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What Lies in the Multiverse

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  • Breather Level:
    • After the difficulty of Chapter 5 (see below), Chapter 6 involves barely any time constraints and, aside from being maze-like, is much easier and focuses on puzzles involving boxes and locked doors like in Chapter 3.
    • Chapter 7 involves a lot of careful movements as you switch between the main world and one where the gravity is inverted, and has some throw backs to a few of the previous levels. Chapter 8 once again has no switching between universes, and the only way you can die is from falling.
  • That One Achievement: The achievement for sitting on a number of specific seats throughout the game is hard to get. First of all, most players don't even know you can sit down on benches as the game does not make that clear. Secondly, some of the things you have to sit down on to count towards it aren't even benches but things like logs and docks, which the game also doesn't make clear. Thirdly, these can easily be missed, and unlike the memories, there is no way to track if you have gotten all of them in each chapter or not. Finally, while chapter select enables you to go back and get any memories you missed without replaying the entire game, it only counts for the memories, so if you want the achievement for sitting everywhere then you'll have to start a new file and play through everything again.
  • That One Level: Chapter 5 is probably the most difficult level as it involves changing between the main world and one that has poisonous air that you can't stay in for too long. It's often a hurry to make your way through to a safe place where you can switch back in such a short time, especially when you have to climb vines that you can easily fall from with one wrong move. It gets even worse when there are interferences and you have to figure out how to get through those without running out of time between them. And then there's a section of Chapter 7 that revisits it, though thankfully without the vines.
  • Unintentionally Unsympathetic: Nash's death is presented as a sad moment that affects the main cast, and it's clear that it happened as a result of his failing mental health, but it's hard to feel sorry for him given his prior actions of causing the most physical harm to the player character, calling Lise useless behind her back when they're supposed to be friends, and deadnaming Barres in a fit of anger, making him come off as more of an Asshole Victim despite it being shown that he acts the way he does out of desperation to prove himself and please his boss.
  • What Do You Mean, It's Not for Kids?: A game about a young boy who goes on an adventure through different worlds with an eccentric old man sounds harlmess, right? But most of said worlds are post-apocalyptic with visible corpses scattered around, death is brought up quite a lot in a few distubring ways, and there is swearing that increases towards the end of the game. So it might surprise you to open the game for the first time and be met with a content warning about these things.

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