- Awesome Music: The soundtrack contains tons of bangers, but the most memorable has to be the theme for the Android/stage select, being a very catchy track.
- Best Boss Ever: Venom, the fourth Section Lord, is an absolute joyride, featuring multiple high-octane phases, intense music, and a BRILLIANT visual design.
- Game-Breaker: Cactus' non-EX secondary weapon is a flamethrower that trades range and crowd-control for an absurdly high damage-per-second rate. While it is balanced in normal stages due to the sheer amount of enemies thrown at the player, as well as being somewhat short ranged, its focus on quickly killing single targets makes it a godsend in boss fights. It becomes more effective by taking advantage of the fact that a player starts with 50% secondary fuel upon recovering from a knockdown - unload the flamethrower, get knocked down, recover as quickly as possible, unload the half charge, then rinse and repeat until the boss dies. Ironically, this makes Cactus simultaneously a good and bad choice for fighting the Final Boss, Medulla. The flamethrower exploit described above helps immensely for phases 1 through 7, but the extreme mob rush nature of its 8th and final phase will render said exploit useless. Coupled with Cactus' poor crowd-control capability, this means losing at the home stretch is all too possible and easy when using her.
- Of course, this strategy falls flat if one is trying to get high grade. Even one death makes getting an S impossible, even before accounting for the broken kill chain reducing your score.
- Nightmare Fuel: Good lord, Starch. Her dialogue is, yes, wacky and off the walls, but its all but stated she is a monster with the brain of a child who just wants to play, and by play we mean kill absolutely everyone.
- Scrappy Mechanic: When you lose all your health and have to revive, your main weapon's power is reset to base levels. Given the One-Hit Kill attacks that get more and more prominent later on, as well as the unrelenting hordes of enemies and bullets you have to try and weave through, it feels like insult to injury and punishes those who aren't ultimate gods at the game, and even then it'll be really tough for them. At least you retain 50% of secondary fuel, allowing to switch to it and quickly kill something.
- That One Level: Collider, a penultimate level of the game. After four waves of difficult enemies that will leave you on low battery if you aren't prepared comes Liquorice, who fights like no other enemy in the game. Not only she is deadly with her Panzer cannon (and it doesn't help dodging that she's the only enemy in the game to Lead the Target), she's stealing your batteries and powerups meanwhile, so keeping safe distance from her risks prolonging the fight, without any upper time limit. Meanwhile normal enemies still keep attacking and can lead to a sneaky knockdown if you're not careful.
http://tvtropes.org/pmwiki/pmwiki.php/Ymmv/AssaultAndroidCactus
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