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Wild ARMs XF

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  • Angst? What Angst?: Levin seems to get over being deceived by the rest of Chevalet Blanc pretty fast.
  • Awesome Music: The game has one of the best soundtracks in the Wild ARMs series. The battle themes are particularly cool.
  • Demonic Spiders: The Harpy enemies. They are faster than you, dodge easily, inflict a multitude of status ailments including confusion and instant death, and tend to steal your items and run away. Thankfully they are also one of the game's Pinata Enemies.
  • Game-Breaker:
    • Clarissa's Sacrifice skill is ridiculous when properly set. It scales off her MAG and HP for one. It also bypasses any resistances enemies have exactly because it scales off her HP rather than taking defense calculations into account. Setting her with Dandelion Shot OC and EQ (for her armor as it prevents her HP from dropping to one every time she uses it) on any mage class allows her to do impressive damage to enemies; using Command Critical from the Extremist class and having her on a mastered Enigmancer class (which grants MAG Charge which ramps up her MAG stat until her next casting) though? Even bosses will start taking heavy damage from her bullshit. Ah, and it can be used with Widespread for added destructive power.
    • Felius himself is a monster. His Halberdier skill set comes with Overflow, which increases his ATK for every enemy he kills in battle. Set him on a mastered Grappler class (which gets an ATK increase for each passing turn), pair this with the Secutor class' ATK+25%, and late in the game, the Nightstalker's RFX+25% and Accelerate from Grappler (in fact, set him in the mastered Grappler class, as it has ATK Charge which ramps his ATK up until his next physical attack), and let Felius loose, then watch as he gets stronger with each defeated foe by his hand. With the proper class Original Commands and updated gear, Felius quickly becomes a good way to get rid of tough bosses like the first fight with Chelle...
    • Iskender Bey turns Alexia into a murder machine when she's set up right. While its stats leave to be desired at lower levels due to scaling with her level like Clarissa's weapon, the extra damage on criticals and the extra turn it grants every time Alexia kills an enemy with a normal attack more than make up for it. Set her on a fast physical class with her Royal Fencer EQ, Give her the High Cavalier's Defeat & RFX Up and RFX+25% from the Nightstalker class to compensate for her bad speed stat, Accelerate from Grappler and ATK+25% from Secutor. With proper support, she'll steamroll through anything that doesn't demand magic to take down.
    • Emulator skills are downright ridiculous if you take the time to learn them. Just from learning the elemental magic from Paigoels at the Flatwoods it already makes the Elementalist class pretty much obsolete aside from learning its skills, thanks to the fact that you can move and use Emulation skills. Once you learn the more intricate stuff like Petrify, Asphyxiate and Dangerous Matter, and combine it with tools like the Widespread skill, you'll be able to decimate enemy lines with surprising ease.
    • Casting Slow Down on an enemy and then attacking with characters equipped with the Decelerate skill practically guarantees that this enemy will never act; equip Accelerate on your own characters to make it certain. This is the best way to deal with bosses. All these abilities (except Accelerate, which comes from the Grappler class, but you get access to it still in Act 1) are included in the four classes you have from the beginning of the game.
    • The Turn Shift spell from the Sacred Slayer class is pretty ridiculous. It gives the target a free turn while heavily increasing the caster's RFX for the next turn. You can field two units with the Sacred Slayer OC and have them give each other Turn Shifts as long as they have the needed MP, which pretty much allows you to get to the enemy's face and away from it before allowing them to get a single turn.
    • Other examples: Having a slow character use the Strider class' "Trail" on a fast character to give them twice as much range; "Anchor Hook"ing enemies into Bottomless Pits; "Intrude" chains (which can be abused to defeat the game's Superboss); Felius' "Status Absorb" + High Cavalier's "Status Transfer", etc.
  • Good Bad Bugs: If you have one unit of an item, equip it on Labyrinthia, create a Replica and have a Harpy steal an item from that replica, then use that same item with Labyrinthia; you now have 255 of the item because you caused an underflow similar to the item duplication bug in Wild ARMs 1.
  • Les Yay: Laby and her...fondness for (for lack of a better description) changing Clarissa's clothes. And Clarissa is clearly weirded out by it.
  • Tear Jerker:
    • King Hrathnir's Heroic Sacrifice, imparting his final words to a very distraught Clarissa before having her shoot the grenades he had on him.
    • Alexia mourning for Hrathnir after Act 3-2 is short, but powerful.
    • The backstory as to exactly why Clarissa hates lies so much definitely counts.
    • The ending, in which Felius sacrifices himself by destroying the Lombardia with himself on board to save Filgaia and Elw Borea. The game ends with Clarissa crying in Alexia's arms.
    • King Hrathnir's Heroic Sacrifice becomes even more heartbreaking on a second playthrough when the player realizes that he figured out the truth and really is saying good-bye to his real daughter as he asks her to kill him.
  • Viewer Gender Confusion: Done intentionally with Weisheit, who has a male name, is voiced by woman and has an androgynous appearance. Even In-Universe, the characters aren't sure of Weisheit's gender. As it turns out, Weisheit is actually "Kressen," a man who can inject his consciousness into other people via ARMs. Weisheit - the body - is a woman, and as such is acted by a female seiyuu, but because her consciousness is a man, everyone calls her "he".

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