- Anti-Climax Boss: The two tigers that serve as the boss of Rome itself. They only have one attack pattern, and although their hitboxes are small when they're peeking out of the gates, they have much less HP than you'd expect.
- Awesome Music: The Roman Galley level theme
. Too bad that the stages it plays on aren't as awesome. - Difficulty Spike: The first level is so easy, you'd have to try to lose. The second level requires you to use the potions, a mechanic that has not yet been properly introduced, to kill enemies from a distance and perform tight jumps under a strict time limit.
- Disappointing Last Level: The levels in Rome are mostly shorter and easier than the ones before, with plenty of them being beatable in 30 seconds or less. The first one is only hard due to the cloud potion being hidden behind an unmarked destroyable wall.
- Low-Tier Letdown: Obelix's large frame and tall height make him an easier target and force him to crawl under small gaps. Most players just stick to Asterix, as he doesn't have those problems.
- Obvious Beta: It's noticeable due to several instances of unfinished graphics (such as the lava in the first world, or the crocodile boss), the enemies' unusually large hitboxes, and the unpolished level design and difficulty curve. One late-game level also has a purely black background when it feels like there should be something detailed.
- That One Boss: The third boss, a Roman soldier on a log. Not only is it completely unclear what you have to do (hold right and mash the buttons to run on the log), but you have to press them extremely fast to counter his acceleration.
- That One Level: The second level of the Roman Galley. Spike balls come swinging at you from all directions, while you're stuck on a tiny moving platform. Trial-and-Error Gameplay results, as some of the spike balls come way too fast to properly react to. On Hard, you also have to have perfect timing to make it to the end in time.
- The Problem with Licensed Games: As showcased by the likes of Joueur du Grenier, the game is generally hated among Asterix fans for its unpolished level design, mediocre graphics, and Fake Difficulty. The thing that’s most hated about the game is the timer, as on Hard mode, many of the levels have extremely unforgiving time limits, with some requiring precision on the level of frames and complete knowledge of the level's layout to complete.
- Scrappy Mechanic: The fact the main difference between the Difficulty Levels is how much time you get to finish the level. This basically mean on the highest difficulty you are forced to Speedrun every level, as the games gives you little room for error, and taking the wrong turn can easily lead you to run out of time and automatically lose a life. It doesn't help the level design relays a lot on Trial-and-Error Gameplay about learning where each enemy and obstacles is to avoid taking damage and also where you need to go or what you need to do to reach the Level Goal, meaning players starting to play the game for the first on the highest difficulty will be at a significant disadvantage without prior knowledge of the levels layout. Combine this with limited lives and continues and you got a receipt for frustation (though at least there are passwords to let you resume from the last zone you got a Game Over). WhoIsThisGit made a video
on his series of "Worst Levels Ever" about as early as playing the second level on hard mode, only to come back to the game
with another video to showcase just how ludicrously tight the time limit of some levels can get later on, with some of them dropping as low as giving you 30 seconds to complete them!
http://tvtropes.org/pmwiki/pmwiki.php/Ymmv/AsterixAndTheGreatRescue
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