Consideration, a panel in which all three discuss the state of the gaming scene. Jim Sterling of Jimquisition has now joined the panel as well.
  • Master of None: One of his major complaints about AAA games is that he sees many of them as this; they are meant to appeal to as wide an audience as possible and so end up often including tons of different gameplay styles without managing to nail down a single style that works, and without making any of those styles truly essential or important. He brings up the trope by name when discussing Brütal Legend, which is a hybrid of a wide-open sandbox, a real-time-strategy, and a hack-and-slasher, but he felt it didn't do particularly well at any of the above (partly because those gameplay styles don't mesh well). It's also an element of his critique of Fallout 4, a game that tried to be a shooter, a base-builder, a crafting-and-survival game, an open-world game, an RPG, and a narrative experience, and so ended up with an easy shooter, a token base-builder, a boring crafter, a repetitive open-worlder, a shallow RPG, and a weak narrative experience.
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    • The complaint resurfaced in his review of Fallout 76, where he said that he believed the game failed because it tried to achieve a balance between being a story-heavy Fallout RPG focused on the singleplayer experience, and an MMO survival game where players make their own story and work together with others a la Rust. The result was a game with a lot of story and RPG elements too underdeveloped to work, while the multiplayer and survival aspects felt shallow and gutted and he rarely even saw other players.
  • The Mean Brit: Though currently living in America.
  • Meat Moss: He calls it "jam" in his review of Amnesia: The Dark Descent.
    "Oh, pissing BLIMEY, there's JAM coming out of the walls!"
  • Medal of Dishonor:
    • He spent some time of his review of Alone in the Dark slagging off on its heroine. This particular tangent opens with an awards ceremony wherein the heroine cleans up at the "Horrible Game Character" category, taking home 'Most Obviously Crowbarred-in Love Interest', 'Most Irritating', 'Least Useful to Gameplay', 'Least Necessary to Plot' and 'Lifetime Achievement'.
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    • The Zero Punctuation Lifetime Achievement Award For Total Abhorrence went to Ride to Hell: Retribution. Notably it did not win for 2013, but for infinity — unless an even worse game happens to come along.
    "That should roughly be around the time apes have retaken the Earth."
    • The "Turd in a Turd" Award for Unsurprising Poor Quality went to Sonic Unleashed, his reasoning being that Sonic Team is deliberately trying to be awful and hitting the mark perfectly.
  • Medium Awareness: During his review of Wolfenstein: Youngblood, he comments that he could count the games which made a success of Youngblood's approach on the fingers of one hand — "and I don't have any fingers on my hand, 'cause it's a featureless white circle".
  • Men Don't Cry: Parodied in his inFAMOUS 2 review.
    "I'm not to proud to admit that I was welling up at inFAMOUS 2's good ending, a little bit. Well, not much at all really. It was more like stoically nodding my head while doing squat-thrusts and grunting."
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  • Mercy Kill: What he says must be done with Sonic the Hedgehog.
  • Metaphorgotten: Frequently.
    "It's like wrestling an excitable dog in a paddling pool full of disembodied breasts. *beat* Don't think too much about that simile, I certainly didn't."
    • Especially when it's a hot summer day and his AC isn't working. "Really good like... something... good that's... made out of chocolate..."
    • This Extra Punctuation takes the metaphor of "Too many cooks spoil the broth" and keeps stretching it until he reckons "I think this is already the best metaphor I've ever written."
    • To illustrate the importance of keeping D-list villains out of a Batman game, he explains how his greatest villains all reflect an aspect of the caped crusader.
    "Two-Face reflects his duality, Scarecrow his use of fear and psychological tactics, Poison Ivy his— er, shapely buttocks.(?)"
    • His review of Gravity Rush described the gravity-shifting mechanics thus:
    "The first press cancels your gravity and puts you into hover mode, the second picks a new gravity. It's like having to stop the car and put it in neutral before you can change gear. And your car dresses like a whore."
  • Meta Twist: Discussed - he feels that the "shocking" moment in the Modern Warfare games has become so token that by the end of the third game, it'd be more shocking if there wasn't one.
  • Milestone Celebration: Spoofed with his 100th episode, where he decides to review... exactly the same game he would've reviewed otherwise (Call of Juarez: Bound in Blood).
    • Further spoofed in his Silent Hill 2 review, a retro review that actually would be special:
    "But what could be more special than my one-hundred and second video?"
  • Money for Nothing: He brings this up in his reviews of both the later Assassin's Creed games and the Fable series, saying that useful items are either fairly cheap or can't be bought, and the biggest Money Sinks provided no real advantage except even more money, resulting in situations where he buys up way too much stuff just to have something to spend the money on, and then ends up with more than he started.
  • Monster Closet: His lambasting of the trope in Dead Space 2 provides the page quote.
  • Monster Clown: He suggests that there must have been one working at Airtight Games who the staff were too frightened of to say no to, explaining why there are so many bad decisions in the design of Murdered: Soul Suspect.
  • Mood Whiplash: Feels that the cutscenes in Twisted Metal causes this, with the incredible silliness of Vehicular Combat contrasting with a VERY dark story that he admits is a bit frightening.
  • Mordor: Nintendo's Corporate HQ in Bowser's Inside Story.
  • Moral Guardian: In his 3DS review he states how he's trying his best to not sound like one of these while criticizing the potentially malicious acts people can do with the "Street Pass" feature.
  • More Dakka: His review of Spore shows the civilization stage as imps strafing other imps' cities from the air, with the caption "Dakka Dakka" under the war planes.
  • Motor Mouth: "Zero Punctuation" comes from how he has a tendency to ramble on and on so quickly that his speech has almost no pauses, and thus there is zero punctuation. More or less.
    • He has said he edits out the pauses, but definitely does not speed up his voice.
    • He was strangely slow in his delivery of the review of Lego City Undercover; this may be ascribed to the post-BioShock Infinite melancholy he claims to be suffering from.
    • This is taken a bit further than usual in the end of his FIFA 13 review, after getting distracted from reviewing it by several other downloadable games:
    "How much time do I have left? 8 SECONDS? FUCK!! Uh, FIFA 13 is a game in which you and your burly friends help a small leather sphere realize its dream of being in a net, and I think we can all agree that that's basically a positive thing. Nighty night."
  • Mugging the Monster: In his Fallout: New Vegas review, he mentions that it occurred to him that it might be a good idea to stop stealing things. After getting attacked by bandits and taking their stuff, he mentions it is not stealing because they attacked him, which makes it his by the international law of "Go Fuck Yourselves."
  • Mundane Made Awesome: When talking about the wet clothing feature in Uncharted, he talks a bit too much about it, considering it means absolutely nothing in terms of plot or gameplay. He realizes this, of course, stating at the end of his praise "Well, I think it's interesting!".
  • My Species Doth Protest Too Much: Despite being a Misanthrope Supreme in general, he seems to have some sympathy for non-whites, particularly those in the developing world. One of his common complaints with the "Spunkgargleweewee" genre is often being forced to kill dark-skinned foreigners for no apparent reason other than America being xenophobic. He also once mocked the idea of being offended by a joke from a race yours once enslaved.
  • Mythology Gag: During his Final Fantasy XIII review, Yahtzee separates each hour he played the game with a brief break showing a black screen with the unit of time and then which unit he's on (Hour 1, Hour 2, Hour 3, etc.). He used a similar mechanism with three of the games in the Chzo Mythos.
  • Nerdgasm: Has made a few references to getting erections at really good games.
  • Nerds Are Virgins: Has made quite a few jokes about that. Especially notable on his review for Catherine:
    (Increasingly amused) "... there's a moral choice aspect where you answer questions based on your own substantial experience with relationships *stifled laughter* " (accompanying visual is of a fat glasses-wearing guy sitting next to a blow-up doll.)
  • Newly-Popular Updating: Expect any game he reviews to have a new quote entry at the top of its page by the end of the day, appropriate or otherwise.
  • Nice Hat: "Yahtzee is a British-born, currently Australian-based writer and gamer with a sweet hat and a chip on his shoulder." The hat originally appeared in his own games, Chzo Mythos, worn by the character of Trilby. The hat itself is known as a Trilby hat, and it tends to get him more attention than he really wants.
    • Never Bareheaded: In his Top 10 of 2010, he wears a snooty "indie game" French beret on top of his trilby hat.
    • In his Credits Gag for Call of Duty: Modern Warfare 2, he claims that despite what one might say about the Russians, they have sweet hats.
  • Nightmare Fuel:invoked The Kinectimals' box art is "the most terrifying thing I've seen all year. It looks like what would happen if John Wayne Gacy went to Disneyland."
    • Also makes this comment about the cutscenes in Twisted Metal, feeling they seem better suited for a horror film that an over the top Vehicular Combat game.
  • Nightmare Retardant:invoked He states that Alice: Madness Returns made Creepy Dolls not creepy just by the fact that the game uses it constantly to the point where players just get used to it.
  • Nintendo Hard: Yahtzee prides himself on as having been playing video games since early childhood and frequently recalls how hard they were back then. He routinely mocks prospective critics who complain about the difficulty level in games these days, as well as people who accuse him of not liking a game because he finds it too hard. That said, games with ridiculously impossible sequences, he blasts with both barrels.
    • He felt that Demon's Souls offered too much of a challenge without a sufficient reward, and gave up after trying to get across the Red Dragon-guarded bridge leading to the Tower Knight.
      • Surprisingly averted with its spiritual successor, which he actually turned out to quite like.
    • However he did enjoy I Wanna Be the Guy, though he states that no person, unless it's for charity should ever try Impossible difficulty.
      • This trope is why he quit playing The Witcher 2 - and to be fair, he played it when enemies could knock Geralt down mid-swing (and KEEP knocking him down), and before a tutorial was added to acclimitize players to the controls.
  • No Fourth Wall: Technically doesn't qualify as there's no suspension of disbelief, but a review still pushed back the boundaries when Yahtzee addressed the viewer as "Adrian", and noted that while that's not particularly likely to be any given viewer's name, "it was worth it to freak out all the Adrians in the world."
    "If you've been paying attention, you'll notice that all these games are sequels. And if you haven't... *claps twice* OI!"
    "Stop watching my reviews, Dad!"
    • The Super Mario Galaxy 2 review has the distinction of genuinely breaking the fourth wall, as Yahtzee suggest pausing the video, while his avatar points to the pause button on the video player.
    "I shouldn't have to talk about the core gameplay, I consider that an insult to you and me. My review of Mario Galaxy 1 hasn't gone anywhere, why not pause this video, pour yourself a glass of wine and go and enjoy that. I'll just wait here slapping myself in the face until you return. *cut to black, slapping sounds and Yahtzee groaning, then cut back, Yahtzee now with a bruised face* Finished? Right, well, Mario Galaxy 2 is more of that."
  • No-Holds-Barred Beatdown: At the end of most reviews, there's a couple of still shots during the credits and theme-music with a little joke about the game. In the case of Final Fantasy XIII, there was no punchline, just Yahtzee beating and shooting Vanille to pieces in increasingly elaborate ways.
  • "No. Just... No" Reaction: How the review of The Conduit began.
  • Non-Indicative Name: Not long after coining the phrase "BioWare Bro Buffet" to describe games that are mostly about building a squad of True Companions, it occurred to him that BioWare actually seemed to be fairly bad at it, as he liked the companions of Persona 5 and Pyre a lot more than those of any recent BioWare games, and spent much of his Mass Effect: Andromeda review talking about how he loathed the game's cast.
  • Noodle Implements: The S.T.A.L.K.E.R. review: ...and whistled for a baboon.
  • Noodle Incident: The end of the Fallout: New Vegas video says "I hope the war in Las Vegas destroyed that ice machine I threw up in".
    • "Now I've never invaded Europe, except for that one time..."
    • "I know I can't speak for everyone, at least not until the device is completed, but..."
  • No Pronunciation Guide: Despite being a huge Dark Souls fan, not even he knows how to pronounce "Smough":
    Yahtzee: What were you expecting, Ornstein and Smough? ...Smoug? ...Smouph? ...What were you expecting, Ornstein and your mum?
  • Nostalgia Filter: Yahtzee often derides fans who wear nostalgia goggles, although he caught himself falling into the same trap when he was reviewing Duke Nukem Forever.
    • Admits to be have suffered from it himself in his review of Half-Life when he not only admits to have ignored flaws in the game, though he still enjoyed it, but also that it represents aspects of retro-shooters he hate like platforming sections, which he states whenever a game has it, that he feels that platforming from a first person perspective is a terrible concept. Conversely when he did a retro review of Half-Life 2 he found that it didn't hold up quite as well as he'd remembered.
    • This is mostly the joke behind the running gag of naming Fantasy World Dizzy to be the greatest game of all time - it's a slow, shallow, clunky, ugly, obtuse Commodore 64 platformer that has aged like milk, but because he played it when he was a kid, that makes it the standard all games since have failed to meet.
    • He brings this up in his discussions of games like Castlevania: Symphony of the Night or Shovel Knight, with him pondering what it means that he appreciates them so much despite no nostalgia for the genre. Indeed, part of his interest in retro games is figuring out whether they can still hold up to the eye of someone who didn't have much experience with them in his youth.
  • Not Helping Your Case: Yahtzee felt that Mortal Kombat 9 wasn't helping with gamers' attempts to convince the public at large that video games aren't Murder Simulators.
    "Here's me living for the day the mainstream media understands that video games aren't just mindless violence for twelve-year-old future Unabombers, and Mortal Kombat isn't helping my case. It's like a sitcom moment wherein Character X defends the intelligence of Character Y while in the background Character Y is busy snorting Drano off the back of an enraged lioness."
  • Not Himself: Wait, what's this? Resistance 3 has no regenerating health? A sum of weapons greater than 2? No chest-high walls? "...erm... Sony?... Are you feeling all right?"
  • "Not Making This Up" Disclaimer:
    • Describing the ending of Condemned 2: Bloodshot, and says "I wish I was fucking kidding!"
    • And revealing the final boss of Kane and Lynch 2: Dog Days.
    • In his review of Epic Mickey, he brings up a Mickey Mouse comic where he tries to kill himself after Minnie breaks up with him.
    • Uses this in Painkiller when describing a gun that shoots shurikens and lightning. This is a rare positive example, as he states that "the only way this weapon could be more awesome would be if it had tits and was on fire!"
    • After mentioning a particularly invoked narmful line spoken by Remember Me's protagonist, he then states that, yes, it really is in the game as displayed verbatim.
    • In his review of Metal Gear Rising: Revengeance, as he's talking about Raiden's robotic dog companion, on the screen are, in big letters, "NO REALLY" and "A THING THAT HAPPENS".
    • He points out that you really can "bully the monsters into giving up and take their lunch money" in Persona 5.
    • In his Acclaim Entertainment 'Hall of Shame' video, he clarifies that Sony really did parade a dead goat around at God of War III's launch party.
  • No True Scotsman: Jokingly, he explains that he doesn't consider the Mario RPGs to be JRPGs, because "a JRPG just isn’t a JRPG unless it ends with teenagers using the Power of Friendship to kill God."
    • He also namedropped the trope as reason he didn't simply use the "the majority of players of The Sims are all casual gamers and therefore don't count" argument to cover his distaste for the series in his review of The Sims 3.
  • Not So Different: The Witcher 2 review makes this observation of console & PC gamers. You both suck equally!
  • N-Word Privileges: Isn't afraid to spout off a hard "nigger" (albeit only when quoting other people) for a joke, as proven in Mafia III, his online review of Grand Theft Auto V and to a lesser extant PlayerUnknown's Battlegrounds.
    • Having said that, he felt legitimately put-off about it in Mafia III, particularly how he felt as though the game's liberal use of it immediately following an apology for them using it but feeling they must in order "to preserve historic accuracy and foregoing it would ruin the immersion". The amount of use of the word (as he described in his joke) ends up coming off as the writers thinking they had free reign to use the word and use it so often that it actually hurt the story and turned the South into cartoonish villains.
  • Observation on Originality: Numerous reviews allude to this concept. His running metaphor about Branston Pickle (to describe something so original and distinctive that it must be appreciated in spite of its flaws) more or less amounts to this trope.
  • Oh, Crap!: In his FIFA 13 review, after he's been distracted from reviewing the game throughout the video:
  • Old Shame: Yahtzee has admitted at least twice he used to watch Pokémon when he was a kid. While some people might not consider this shameful, he certainly does. invoked
  • Once an Episode: Tends to draw characters skipping hand-in-hand, The Wizard of Oz-style frequently
  • 100% Completion: Defied Trope, he couldn't care less
    "Striving for 100% completion is for unemployed psychotics and Koreans."
  • One Of These Is Not Like The Others: In his Batman: Arkham Asylum review: "I could go on about how the combat flows, or how the atmosphere is solid, and how the highlights for me were the Scarecrow sections where Batman's perceptions of reality are skewed in favour of a nightmarish and delusional glimpse into the darkest recesses of Batman's soul, and how jumping on people is cool..."
  • Only One Female Mold: Criticizes both World of Warcraft and Dragon Age II for this.
    "...universally identical bodies that leave Hawke's elderly mother with the same massive, curvaceous bosoms as a table dancer, Freud Freud."
    "...the male orcs, trolls, and undead are all hunched, twisted monstrosities while the females are basically just discolored human hotties with bad dentistry."
  • Only the Creator Does It Right: In-universe, he has taken this attitude with regards to several franchises, most notably the Silent Hill series, for which he criticized every Western-developed entry in the series for missing the mark or failing to live up to the standard of the original four Japanese games (with Silent Hill 2 in particular being one of his favourite games of all time). This became particularly ironic when he named Spec Ops: The Line his game of the year for 2012, despite it being an entry in an established franchise which none of the original creators had any involvement in.
  • O.O.C. Is Serious Business:
    • Spec Ops: The Line depressed him so much that he actually took a huge pause near the end of the review and sighed wearily before wrapping up. The game went on to be his pick for Best Game of 2012.
    • Yahtzee's reviews of most games tend to be fairly long and descriptive, even ones that he says are decent. For Undertale, however, his review of the game consists of only one sentence: "Undertale is a good game." The game went on to be Yahtzee's Game of the Year for 2015. note 
    • Although Yahtzee has a well deserved reputation as an angry guy, most of his many criticisms and jokes are done in a mildy annoyed, deadpan voice, showing more disinterested disgust and burnt-out disappointment. As such, when he shows genuine anger, it is both surprising and a sign that whatever he's taking about goes beyond "the usual bullshit". At the same time, it also makes his moments of sadness or (rare) happiness stand out like a sore thumb.
  • Ooh, Me Accent's Slipping: Happens a fair deal with his ridiculous Irish accent in the Tales of Monkey Island episode.
    • Also the Far Cry 2 episode, where he switches back and forth from his normal English accent and a horrible South African accent.
  • Orphaned Punchline: "...and whistled for a baboon!"
  • Our Lawyers Advised This Trope: Parodied.
    The problem is that this isn't a Paper Mario game. It looks like one, it wears the skin of one, but that doesn't make it one! I am not a fat woman, even though I've- I've just been advised not to finish this sentence. (with the accompanied image of him wearing the bloody skin of a fat woman.)
  • Out of the Frying Pan: In his review of Velvet Assassin, he notes that the Caffeine Bullet Time mechanic in the stealth sections is—unless used under precise circumstances—liable to backfire and leave the player worse off than before.
    ...then the "fuckup remedy" has instead resulted in what we experts call "boomerang fuckkup".
  • Overly Long Gag: See Big "NO!".
  • Overly Narrow Superlative: A joke he pulls out occasionally, perhaps most triumphantly when he called Soma "the second best atmospheric narrative horror game with philosophical themes set at the bottom of the ocean with an existential plot twist in it...of all time."
  • Parrot Exposition: A parody of Metal Gear Solid's famous tendency for this:
    Otacon: Metal Gear
    Snake: Metal Gear?
    Otacon: Metal Gear!
    Snake: Bugger me!
  • Parting Words Regret: Invoked metaphorically when talking about Paper Mario: Color Splash. He beings up how he was hard on Super Paper Mario and ended that review by suggesting the game was evidence that the series should be put to bed and then smothered to death, and the graphics showed him doing so. But now that the series has in his eyes gotten several orders of magnitude worse, he finds himself thinking about all of the things he now wishes he had said to Super Paper Mario before doing that.
  • Pandering to the Base: invoked
  • Pet-Peeve Trope: invoked
    • Action-Adventure: Or as he called it, "the people moving around doing things genre." Not specifically the games in the genre, more just the fact that it exists as a genre, because pretty much any game could be considered "action-adventure", so self-identifying as it seems like the creators have no idea what their game is supposed to be about.
    • Artificial Stupidity: See Fish Eyes; the fact that they're used whenever the topic of a game's AI is discussed should tell you something.
    • Doorstopper: He tends to rag on games that are heavy on dialogue and cutscenes, like Mass Effect, the Final Fantasy series and especially Metal Gear Solid 4: Guns of the Patriots, which he describes as suffering from "verbal diarrhea."
    • Earth-Shattering Kaboom: Specifically, stories that put the fate of the planet on the line, especially late in the story. He describes it as a way to artificially raise the stakes, because "If they haven't come up with a single character whose goals and struggles we can actually feel invested in, they can always play the exploding planet card, because holy shit, I live on a planet!"
    • It's Easy, So It Sucks!: invoked Initially averted when he calls out fans of the Nintendo Hard Bionic Commando Rearmed for taking this stance, then plays it straight the rest of his career...
    • Fake Difficulty: ...except when the controls suck, the AI sucks and The Computer Is a Cheating Bastard.
    • Karma Meter: He argues that usually "you need to be all the way good or all the way evil to unlock the best toys" which eliminates choice and forces an evil player to do some really ridiculous things to maintain their evilness. He also argues that such meters are "just forcing us to play the game twice to see all the content."
    • '90s Anti-Hero: A core gripe of his when reviewing games like Darksiders and WET.
    • No Fourth Wall: If his reviews of Sunset Overdrive, Superhot and Yooka-Laylee are any indication; he's claimed it makes it hard to care about the story, it's often overused, and it's usually played as being really clever when it isn't. He notably defended Undertale's fourth-wall break, saying that it happened "'cause it had earned it. Without that, it's just annoying."
    • Pinball Protagonist: One of his recurring complaints is when a game tries to have a dramatic story but the main character ends up being this. Indeed, this was a lot of why he didn't like the rebooted Lara Croft, as he felt so much of her story was just being forced to do stuff and then doing it.
    • Press X to Not Die: Trope namer, as noted above. He has clarified that he doesn't mind Quicktime Events when they're part of the core gameplay (as in Heavy Rain), but objects when they are unexpectedly thrown into the middle of a cutscene, as in this trope.
    • Real Is Brown
    • Regenerating Health: He prefers health meters and medkits (this goes hand in hand with his hating cover-based combat; see below).
    • Rummage Sale Reject: He often criticizes JRPGs for their eccentric costume designs.
    • Sequelitis: invoked His biggest issue with the current games industry.
    • Stealth-Based Mission: He likes the stealth genre, but a "forced stealth section" in the middle of a non-stealth game is one of his pet peeves.
    • Take Cover!: One of his main beefs with current-generation shooters. In his review of Kane & Lynch 2: Dog Days, he observed that he doesn't mind this trope as long as it's not the only thing the player is expected to care about. In his words, "you can still have it, in all its pop-up shooting gallery tedium, but you've got to have something else!" Such as stealth gameplay for Deus Ex: Human Revolution, Bullet Time for Max Payne 3, or an amazing story for Spec Ops: the Line.
    • Updated Re-release: Especially when Nintendo do it.
    • Video-Game Lives: Believes the trope to be long obsolete.
    • Waggle: invoked One of his key issues with Nintendo consoles, because how shoehorned-in it seems.
    • World of Snark: One of the reasons he strongly dislikes Joss Whedon's works, believing that it gives all characters the same "voice."
  • Pet the Dog: In an Extra Punctuation, although he couldn't sympathize with gamers who cried at Aerith's death in FFVII, he said that the emotions they felt were real and no one could call them fake or wrong.
    • In his review of The Legend of Zelda: A Link Between Worlds, he reveals that despite all the vitriol he's given Nintendo over the years, he's actually on their side in the next generation if only because they're the only ones who "released a game console, not an inferior gaming PC for people who dream of being the sub in an unhealthy techno-masochistic fantasy."
    • A number of reviews, even he bashes the game, he will sometimes give it credit for doing something well, like in his review of Super Paper Mario, he admits that Chapter 3 was hilarious.
  • Play the Game, Skip the Story: Does this quite a lot in-universe, praising a game's gameplay but criticizing its storyline. Examples of this include Batman: Arkham Asylum and Just Cause 2, both of which he named his game of the year for the year in question. Notably he praised the classic mode of Freedom Planet as he hated the story despite liking the gameplay and art design.
  • Portmanteau
    "Essflawcondodgeckindesimudstorliketersockity."
  • Power Trio: With Bob Chipman and James Portnow. Yahtzee is the Id, Bob is the Superego and James is the Ego.
  • Prepare to Die: Used as a Credits Gag.
  • Press X to Not Die: Named it, see Running Gag.
    • Since Batman: Arkham Asylum had none of these, Yahtzee instead used "Press X to KICK ASS."
    • Tom Clancy H.A.W.X.: "Press X To Make The World Safe For Democracy."
    • "Press X to Put Off Going to the Gym" (Luigi's Mansion 2)
    • Ah, Mario can turn into a cat now. Press X to Curl Up And Lick Your Own Balls. (E3 2013)
    • Silent Hill: Origins: "Press X to Nurby Durby Durr" (This particular "Press X" gag is repeated in other videos)
    • Grand Theft Auto IV: "Press X to exaggerate financial standings" (In reference to the game's over-reliance on realism — "What next, the Write-a-letter-to-your-mum mini game?")
      • The hilarious thing is, at one point you do have the option of having Niko write an email to his mother.
    • 50 Cent: Blood On The Sand: "The prerequisite quick-time experiences..." [caption: "Press X To Brutalise This Poor Fellow"] "... are thankfully not mandatory." ["Or Don't, Whatever's Cool."]
    • Mass Effect 2: "Press X To Not Care" ("You can't just spend the whole game knocking back Singapore Slings on a beach all day")
    • Tomb Raider: "Press X to I'm Not Even Going to Fucking Touch This One" (describing the use of a quick-time event in an "attempted rape" scene).
    • At the start of one video, when he mentions the game he's reviewing being a good basis for his psych profile after he starts his inevitable serial murder spree, a forensics team is shown investigating a crime scene with a dead body on the ground and the trope name scrawled on the wall in the victim's blood.
    • In one video, he takes a moment to appear in-person to explain his exact opinions on Quick Time Events in more detail, during which a prompt appears on-screen telling the viewer to Press X. Shortly after it appears, something flies at Yahtzee's head which he then dodges (as would presumably happen if this were a video game cutscene and you successfully pressed X).
  • Pretender Diss: In his review of Let It Die: "But I know my Dark Souls and you, sir, are no Dark Souls!
  • Pretentious Latin Motto: The Credits Gag for Ryse: Son of Rome suggests that Yahtzee's should be "Audacter calumniare, semper aliquid haeret"; this is a Francis Bacon quote meaning "Slander boldly, something always sticks".
  • The Problem with Licensed Games: He actually explains a couple of the reasons why licensed games tend to do poorly while reviewing Prince of Persia: The Forgotten Sands, released to promote the Sands of Time movie, citing that most of them put too much focus on the story or license (as opposed to gameplay) or get rushed enough to where notable issues don't get fixed (both of which, he says, are evidently the case with the 2010 Prince of Persia games). He still finds the game enjoyable despite having the look and feel of a licensed game.
  • Product Placement: Branston Pickle or GAME TRADERS ROBINA.
    "Your one stop shop for games and the trading thereof...in Robina."
  • Promoted Fanboy: Discussed in-universe (for lack of a better term) several times, most notably in the Tales of Monkey Island review. Yahtzee actually takes a generally negative view of this, as he feels that fans-turned-writers tend to be too reverent of the source material, resistant to evolving the work in favour of celebrating the parts they like.
  • Public Domain Soundtrack: In the "Top 5 of 2010" episode, Scott Joplin's "Maple Leaf Rag" plays in the background of the Top 5 games list, while Henry Purcell's "Music for the Funeral of Queen Mary" plays in the background of the Bottom 5 games list.
  • Punctuated! For! Emphasis!: Regarding Darius of Red Faction; "Not to dampen your sense of victory, Darius, mate, but why didn't you [fix the terraforming machine] three years ago right after it broke? You DUMB [dopeslap] BALD [dopeslap] TWAT."
  • Puppeteer Parasite: Derisively refers to the protagonist of Dead Cells as "a lump of snot on a corpse." Said bogey is in fact a gelatinous parasite driving around a dead body.

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