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  • Nightmare Fuel: Has its own page.
  • Popular with Furries: After the Bomb has one of the most in-depth animal character creation systems ever seen in tabletop gaming, including thousands of options for species, features, anthropomorphism levels and much much more, making it the perfect system for furries to design their ideal animal persona with. Heck, roughly two thirds of the core gamebook are just tables, lists and rules for making the animal protagonists, which gives players unprecedented freedom in making whatever kind of furry character they could ever want. The truly massive amount of uncommon animal species introduced as additional player options in later sourcebooks are another big point in the game's favor as well.
  • Scrappy Mechanic: The fact that the entire game world is made up of various Closed Circles severely limits the utility of about half of the later expansions, making them function more like single standalone RPGs rather than supplemental sourcebooks. This is already a big enough problem on its own, but the fact that most of these additional books are only around 50 pages each means that there just isn't enough material available to make them viable for long-term campaigns. Unsurprisingly, a lot of GMs choose to ignore or subvert this aspect of the setting to allow for a greater amount of player choice and freedom.
  • Squick: Mentioned in the Mix-and-Match Critters entry, there are humans interbreeding with mutant pigs and primates with the help of high-tech fertility treatments.
    • Pleasure Bunnies. They're mutant rabbits infused with human DNA to look like impossibly beautiful super models and were created to basically be living sex toys.
  • They Wasted a Perfectly Good Plot: There are actually several different nations and factions that have sprung up in the wake of the apocalypse and humanity's fall from grace, all of which have unique outlooks and interesting backstories. There are also a ton of hints that many of these different factions don't really get along very well and may even be on the brink of outright war... and that's usually as far as their story goes, with any potential conflicts or international relations left up to the GM and the players to figure out. Honestly, Palladium could probably fill a dozen sourcebooks with just the lore and interactions between the various animal groups and surviving humans. Unfortunately, the game hasn't seen a new sourcebook since Mutants in Orbit in 1992 and with the tragic passing of series creator Erick Wujcik its highly unlikely that the game will see any official new content anytime soon.

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