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Wild Guns

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  • Awesome Music: The soundtrack as a whole is pretty awesome. Some samples:
  • Breather Level: The Ammunition Depot can be this if you play it after Desolation Canyon or the Gold Mine, with a lot fewer bullets flying at you, allowing you to breathe and only 3 easy to kill unique enemies along with the standard.
  • Scrappy Mechanic: Reloaded's multiplayer has been heavily criticized for having everyone share lives and allowing no continues should everyone die, especially since the original's two-player mode didn't have those limitations. Additionally, there's no difficulty switch for multiplayer,note  so you can't experience every stage the game offers with friends unless everyone is a master at the game. Natsume has tried to justify this decision, but most fans remain thoroughly unconvinced and find the Misbegotten Multiplayer Mode to be a huge blemish on what is otherwise a fantastic remake.
  • That One Boss:
    • In the original version, the Grand Dragon flamethrower tank that caps off Desolation Canyon. Especially if you're playing on higher difficulties, you have to be paying VERY close attention to the flames on its flamethrower so you can quickly decide whether to run under or jump over the massive flame jet as it sweeps across the screen repeatedly, or stays still in the middle of the screen to deny you space to dodge missiles from above. However, in Reloaded, while its attack pattern doesn't change a bit, the boss becomes piss-easy as the vastly-expanded field of view makes it much more obvious when and where the boss will attack and you have far more time to react... probably why you only fight it in that version's Easy difficulty level and no other.
    • In Reloaded, the Flying Ship stage's boss is like no other boss in the game in that it has Puzzle Boss elements where you might not even be aware of how to deal damage at first - but even once you realize that the main body's completely protected from attack, it's then a matter of actually being able to successfully bait the boss over to the sides of the screen so that the tips of its wings - the things keeping the Deflector Shields up - are visible and open to attack, and you have to do all this while not only keeping an eye on not only its turrets so that you aren't caught in a sudden curtain of fast-moving firepower, but also taking down the massive amount of drones it'll start letting loose as you deal damage so that they can't add even more unpredictability into the mix. And you still have to finish off the main body once you've dropped the shields. You only fight this boss on Hard for a reason.

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