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Yo-kai Watch Jam - Yo-kai Academy Y: Bustlin' School Life

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  • Game-Breaker:
    • The "Dreaming Boy/Girl" Academy Job allows you to heal whenever you use a pose circle, as well as healing nearby allies. As long as you're decent at dodging, it'll provide a lot of healing.
    • Earth Walker NOA is hilariously overpowered. His Granzort Cat Sky Drive Command Medal hits multiple times for high damage, around 8000 per hit, can stun bosses, gives the victims no i-frames thus leaving them vulnerable to other characters and spawns a pose circle. Pair that with the aforementioned Academy Job, and you've got the ability to dish out large amounts of damage and heal infinitely.
  • Low-Tier Letdown:
    • Shishi O is a melee DPS, a class full of competition. Unfortunately, compared to the likes of Benimaru, Ninetail and Mist Shadow, he falls short. He's incredibly slow, slowest in the game in fact, focuses on dishing out damage rather than other effects, which makes it hard for him to keep up later in the game, is outclassed in the damage department anyway by almost everyone else, and his Command Medals just aren't very strong.
    • Momonga Lady tragically didn't get the Adaptational Badass treatment and is just as unimpressive as she was in the show. She's a melee DPS with an even lower damage output than Shishi O, and the Area of Effect on her ostensibly AOE attack is so small, it's effectively just single target.
  • Memetic Mutation:
    • "Jiba Jinpei, he is the dude" Explanation
    • The Narikiri Character Play gamemode has you try and find the alien impostor among your 4 teammates. Given the time it came out, comparisons to the Among Us mobile game, which was very popular at the time, were inevitable.
  • Surprise Difficulty: Its cutesy, Super-Deformed art style and it being an adaptation of Yo-kai Watch Jam - Yo-kai Academy Y: Close Encounters of the N Kind, known for being Lighter and Softer compared to the preceding Yo-kai Watch: Shadowside, means a lot of people end up quite surprised that many who have played it see it far and away as the hardest instalment in the Yo-kai Watch franchise.
  • That One Boss: Mazera enjoys causing misery and despair to make his food taste all the better, and this seems to have translated into his boss fights:
    • Mazera Bolt is a Lightning Bruiser who hits hard and fast, with little openings to damage him. Many of his attacks, which have short windups, do a boatload of damage that can easily kill a party member, and one of his attacks causes you to be stunned for quite a while if hit by it, allowing him to pull off his stronger attacks without you being able to evade them. Jinpei being locked into Shikkokumaru, rather than any of his stronger forms, also doesn't help.
    • Mazera Titan, the That One Boss to end all of the franchise's other That One Bosses. Your AI teammates are far too incompetent to actually stay alive during the fight, so you're effectively soloing him. You'll also probably be a couple hundred levels below the recommended 350 thanks to how the levelling works, as you were expected to grind in between DLCs. His attacks vary in damage output, but not always animation, so you may end up thinking he's using a low damage attack you can afford to tank, only for your healthbar to be depleted in an instant when he uses a completely different one. An attack he launches at half health, which comes after he massively increases his stats, covers the arena and thus you have to hide in a safe zone, much like Wobblewok in Yo-kai Watch Blasters or Kanaendesu. However, a bug means the safe zone sometimes won't spawn, so your survival is left up to luck. And if you think all that's bad? He gets a rematch in the post game as an Onryo, with all the same issues but massively heightened stats. Have fun.

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