- Nintendo Hard: This mod is MUCH harder than the vanilla experience ever was. Several changes to gameplay can also make it frustrating to play at points. Minor heroes die for good if killed and Major heroes, instead of respawning a few minutes later, are instead captured and you have to complete a mission in order to regain them. Ion Cannons now disable certain ships abilities like "Power to Shields" so you can't rely on it. There's also a Hyperspace penalty for dropping units next to the enemy. They take significantly more damage until they fully exit hyperspace. This prevents players from using the vanilla `cheese strategy` of dropping a fleet in front of the AI so they die quicker.
http://tvtropes.org/pmwiki/pmwiki.php/Ymmv/AwakeningOfTheRebellion
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