- Anti-Climax Boss:
- Gutsy Bones. Considering how much of a challenge previous Warm-Up Boss Slimamander could be in the first game, and how epic his theme is, you'd think he'd put up much more of a fight than he does. Gutsy Bones is meant to teach the player to get more creative with what they can target with the Pin mechanic, allowing them to pin his coins and prevent him using his Crank-a-kai. Unfortunately, this also cripples him, making it a lot harder for him to actually fight back. Couple that with the fact he has two spots that can be damaged, and destroying his bandage leaves him stunned entirely, and he goes down pretty fast.
- Meganyan is the second boss, and after how disappointing Gutsy Bones was, you might be expecting him to be your first real fight. WRONG. Meganyan has the trappings of a Boss but really is just a normal enemy who happens to have narrative importance, even being able to be inspirited relatively easily, and unlike the Oni, doesn't have the strength to back up his Boss status.
- Unkeen's touted as the best of the Wicked, and is strong, but since he has no specialty, he tends to go down the fastest compared to the other Elite Wicked Yo-kai.
- Mallice is only encountered after completing the Infinite Tunnel six times over the course of six days. For how he's built up, you'd think he'd be a superboss on the same tier as Wobblewok. However, he's really balanced around the level 50-70 range. The creepy and unsettling nature of the location, coupled with the recommendation for him to appears, means many will put off completing it until far into the postgame, and as a result, he goes down pretty quickly.
- Big-Lipped Alligator Moment: The conversations Nate and Katie can have with either Whisper and Jibanyan, their human or Yo-kai friends or civilians on the train. No matter what the topic of discussion is or who they're talking to, it's always Played for Laughs and never brought up outside of the train... Unless they repeat themselves.
- Breather Boss: Kin and Gin are fought right after That One Boss Dame Dedtime. Even taking the fact that they have to be defeated at the same time or have their Time Stones destroyed, they're much easier to beat, especially since you're used to them by now and you're using Nathaniel's team.
- Creepy Awesome: The Infinite Tunnel is a well remembered part of the game for just how weird it is, with it's long, disorienting music, claustrophobic vibe and strange characters.
- Critical Dissonance: Critics gave Yo-kai Watch 2 mixed reviews to the point of it getting a lower Metacritic score than the first (currently 72 to the first game's 76). However, the game has been received much more positively by players and fans of the series, generally being considered by them to be a huge improvement over the first game.
- High-Tier Scrappy: Slimamander's skill, Triple-Header, allows him to target all enemy Yo-kai with his technique, Incinerate (which has 120 base power). Needless to say, this is a very... strong skill
. Furthermore, he is a B Rank Yo-kai (though his high stats are more like that of an S Rank Yo-kai), meaning more than two of him can be placed on the same team. The greatest irony is that his stats aren't as bad as they could have been, as he's built like a Normal attacker, with 30 more STR than SPR, but he's at his most deadly as a Spirit attacker. He may be bad now, but could've been way worse. While finding a copy of a Yo-kai Watch game for a reasonable price is rare, it's not nearly as rare as finding a tournament where Slimamander isn't banned. - Jerkass Woobie: Dr. Maddiman, as revealed here. He gleefully tried to take your heart and was working for the Big Bad in the first game and experiments on his former patients and other Yo-kai, but then you read his diary entries and find out his backstory and the reason for his research. Even the player character ends up feeling sorry for him.
- Memetic Mutation:
- "Now that we understand his tragic past, let's go remind him of it!"
Explanation - The series of Key Quests involving freeing the Classic Yo-kai from being Taken for Granite are rather infamous as the worst part of the game. All of them conclude with Whisper pulling out a bottle of Rockaway Extract to free them. As a result, it's joked that the mere sight of Rockaway Extract is the Fandom's collective Trauma Button.
- "Now that we understand his tragic past, let's go remind him of it!"
- Scrappy Mechanic: The train riding segments are not very well liked. They basically just consist of you waiting around until you reach the next station, unless you get an event (the player character and Whisper having a conversation, a character stopping by to give you an item, or a Yo-kai challenging you to a fight), and if you have to take the train through a lot of stations, this can get boring and repetitive very quickly. You also have to buy a new train pass every single time a new day starts to travel, unless you complete the stamp rally to get the Free 'n Easy Pass...which requires stopping at every station. The player character even lampshades the tediousness of this by the end of the stamp rally, noting that they feel burned out on train rides for a while. The good thing is that, like the first game, you eventually unlock the ability to travel using Mirapo, including to places that you previously needed to get to by train.
- Sidetracked by the Gold Saucer: The Psychic Blasters app is very addictive, especially in Japan. It was so addictive it even got its own Spin-Off series in the form of Yo-kai Watch Blasters.
- That One Achievement: To get Circle of Life, you need to defeat Kat Kraydel 100 times. This Is Gonna Suck.
- That One Attack: Dame Dedtime's 'Level Steal. It massively weakens one of your Yo-kai, basically removing it from the team with how ineffectual they become, and creates a Wicked Yo-kai based on the victim's level. Your Yo-kai's strength will only return once said Wicked Yo-kai has been defeated, but the level scaling means they're likely as strong as your Yo-kai and thus will take a few hits to go down. Worse, one of these Wicked Yo-kai can also be a healer.
- That One Boss:
- The Big Bad Dame Dedtime can be this in both times you fight her. In her first form, she's capable of stealing a level from your Yo-kai, making them extremely weak, and creating a Wicked Yo-kai based on your own Yo-kai's level. This causes the fight to drag out, especially since she constantly inspirits your party. Her Soultimate also heals her. The second form, Dame Demona, can be just as bad, if not even worse, and can definitely serve as a Wake-Up Call Boss to players who thought Mckraken in the previous game was easy. She forgoes stealing Levels and has now elevated to stealing game functions. She can steal the Strength and Spirit stats of your Yo-kai to render their attacks useless, can cause a mass inspiritment in half your party through her Autonomy Steal, steal the ability to purify your Yo-kai with Watch Steal, and render you unable to use items with her Item Steal. If that wasn't enough, Dame Demona has her own Bullet Hell move called Soul Steal which causes 5 soul projectiles to appear on the screen around her. They can be removed via the pin but their activation time varies and if all 5 of them are still around by the time she uses Fly Away Soul, then they can do a lot of damage. But here's where things get ridiculous, with Soul Steal she's able to drain a Yo-kai's Soul Meter for her own use. And with Soultimate Steal, Dame Demona can steal a Yo-kai's fully charged Soultimate and use hers in tandem. Oh, and with the previously mentioned Soul Steal, if enough Soul is drained Dame Demona can use her Soultimate off of that as well. This basically gives Dame Demona two extra ways to unleash her Soultimate, which is already powerful enough to be a One-Hit Kill if you're not careful, aside from normal progression in the boss battle.
- The Superboss of Yo-kai Watch 2, Kat Kraydel, proves to be just as hard, if not harder, than her predecessor Wobblewok. Her what will it be allows her to use any element, albeit randomly, allowing her to account for any weakness your team has. Aside from being able to do obscene amounts of damage with her normal attacks as well, to the point where it is highly unlikely to survive more than two without healing, Kat Kraydel's inspiritments allow her to inflict mass confusion on the party. This wouldn't be much of a problem if it weren't for the fact that Kat Kraydel can actively prevent you from spinning the Yo-kai Wheel allowing you to switch out and purify your party members. Attacking her eyes will drop the lock on the Yo-kai Wheel but your party would be really lucky to survive that long.
- The Superboss of the Psychic Specters expansion, Kabuking, easily managed to match Kat Kraydel's level of difficulty. His boss battle takes a few gimmicks from her and Dame Demona with his own ridiculous spin. He has his own Bullet Hell attack with even less time to get rid of it before it bombards your party. His mass inspiritment lowers the stats of your entire front row and then there's his Glare attack... unless the Yo-kai he glares at is defensive enough to survive, this move is more often than not a One-Hit Kill. The only way to avoid it is to already have a dead Yo-kai on your team, since it luckily targets a position rather than a person. And then there's his Soultimate, Bloom Barrage... basically take his Glare attack, give you no time guard, and extend the chance to One-Hit Kill to your entire front row. To make it all worse, the crowd can throw him items including heals and stat buffs. Good Luck.
- That One Component: The Sand Suit, required to evolve Sandmeh into Mr. Sandmeh, is notoriously hard to obtain. The Suit can only be obtained as the 3rd prize from the Springdale Scratch-Off minigame. You have three-four chances to scratch a square off and find the correct image underneath, and being the third prize means it's rather rare. Expect a lot of frustrating near misses. Furthermore, the prizes cycle with the days, so the Suit may not even be there when you decide to try find it. If that wasn't enough, each try costs $3, you can only buy in bulks of 10 at a time, and there's a limit on how many tries you can do a day. Fortunately, you can use Save Scumming to reset when you run out, but when you succeed it'll likely have still made a large dent in your wallet. If not that wasn't bad enough, if you want to 100% the Medallium, you'll need to do this twice.
- That One Sidequest:
- 2 is notorious for its Key Quests:
- The Key Quest "Find Mermaidyn!" takes way too long. First, you need to beat Toiletta in a game of Hide-and-Seek to figure out where Mermaidyn is, which you have to do every time. Then, you need to take a train to San Fantastico, not exactly close by, and enter a cave. Then, you need to befriend three Yo-kai, the Dancing Trio, to operate the Baffle Boards required to get to the statue. Once you've finally done all that, you need to fight Boss Yo-kai Cap'n Crash. You may find yourself stuck on this quest for a while.
- The Key Quest "Retrace Dad's Steps" gives many players trouble, as it involves befriending Flushback. Flushback is relatively rare, only available in a cave out in San Fantastico, and his favorite snack is the extremely hard to find soba (which can predominantly only be found by following a delivery man on a sunny day and waiting until he drops a single soba).
- 2 introduced a mechanic where every Yo-kai is divided into two factions: Bony Spirits and Fleshy Souls. To 100% the Medallium, you need both versions of the Yo-kai, meaning you have to befriend almost every Yo-kai twice. Even worse, it's impossible to do this for Yo-kai that you don't befriend by fighting, like those from the Crank-a-kai, as they will always be aligned with the faction associated with your current version, meaning you'll have to trade for them. There's also not a lot of space in your medal inventory, only allowing 400 Yo-kai, which is about as many Yo-kai as there are in the game. This makes trading, managing and collecting effectively 800 Yo-kai a pain. On top of all that, certain faction-aligned Yo-kai are a lot harder to get than others, coming in very rare Palette Swaps, like a Hungramps with a red obi or a Noway with blue markings, and evolving them is also the only way to obtain that faction's version of their evolved form. The worst part? One of these pairings is Sandmeh and Mr. Sandmeh. As in, the Yo-kai who needs the Sand Suit to obtain.
- 2 is notorious for its Key Quests:
- Tough Act to Follow:
- In terms of sales numbers. The initial release of 2 sold over 3 million in Japan with first 1.3 million being sold in the first week of release. Yo-kai Watch 4 hasn't even reached one-tenth of that total sales, and only sold 150,000 in its first week.
- In general, it's often touted by fans as being the best overall experience, balancing difficulty, story and content better than its sequels, which has earned the latter a lot of criticism.
http://tvtropes.org/pmwiki/pmwiki.php/Ymmv/YokaiWatch2
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