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  • Game-Breaker:
    • The seemingly innocuous "Energy Drain" Karon skill. It makes it so that if you're attacked while casting a Possession skill, you have your HP replenished by one half of the total damage of that attack. This is massive in the lategame, where enemy attacks begin hitting like trucks. With this on, you can often wade into a barrage of enemy attacks and heal back to full. Combine this with a low cost Possession skill (like, say, Stone Shield) and you can become nearly invincible.
    • Speaking of, Stone Shield itself is an incredibly valuable skill. It summons a temporary pair of revolving shields that will block any projectiles coming their way. The major thing with this skill is that it blocks all projectiles, even into the lategame, allowing it to be incredibly useful during Bullet Hell boss fights. As well, the blocked projectiles aren't merely stopped- they're outright deleted, allowing you to cut through huge swathes of enemy attacks. There's no real need to replace it with stronger Possession skills either, as the earth skills are generally weak compared to the other skill types, and you can have six total skills on at a time to make up for the difference. In essence, Stone Shield is the embodiment of Boring, but Practical.
    • If done right, Libra can go a long ways towards making you significantly more powerful. It takes some practice as you have to not only balance both sides of the scales correctly with the proper karmic weight of the items you place, but you also have to avoid repeating any bonuses of the same tier (a Max ST (Good) and Max ST (Good) cancel each other out and you don't get it, but a Max ST (Good) and Max ST (Epic) is allowed and gives even more of a boost than either one alone). Do it right and the bonuses gained from Libra can go an enormous length in shoring up any shortcomings in your build.
  • Good Bad Bugs: Cave of Phantom Mist has one that allows you to quickly grind out spell mastery. Normally, casting spells outside of proper combat won't increase the use counter, to stop you from grinding all of them out in the training grounds (the same is true in the base game). However, casting a spell in An Interstice does increase the counter for whatever reason. Problem is, the World Tree does not give you any ST when you hit it... unless you use the Polin skill "Wise Man", which makes magical attacks such as from staves or the "Sword Energy" skill give you ST, and apparently doesn't care whether or not the thing you're attacking would have given you ST if you had hit it with a normal weapon instead. Just equip this skill and your fastest-swinging staff, and you'll have mastered all your spells in no time.
  • Iron Woobie: Dear lord, the Hero. Late in the game is it revealed that he was originally an orphan with no parents or family to speak of, repeatedly being bullied by the local children before his friendship with Anulis began. Then demons attack, he is murdered by the one who Anulis changes into Karon the Crow before they are taken to the frontier where the real Karon revives him, and they both are separated....and that's all before the game begins! He spends 8 years wandering the frontier to find any sign of human life, meets Gau and eventually joins the guild he belongs to, begins to make new friends, but is always unable to find Anulis no matter how hard he searches for her. The events of the game have him led around by various forces seeking to use him, his love for Anulis exploited and teased constantly, and he endures numerous, ongoing losses that would break any man, yet despite it all, he pushes on even when there's little to no hope that he'll even survive the ordeals. Only if you pursue the true ending in the Postscript can you give him any closure and a happy life, 'cause he'll suffer repeatedly over the course of the game yet continues to power through it all.
  • Player Punch: The game gives these out like candy.
    • Polin's death by your hands in Chapter 2.
    • Accidentally leaving Shiro behind in the past if you fail to make the right decisions in Chapter 5, or even worse, her dying to the Lich.
    • Returning to the bar at the end of Chapter 7 and seeing Gau die right in front of your eyes. It gets even worse when you enter the bar and see that Meloo, Kuro and Shiro have been killed by demons, with one even partially devouring Kuro's corpse. And since the Scales were broken, you can't undo any of this.
  • That One Boss:
    • The boss of Chapter 3, the God of Fire Agni. For starters, you can't damage him directly, as he's surrounded by a circle of fireballs that can damage you by contact. And no, hitting his body won't work either, as his weak point is his eyeball at the center, which is protected by the aforementioned fireballs. But that's not the worst part. He's also constantly shooting fireballs at you, and can also inflict the dangerous Bleed status. The protective circle of fireballs can be destroyed, but they all have high HP (and also don't display their HP even with the HP-display skill equipped), so this can take a while, and the only way to damage him otherwise is by either using a staff or skill that can penetrate through the fireballs and hit him at range or shield dashing into his eyeball and whacking at it (which is very risky). And if you do destroy the shielding fireballs, he'll switch to an altered moveset and start spamming the arena with fireballs coming from the ground and Agni's Fire at the same time. Be sure to bring enough healing items, as unless you can hit him through the shield, this can be a very long battle.
    • The fake Demon King in chapter 5. The boss itself isn't a problem, being slow moving with attacks that are easily dodged or blocked. The problem is that it constantly summons additional enemies, including other bosses. And sure, the ones from chapter 2 aren't going to do more than interrupt your actions, but that's still a big issue (good luck healing without abusing possession skill i-frames), and he's not limited to those. He also summons enemies from chapter 5, including the wyvern boss you fought just a little while before. And he can summon multiple copies of each boss simultaneously. The only upside is that so many enemies means you'll charge st for possession skills quickly, but even then, this fight can rapidly turn into an absolute mess where your only option is to spam possession skills and hope you don't get creamed in between.
  • That One Level:
    • Chapter 6. More specifically, Elysium. While the first half of the chapter is relatively painless, the second half takes place in a tough environment with tricky platforming and strong enemies. The puzzles here are some of the most arcane they've been yet, and the stat inflation really kicks in around this point for a severe Difficulty Spike. Making it to the end of the chapter has you fight some tough bosses, including a brutal DPS check finale. This is where the game forces you to begin assembling a competent build, whether that's through stacking buffs or combing Karon skills together effectively.
    • The second half of Chapter 7, Belkade Mining Town. Karon isn't with you for the duration of the stage. This means that you have no access to Karon's passive abilities and Possession Skills. This necessitate a very careful play as you're much weaker without those very useful tools. The enemies there are also troublesome. The purple frogs jumps all over the place and is able to damage you through collision damage, and the spider lady can immobilize you with her net and delete you HP with her rapid stab attack.
    • Chapter 8. The enemies here are brutal, in no small part to them being Mini Mecha. The environments are crammed with enemies, each of which is capable of dealing huge amounts of damage, and you often have to spam Possession Skills to even survive. Things get even worse once you get to Anubis Lab, as a bunch of Demonic Spider enemies get introduced at once. Thankfully, this is also where Mokyun Dolls become infinitely purchasable.


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