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Azurik: Rise of Perathia

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  • Hilarious in Hindsight: The game features a blue-skinned hero who must master the four classical elements of earth, air, fire, and water, which makes it feel like a mashup of both Avatars.
  • Narm: The game is drenched in it, but most of note is the music, which sounds like an epic orchestral score reminiscent of Star Wars, but loops infinitely regardless of context, location, or current intensity of action. It's incongruous and distracting to hear the same score swell over and over over stilted and awkward gameplay, and it becomes funny very fast.
  • So Okay, It's Average: The general opinion of the game. While it didn't break new ground in the action adventure genre, it's still a decent game in its own right.

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