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WARNING:THIS PAGE CONTAIN UNMARKED SPOILERS.

  • Adorkable: Maxie. During The Envoy questline, he does his best to help you deal with the Corkus' rogue mech issue despite his difficulties using electromagic.
  • Base-Breaking Character: Lari, a focal character in The Realm of Light questline, is by far the most prominent example of this among the playerbase. By the end of that questline, you will either like her for her character arc of upholding her doctrine in spite of losing her friends and committing to her cause in solitude for a thousand years, or despise her for refusing to kill the invading Dern parasite, let it infect Dullahan, resurrecting a corrupted Dullahan and let him absorb souls instead of stopping his atrocities, sit by as Decay create the Dark Forest, and attempting to kill the player out of jealousy after they were saddled with what was her duty.
  • Bizarro Episode:
    • Given that Shattered Minds can be best described as the player going on an acid trip riddled with Mind Screw, this was to be expected.
    • In stark contrast to the other quests found in the Canyon of the Lost, which deal with the issues people face in the region, Cowfusion revolves around the player getting turned into a cow and their attempts to get it fixed.
    • The ??? quest, with no quest instructions even after the quest begins, forcing player to find their way proceed, and requiring more than one player to begin as well as complete.
  • Breather Level: Point of No Return is this. It is mostly puzzle and parkour segments and the only combat section it has is against a weak horde of enemies. Being situated in Lutho, you’re likely to encounter this quest after A Journey Beyond where you have to fight across the Silent Expanse, or after another hard fought trek in A Journey Further before entering the Eldritch Outlook which precedes the final quest, A Hunter's Calling.
  • Broken Base: The Morph armor set. One side thinks its a good and balanced endgame set whose Set Bonus grants many positive effects, like increased health and a huge boost to all of the player's stats. The other side sees it as an endgame set that isn't viable as it doesn't grant the player a lot of melee damage and would rather use a specialized build that is tailored to a specific weapon.
  • Designated Hero: It's telling where the player lies when people in the community frequently make jokes about them being a war criminal. Yes they do their best in assisting anyone in need, but they can also randomly attack civilians, murder someone's pet chicken, kill Orc leaders instead of resolving their rebellions less violently, find blackmail material for bandits, make deals in the black market, push people off cliffs on at least three occasions, free several powerful enemies from their seal, and rob food from a luxurious Christmas party to help the homeless. This does not include the several counts of murder, drug dealing and robberies they can commit over the course of their journey.
  • Fan Nickname:
    • A lot of people refer to this one area you visit in Realm of Light V - Realm of Light as The Backrooms due to its layout and appearance. Funnily enough, just like The Backrooms, monsters appear in the area.
    • The ancient being encountered in a secret discovery near Cinfras has been named 'The Lad' by the community. By extension of looking very similar to it, the Canyon Colossus has been referred to as the 'Archlad'.
    • The Myocardial Vascular enemy the player can encounter in Fantastic Voyage has been nicknamed by one of the content team members as 'Nigel'. It didn't take long for this to spread to the rest of the community.
    • In a bid to at least have something to refer to it by, players have given The Nameless Anomaly names like Greg, Dennis and Black Papyrus.
  • Heartwarming Moments:
    • The ending of Hollow Serenity. The player has defeated Garvan's spirit and can (optionally) allow Katarin's spirit to finally move on... but the player doesn't feel like leaving everything as is. So, they opt to give the couple a proper burial inside the catacombs of the manor. And as they finish burying them, a single red tulip sprouts from the dirt of their grave.
    • The Wynnter Festival event can be seen as this considering you're able to invite some of the NPCs you encountered throughout your journey and give them a much needed break from the Crapsack World of Wynncraft.
  • Low-Tier Letdown: Wynncraft is a game where most players would rather kill enemies in a very quick and efficient manner and will often use archetypes that grant high damage above all else. Because of this, the Paladin archetype for the Warrior is viewed as this since it prioritizes more on tanking damage than dealing it. What doesn't help is a majority of the archetype's skills focusing either on defense or buffs, with buff and attack skills having effects so miniscule they have almost no effect in gameplay.
  • Memetic Mutation:
    • VORE VORE VOREExplanation
    • no morph!Explanation
  • Narm:
    • A Journey Beyond has a handful of these.
      • Elphaba is swarmed by mobs at interval, and at one point a critter emerges out of her before flying away as she chases after it saying it took her organs. The problem is that these scenes are still animation, and literally nobody helps her (as much as it may be an illusion), making the come off as almost comedic.
      • Everyone on the expedition team (sans the player) showing Too Dumb to Live tendencies: Elphaba running off from the group (leading to her dying), Lucio running towards a "survivor" with no caution and in spite of Aledar warning him (gets kidnapped as a result), and Aledar standing still to yell at another "survivor" to evacuate after witnessing Lucio being kidnapped in the same exact scenario (leading to him getting eaten by a giant worm).
      • Aledar breaks his legs after he was swallowed by a worm, so the player fetches his fallen potion to heal him... only for his legs to break again after the duo were puked out by the worm and flung onto the ground. This is followed by Aledar pulling out a wooden cart, and the player having to escort him to Lutho while he screams caution at them.
    • Some found it hard to take the scene where they sacrifice Aledar in A Journey Further seriously, considering they disappeared after few quests, and the player having to shoulder the Silent Expanse Expedition while Aledar was The Load for a significant chunk of the mission.
  • Player Punch: Did you just tell Katarin that her daughter is still suffering during the Hollow Serenity quest? You indirectly got the innocent residents of the nearby village brutally slaughtered and the Sole Survivor of that whole thing is now traumatized because of it. Good job.
  • Rescued from the Scrappy Heap: Prior to 2.0.3, Garoth was The Scrappy among the community simply for existing to be the boss of Lost Sanctuary and contributing nothing to the narrative by being in a single quest and never being mentioned again. He also had no character to speak of other than being evil because he got corrupted. Despite being the first human the player sees get corrupted by the Nether, there were far more narrative-relevant NPCs that contribute and expand on this attribute. Worse, Garoth's corruption goes against what is established in the lore. Not even the members of the content team liked him, and when it was announced that Lost Sanctuary would be removed and replaced with a new dungeon for 2.0.3, the Timelost Sanctum, no one seemed to mourn the loss of Garoth... only to quickly discover that he is still the boss of the new dungeon, except he was completely reimagined as an Olm mage instead of some random human who fell into the Nether portal. His lore was rewritten to make it more accurate to the world of Wynncraft, his personality changed to give him a reason to attack the player, his fight now focused more on combat instead of being a time-consuming Puzzle Boss, and his redesign made him resemble a keeper of time instead of some lizardman. Timelost Sanctum being an otherwise cool dungeon in both gameplay and design also helped.
  • Scrappy Mechanic: Professions get a lot of flak for how grindy and repetitive they can feel, especially during the mid-game, when getting certain materials requires a lot of long bouts of traveling (with levels 40-49 note , 50-59note  and 90-99note  being particularly tedious) and some areas like the Dernel Jungle and the Dark Forest are littered with enemies to distract you. Gathering boils down to finding a safe location to harvest materials and killing mobs for ingredients to increase the XP earned from crafting items. While creating your own custom weapons sounds cool, the process for creating them comes down to enduring the slog that is levelling your profession skills and searching for a very specific ingredient to grind for.
  • Special Effects Failure:
    • There can be moments in a scene where NPCs fail to load in, making other NPCs who did get loaded in look like they are Talking to Themself.
    • On the flipside, there can be instances of clone NPCs loading into a scene or the player's pet appearing in a scene as they teleport to the player.
  • Take That, Scrappy!: The YahyaBot v4.04 from Legendary Island is hated by most of the community. It is based off the Joke Boss from Shattered Minds and does not require any kind of skill to beat other than surviving the entire fight, which goes on for a long time. When it got replaced by the Titanium R.A.T. R-4X in the 2.0 update, the content team made sure YahyaBot was not forgotten... by having it get dismembered by the Titanium R.A.T. and putting its remains inside the arena.
  • That One Achievement: Want to get a character to a combined level of 1690? You need to get that character a combat level of 106 and max out every profession skill at 132. Given the amount of Combat XP needed to reach 106 and the process that is enduring the professions system, getting to this level will be hell.
  • That One Attack:
    • Any mob that can repeatedly use a Charge spell will do their best to only use that and nothing else. Not only does this make them extremely hard to hit, but it could also lead to them forcing themselves into a wall if in a secluded space which, despite leaving them immobile, will prevent any loot from being in a place where the player can pick it up when the mob is killed.
    • If positioned properly, certain bosses can use a Push spell on the player and throw them out of the arena, likely rendering all the damage and progress done on the boss moot.
  • That One Boss:
    • Adamastor and Urdar may as well instill nightmares into people. For starters, this fight is a Dual Boss except one enemy has high health and the other will revive himself if you manage to kill him and is invulnerable while doing so. The fight can also drag on for a long time no thanks to Adamastor's high health regen. Then you have the spells: Adamastor can use a charge spell, a push spell, and summon meteors. Urdar can also charge, do multi-hit attacks, and pull the player. Oh, he can also pull the player and self-destruct while he is reviving himself. All this culminates in a battle that involves the player getting thrown around the room without so much as getting a chance to attack while Adamastor undoes the little work the player managed to do. This is also hoping that your computer is strong enough to avoid the occasional framerate drops that happen throughout the fight.
    • The Panic Zealot. You are forced to take Fall Damage that results in you losing 99% of your health before you enter the arena. Then you have the fight itself: 1.5 million health, a wide range of spells, clones that can blind the player after taking enough damage, and the player is forced to take heavy damage every five seconds. If the Mage that came with you dies or you run out of health potions during the fight, you have already lost.
  • That One Level:
    • The World Events introduced in the Rekindled World update tend to be more challenging that your typical quests; in fact, they were probably one of the reasons Soul Points were removed, given that they tend to give even Lvl 106 players a tough time. A few stand out above the rest, however:
      • Corrupted Spring is particularly brutal for one reason: most of the floor is literally lava, making it very easy to lose health quickly. You can try standing on the spires to take out the smaller enemies from a distance (provided you have a class with decent range), but the tougher enemies are stationary, and unless you have good enough range (i.e., playing as an Archer or Shaman), you’re gonna have a hard time taking them out before the next wave shows up.
      • As difficult as some World Events are, a good chunk of them can be cheesed by perching yourself on a high place where mobs cannot reach you with ease. Improper Burial Rites has no such advantage; it takes place on a mostly flat area of the desert, and the only elevated points are a sandstone mound that mobs can easily walk up, and some cacti that damage you just by standing on it. And then there’s the event itself, where the enemies are tough and always spawn on the edges of the arena, and that’s without mentioning the beetles that spawn from defeating some of them, which if not taken care of quickly, can swarm you and quickly drain your health. And this is before the boss even shows up, who not only has a hard-hitting ranged attack and the ability to summon more beetles, but also arrives accompanied by four spongy archers. And there’s still a couple waves left, so you’ll still have more enemies to deal with if you don’t take him out quick.
      • Similar to Improper Burial Rites, Decommissioned War Machine also take place at a flat ground and facing enemies with massive health. Starting from wave two a gigantic mech with 1 million health and the ability to two shot (Or even one shot) players appears, and even if one can take it down with ease they still have to balance between dodging it's bombardment and away from other mobs around the arena, to say nothing of how hard said dodging is.
    • Lootrunning consist of players doing challenges, fighting against empowered mobs and to survive so they could accumulate and receive rewards once their attempt is done. Certain challenges had also earn their infamy amongst players due to their difficulty.
      • The Pirate Lattice cave in Corkus Traversal lootrun takes place in a cavern, where one has to navigate through the barriers and held onto platform. The cave is also filled with long range mobs all the way to the exit, and a hefty chip of one's health if they fall into the crevice between platforms.
      • The Sanitized Robot challenge, also in Corkus Traversal, is a flat plain with mobs ramming in from all directions. Not only do they do sizable damage, the area have little to no defenses The Player can rely on, not to mention the swarms of nearby mobs whom also held long (And close) range firepower.
      • Both Phantasmic Field and Debris of Furcation fighting quest of Sky Islands Exploration had earned some ire; Both of them featuring arrow-spamming mobs on small flat islands, leaving The Player little place to shelter upon and also massive damage to take.
      • The defend quest Empty Nest of Sky Islands Exploration have The Player try to defend an egg against cannons - The problem is, the battlefield being a walled circle make damaging mobs outside the wall a difficulty, not to mention how they dealt severe damage to the egg.
      • Eyeball Gauntlet challenge of Silent Expanse Expedition requires The Player to activate the end with six eyeballs from the chambers in a cave. To speak least of having to run out a room and back six time to get all the eyeballs item, the mobs themselves are also fairly sturdy, and one of the caves that drop the most eyeball key may not be available if The Player is unlucky.
      • Gateway to Nothing, False Respite and Reject Grove of Silent Expanse Expedition had all been known for their difficulty. Gateway limits the player to dodge enemies only between the limited space of the arch's two pillar, with mobs on the arch spewing upon them; False Respite and Grove meanwhile are both fighting missions, with False Respite having the Exemplar mob which held massive health and leap onto massive-damage-dealing (To the point of instant kill) arrow storms, while Grove having one of the most mob spawn waves out of all fighting missions, alongside a flat terrain and a fair amount of sturdy, long-ranged mobs.
  • That One Sidequest:
    • Getting the highest tier/White Horse. To be able to purchase a horse, you have to complete Stable Story, an easy low-level quest. Buying a horse costs 24 Emerald Blocksnote  and obtaining a higher tier horse requires combining two horses. Sometimes, combining the horses has a chance to fail and give you back one of the horses. Using a horse that has a higher tier with a low tier and failing could lead to you losing the higher tiered horse. The amount of money needed to do this will vary because of the chances of obtaining a better horse, which could range from spending very little at best or losing all your money at worst.
    • Reclaiming the House is infamous for how bugged the entire quest is. From dialogue not playing to combat sections sometimes being impossible to complete, the quest left a sour taste in the mouths of most players with the various issues that plagued it.
    • ???. For starters, the quest never specifies you need three people to complete the first step. It then goes on to have a part that can only be completed with four people. There is also the subject of what the players need to do to complete the quest. Use the wiki page, there's no shame in it.
    • The Hero of Gavel has a good concept. But in a similar vein to Reclaiming the House above, the very technical nature of the quest makes it very easy for a bug that can possibly softlock the player to occur. Add on the fact that the quest also doubles as an Escort Mission where the person you're escorting can get killed very easily from the scripted segments. The player has only one shot at doing this, and if they fail, then that means they have to create a new character to get to level 99 to attempt the quest again.
  • They Wasted a Perfectly Good Character:
    • Aledar and Tasim disappearing after The Mercenary (Level 30 quest) and Recover The Past (Level 25 quest), and discounting the alternate timeline cameos the player only gets to meet Aledar again for the Silent Expanse expedition quest duology which ends with him dying and Tasim can be encountered during the Festival of the Blizzard event, though the canonicity of this is debatable. There likely could be more development to the player's first companions instead of both being Put on a Bus after some sparse encounters with them.
    • Similarly, Elphaba only cameoing in two quests with one of them being where she dies, despite her status as a commander in middle Gavel where she likely will be involved in not just managing the fort but also helping local security, like say fighting the Big Foot in Shadows of the Beast or help rescue the victims in the holes during Realm of Light I, similar to Lari's involvement in neighboring quests like Rise of the Quartron and Memory Paranoia. In addition, given her station, it'll be interesting to see how she balances diplomacy between Villagers, Orcs, Elven and Humans.
  • They Wasted a Perfectly Good Plot:
    • The Gavelian Orc storyline begins with The Player being tasked to pacify the Orc leaders...Which The Player have only one way to do, killing them and spark continuous conflict. Variety where they could be talked down or promised alliance can have more consequences to the timeline - Instead of only revisiting the narrative and reaffirming the status quo at All Roads to Peace quest, The Player would had seen the stories of both parties, and given the option to side with either the Orcs or the Villagers (Or mediate between them), which can lead to different quests and outcomes.
    • The Forbidden Prison quest has The Player take on a corrupt prison that sent innocent people to be sacrificed. There should had been ways the structures can be overturned and the innocents inside saved like The Player had did many times of entrapment - Nope. The Player is just there to sneak out and leave it running, nor are there follow ups where The Player can help those inside or expose the scheme to authorities.
  • Viewer Gender Confusion: The boss of Decrepit Sewers, Witherhead, is a female. You might not know this since her skin doesn't distinguish itself as female and nobody in Wynn is aware of her existence. The only hints the player has to knowing this are an extremely difficult to miss sign in the dungeon, a Secret Discovery that can be found very close to the dungeon, and the item description of Witherhead's Talisman, one of the buyable items from the dungeon merchant. The 2.1 Rekindled World update attempted to alleviate this by giving Witherhead's updated model long hair.
  • What Do You Mean, It's Not for Kids?: Because it is made in Minecraft, the blocky aesthetics may look like it's a fun Fantasy RPG for kids. However, the story of Wynn gets incredibly dark, with themes of death, sacrifice, and Black-and-Gray Morality everywhere.

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