- Adaptation Displacement: This version of the game is far more well known than the version that was made in the eighties.
- Alternative Character Interpretation: One potential explanation for the Good Guides' apparent Idiot Ball is that they know just where the thieves are at, but they want you to figure it out. Especially prevalent in 1808, since Renee Santz should have spotted the sousaphone right off the bat. Of course, this doesn't excuse the Idiot Ball of the people in said-timeframe not spotting the thieves themselves.
- Breather Level: After how long Case 10 took, Case 11 is relatively easier in comparison, as rebuilding da Vinci’s machine so he can get Mona Lisa to smile is a comparatively easier task.
- Magnificent Bastard; Carmen Sandiego again. See here.
- Nightmare Fuel: Jacqueline Hyde. Given who she was named after, it's not a surprise to find that she has another personality, but it is a shock when her other personality expresses itself in a harsh, distorted, loud voice that comes out of nowhere.
- They Wasted a Perfectly Good Character: For some reason, Polly Tix gets far less screentime that any of the other Good Guides, with only two cases. Granted, one of them was That One Level, but still. She was possibly supposed to get an earlier mission in between Hatshepsut and Julius Caesar (which would be Dee Cryption's missing first capture), but it got scrapped in development.
- That One Level: Case 10. This requires you to sail to America and then back again, and it’s easy to get lost. You’re supposed to listen to Rock’s advice about which direction the wind is blowing.
http://tvtropes.org/pmwiki/pmwiki.php/Ymmv/WhereInTimeIsCarmenSandiego1997
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