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Armored Warfare

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  • Broken Base: The game has been experiencing some growing-pains as the devs try to balance the game.
    • Either the people who play SPG are skilless cowards who play the class because it's "risk-free" or they're just supporting their team from behind with selective fire. May God have mercy on your sanity if you happen to read a debate about this subject. The reason why the class is a massively divisive is because in similar games like World of Tanks, many player have experienced getting one-shotted or badly damaged by hidden SPG players from across the map with few means of retaliating or avoiding fire. Obsidian Entertainment has added several balancing features like giving everyone Spider-Sense to dodge incoming fire or providing SPG classes with illumination flares to reveal hidden camping players. That said, it will take some time before the fandom can decide whether or not these balances actually work.
      • Ultimately rendered entirely moot, as changes in mid-2024 converted SPGs into Tank Destroyer-like direct fire platforms with massive damage, slow reloads, and low projectile velocities, completely eliminating the indirect fire and counter-battery systems. Though the 'spider sense' is kept; it's useful in a few PvE missions where there are enemy mortar teams that'll shell the players.
    • Patch 0.15 brought a rebalance as to how Rate of Fire Upgrades work and how it affected certain categories of weapons. Specifically, it switched from a stacking multiplicative bonus, to an additive stacking bonus, reducing the overall Damage Per Minute (DPM). Furthermore, only single-shot cannons received a reload bonus from Rate of Fire Increases, while ammo-clip fed guns and all ATGMs simply have their re-fire time between each shot decreased by such boosts and not their reload times. Players were split on whether this improved the game by reducing Rate of Fire cheese builds and convince players to use alternative retrofits, or disagreement with the fact that it hurt auto-cannons and ATGMs, forcing players who prefer such vehicles to spend large sums of in-game credits to change retrofits and crew skills to focus on accuracy and damage.
    • PVP vs. PVE. The debate between the hardcore players of either is heated to say the least, and occasionally devolves into insult throwing, often on whether the game should favor one or the other.
    • Balance 2.0. The playerbase is split on whether the changes to game mechanics will result in an experience undistinguished from World of Tanks, or break from the current MBT-centric gameplay.
    • The announcement that Obsidian Entertainment will no longer be developing the game, with all development being handled by My.com/Mail.ru instead, due to the abruptness of the announcement, the timing of the announcement during public play testing for Balance 2.0, the lack of clarity on the game's future as well as the goodwill Obsidian has with the game's Western playerbase.
  • Demonic Spiders: The Terminator family of vehicles (including the T-15 HIFV) at high tiers. They're equipped with fast-firing autocannons that can shred light vehicle in matter of seconds, while heavier tanks must contend against a volley of two to four hard-hitting guided missiles and are just as vulnerable to being shredded if they get flanked. The catch is that unlike other Tank Destroyers (most of which are thin-skinned wheeled vehicles), their MBT-based hulls give them exceptional protection and HP pools, which is further augmented by effective APS modules (the T-15's APS can knock out high velocity cannon shells, not just missiles). This, combined with their surprisingly decent mobility, makes them extremely dangerous targets without obvious hard counters.
    • Fortunately, the Terminator family is much less intimidating in PvE simply because the AI is dumb as a box of rocks at the best of times, and can't take full advantage of the vehicle's offensive or defensive capabilities (and, in many cases, AI vehicles seem to have no upgrades, further limiting their potential). The seat is instead taken by Light Tanks like the Stingray, VFM Mk.5, and similar, as the AI's already excellent accuracy is enhanced by Light Tanks having very little accuracy loss when moving, and these vehicles having powerful guns. The Expeditionary Tank, being a low-profile beast with an unmanned turret and magazine loader, is even nastier than the average LT.
  • Draco in Leather Pants: The Project Liberty Militia and National Patriot Activist Army are disturbingly popular with players who agree with their ideologies, despite both factions routinely targeting civilian populations.
  • Fandom Rivalry: The community currently has a strong bias against players from World of Tanks and War Thunder due to their pessimistic, but inciteful forum behavior.
  • Fan Nickname:
    • The M551 Sheridan is also known as the Carrydan.
    • The M113 APC also has a few. Including "Fighting Shoebox", "Armored Footlocker", "Angry Box". For the Warhammer 40,000 and Dawn of War fans, it's also known as "Rhino", "Razorback", or "Predator" tankExplanation, and "METAL BAWKSES".
    • The plane on River Point has often been nicknamed Kenny. Because... ya know... it always dies.
    • The vehicle known as the rather hard to say Begleitpanzer 57 is sometimes semi-affectionately known as the Bagelpanzer or Beaglepanzer.
    • The XM800T is a "Baby Bradley" or similar, based on the family resemblance. Because its full name is the XM800T ARSV, it's also sometimes known as the Arsevee.
  • Game-Breaker: Main Battle Tanks as a whole have been deemed to be overpowered due to their fantastic armor, strong guns, and respectable mobility for much of the game's life. The devs have tried to mitigate this multiple times by nerfing MBTs and buffing other classes to various degrees, but MBTs remain the most popular class.
    • Terminator-type vehicles become this in player hands for much of the same reasons as in the Demonic Spiders entry above. Expect an aggressive Terminator player to rack up twice as much damage dealt than the rest of the team combined, and to account for the majority of kills in any given PvE mission. It's somewhat telling that an unupgraded Ramka has around 3 to 4 times the potential DPS of the highest-DPS MBT despite being two tiers lower than that MBT.
  • Glass Cannon: The Chieftain Mk.5 barely has any armor for its hull while having a reinforced turret, and it also boasts a fairly powerful gun for its tier (at the cost of having a very slow reload). As a result, we have an MBT with a glaring weakspot that limits it's brawling ability. As such, a lot of people use it as a hull-down sniper. Fortunately this trend doesn't last, and the higher-tier Chieftains get better hull armour fairly quickly.
  • Most Wonderful Sound: The high-pitched 'ricochet'-esque sound when destroying the ammo rack of an enemy vehicle is music to the ears, because it means you just inflicted massive damage on some poor bastard — and if it was the killshot, then you just did a nice chunk of splash damage to anyone parked too close to them, too.

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