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Atelier Yumia: The Alchemist of Memories & the Envisioned Land

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  • Fan Nickname: "Bocchi the Dog" for Lenja, due to her shy, insecure personality. It doesn't hurt that both Lenja and Bocchi are voiced by Yoshino Aoyama.
  • Game-Breaker: Where to even begin?
    • Greenhouses are pre-made buildings with the unique functionality to replicate materials. There's no limit or cost to it, you just need to wait somewhere around 20 seconds for each unit. It also works while you're away, so you can easily receive hundreds of highest-quality materials simply by leaving it alone for an hour or so. Its only "downside" is that it can't replicate synthesized items. (But one of the late game buildings can.)
    • Combat items, period. Any mid-level combat item hits about as hard as normal skills of a fully-equipped character with the highest-quality gear, and that's before taking Friend Actions into account. Unlike character-specific weapons, it's practical to mass-produce combat items, giving you an easier time arming the whole party. They're supposed to be balanced by their longer recharge time, but it's negated by each character being able to equip up to four combat items at once.
  • Good Bad Bugs: The game has an oversight, where continuously rebuilding an equipment piece while using a stat-raising skill causes this skill to multiply onto itself, eventually bringing the stat to about 30 thousand, in a game where normal values barely break quadruple digits. Since there are four equipment slots, and four stats, it's possible to completely max out any character.
  • Scrappy Mechanic: Field items being locked behind Pioneering Effort. You basically must explore the whole region to gain them, and then scour the whole region again, to find whatever places you haven't been able to reach the first time around.
  • So Okay, It's Average: The general consensus among long-time Atelier fans is that it's a perfectly serviceable open world action RPG, but fails to live up to older Atelier games, with many of the changes to combat, teambuilding, and synthesis considered to be lacking.
  • They Changed It, Now It Sucks!: Yumia opting to use real-time action gameplay rather than the series' traditional turn based format has had its detractors, with some worrying Gust is changing the series' core gameplay identity too hard, or some players reporting getting motion sick from the camera during combat. The changes the synthesis to make it more streamlined and simple have also been rather controversial.

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