- Adaptation Displacement: The video game is much better known than the one-episode pilot Pryde of the X-Men, which it was spun off from. In fact, many are surprised to learn that the game wasn't a tie-in to the much more famous cartoon that began airing the same year. Dazzler is also much better known for appearing in the game than any of her comic appearances.
- Awesome Music: The intro
and Stage 1 music,
which both served to hype players up into playing the game to hear more. - Dancing Bear: This game is perhaps best-known for the deluxe six-player, two-screen version.
- Game-Breaker: Mutant Powers. Instantly kills every enemy aside from sub-bosses and bosses and can hit multiple enemies at once. Players can either instant-die and churn credits for arcades or simply continue without penalty on the PSN and XBL due to infinite continues.
- Ham and Cheese: While the dialogue is cheesy, the actors seem to be hamming it up, especially since the remake required all voices to be re-recorded, so the new actors had to be made aware of what they were doing and be told that the cheesy dialog was kept on purpose.
- Hilarious in Hindsight: Among the game's stable of Mooks, there are recolored Sentinels that sport a blue-and-orange paint job,
first appearing in the second stage. Fast forward to the early 2000s and the fan-modded custom colors for MvC2 and... "OH HE GOT DA MANGO SENTINEL!"
- Memetic Mutation: The game's script is one big Fountain of Memes, ranging from its cutscene dialogue to boss intro dialogue.
- "Welcome to DIE!"
and the myriad other dialogue voiced by our favorite "Master of Magnet."
The former was so notable, it was ascended (by none other than
Deadpool) in Marvel vs. Capcom 3. - Then there's the sound Colossus makes when using his Mutant Power.
The "WHOAAAAAARGH!" has become the unofficial rallying cry
for MAGFest,
after that sound reverberated through the arcade room one too many times. Shouting it at nearly any time will usually be answered with others shouting "WHOAAAAAARGH!" themselves. note They even got Nobuo Uematsu to do it on stage!
- "NOTHING moves the Blob!"
- "Not even the ending to Toy Story 3?"
- (is moved)
- Made even more hilarious when Magnetonote declares that "You are NOTHING!" before the first fight with him.
- Second to Magneto's iconic line is Emma Frost's similar words for her boss intro: "The White Queen welcomes you to die!". It's a quote that somehow makes a bit more grammatical sense compared to Magneto's quote, yet still falls into the habit of the word "die" being treated like a place.
- "Pyro will turn you to toast!"
- "Go and save the city!"
- "Go and rescue Kitty from the cave!"
- "Juggernaut will flatten you!"
- Many of the aforementioned quotes became Ascended Memes in the Xbox Live and PSN ports as achievements/trophies.
- "Welcome to DIE!"
- Narm Charm: As with most 90s arcade games, mainly due to the hilariously broken dialogue, with varying examples:
- As a likely a cost-saving measure, there is fair amount of re-used voice clips, with the textbook example being how every playable character uses the same sounds for getting hit and losing a life, with the only differences depending on if the character is male or female.
- This even extends to a lot of the bosses' own clips, just with differences in pitch. As another funny result of that, Emma Frost's Evil Laugh is just Magneto's, but pitched up. Speaking of Magneto, even though he's got several unique voice clips to him as the game's Big Bad, his sound for when you finally defeat him is still the same sound used by other male bosses, just pitched lower.
- To top it all off, virtually all of these same sound design choices are retained in the 2010 re-release of the gamenote .
- The 2010 re-release has one standout example in the form of Mela Lee's death scream for Emma Frost and Mystique. It doesn't try to mimic the original soundbite (which sounded more like a raspy exhale), but instead is a wail
that perfectly manages to capture the kind of voice acting that would have been present in an arcade game from the 90's. As a result, it's simultaneously funny yet impressive for what it manages to achieve as Stylistic Suck.
Emma Frost/Mystique: WAAAAAAAAAAUUUUUGH! - As a likely a cost-saving measure, there is fair amount of re-used voice clips, with the textbook example being how every playable character uses the same sounds for getting hit and losing a life, with the only differences depending on if the character is male or female.
- No Problem with Licensed Games: The arcade game is still popular and well-liked to this day. What helped is that Konami used the same formula that made the Teenage Mutant Ninja Turtles and The Simpsons arcade games successful in the first place.
- So Bad, It Was Better: For the 2010 Updated Re-release, it was announced that the dialogue would be re-recorded and the cheesy lines would be removed and replaced with more natural dialogue. As it was, the dialogue had to be re-recorded anyway due to legal issues with the original voices, but upon hearing the fans' complaints, the company making the port decided to keep all the cheese on purpose
so the game would avert this. - So Bad, It's Good: The cutscenes and dialogue, and possibly the simple gameplay. According to IGN's video review:
"Sometimes something is so terrible that it's fantastic, and that's more or less the case here." - Unexpected Character: Most of the bosses are who you'd expect (Blob, Pyro, and Mystique all being founding members of Magneto's Brotherhood of Mutants), but Wendigo (usually more a Hulk villain, though admittedly the antagonist of Wolverine's debut) is the boss of Stage 3, and extremely minor character Living Monolith is the boss of Stage 6.
- Watch It for the Meme: Play it so that Magneto can welcome you TO DIE!!
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