- Anti-Climax Boss: The final boss, because Adol is given everything he needs to win the fight beforehand, including the best equipment and a Last Disc Magic that makes him invulnerable at the cost of gradually draining his MP (nothing that a Roda Fruit or an Elixir can't solve).
- Complete Monster: See here.
- Even Better Sequel: Ys I was little more than a prologue setting up the atmosphere and mythos of the world very loosely, with a threadbare and unresolved plot, three dungeons and a breakneck pace with plausibly half the game being in Darm Tower alone. Ys II took all of that, and made an even bigger adventure that is resolves the numerous lingering plot threads, expands on mechanics, and goes above and beyond anything the first game tried to do. There's a reason why most later releases bundle them as one package and even have II start immediately after finishing I.
- Franchise Original Sin: Ys V: Lost Kefin, Kingdom of Sand wasn't the first traditional game in the series to try moving away from the staple "Bump Combat"; that honor goes instead to the obscure, South Korea-exclusive Ys II Special, released a year earlier in 1994. It also added a dedicated sword button, with the game being entirely redesigned around it; the main difference being that it didn't outright remove bumping, instead treating it as more of an alternate, outclassed method of attacking that primarily relied on Adol's level being high enough (it's not as bad as it sounds, as this remake increased the level Cap to 99), making it impractical to use outside of Level Grinding sessions. It can even be argued that the seeds had been planted even as far back as the original versions of II, thanks to the introduction of the Fire Projectile Spell, allowing players to attack at any time, from any distance, instead of putting themselves at risk of Collision Damage.
- Suspiciously Similar Song: See here.
http://tvtropes.org/pmwiki/pmwiki.php/Ymmv/YsIIAncientYsVanishedTheFinalChapter
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