- Best Known for the Fanservice: By far the most discussed part of the game is the character creator that allows you to make extremely curvy player characters. Which is further reinforced by inclusion of an emote that involves player character turning to the camera and slapping their own butt. Another heavily discussed aspect is the designs of the NPCs having quite curvy designs, with the main ones being talked about being Angela and Sally.
- Demonic Spiders: There are a few enemies that can just ruin your day:
- Geists attack with their scythes in either a downwards slash or a sideways sweep. The former used to have a disjointed hitbox that hit further than it should, and even now can catch players off guard with how fast it can come out. And running into an enhanced one that's either Precise, Magical, or Killer allows them to gain the potential to one-shot lower level builds with a lucky crit.
- Monoliths are an upgraded version of the Golem enemies found in Crescent Keep, and not only hit harder, but their ranged attack is a version of Spires that, like the learnable spell, can hit multiple times and inflicts knockback, meaning that getting unlucky with when you get hit can cause you to just die instantly or end up in a Cycle of Hurting due to factors out of your control. Multiple Monoliths spawn at one time, and they're likely to all fire this unless you immediately close the distance. You can parry one or two of the spires, but walking into other spires before they explode will hurt you.
- Their upgraded version in the Hard version of Crescent Grove are mostly the same, but also come packing with Talus, which can catch you off guard with how large the boulder's impact zone is.
- The Minchshroom enemies in the Crescent Grove have magical, Area of Effect fire or ice attacks that also follow you if not parried, and are also extremely fast. This allows them quickly mob players and bury them in magic attacks that also inflict damage over time, and it's nearly impossible to get breathing room without using Blink or the Bandit's agility skills.
- The Mulchrooms in the Hard version of Crescent Grove won't swarm as much, but instead they will use their associated elemental spells, and the Gale Mulchroom's Gust spell is the more painful to deal with due to it lingering for a while, knocking you back a good distance from it if you so much as graze it.
- Friendly Fandoms:
- With Webfishing, as both are lower-res games that are Popular with Furries that have a great social aspect to it, along with engaging gameplay.
- There's also one with Pseudoregalia, with both being low-res Retraux games evoking older generations in terms of graphics and gameplay. Both games have rather attractive and curvy protagonistsnote , that can hook a player's interest but then make them stay for the gameplay. It's also pretty common for players to use the character creator to try and recreate Sybil using the Poon race, thanks to her Jackalope-like features.
- Goddamn Bats:
- Wisp type enemies are usually easy to deal with when it's just them, but in mixed combat encounters can be difficult to deal with due to them possessing a debuff effect that can happen when they land a hit on you, reducing all of your offensive stats and making combat harder as your attacks do less damage.
- Any enemy who can inflict a damage over time effect (Mouths, Maws, Rageboars, Hellsludge, and Red Minchshrooms) can be a bother to deal with at lower levels. The former two's poison deals their damage every second, while the latter two's burn ticks less but has their damage scale with mind to compensate, meaning if either of them get a Magical enhancement that burn will add up fast.
- Good Bad Bugs:
- For a while, both catacomb bosses could be cheesed for the most part by going invisible before they spawned in, breaking their Video Game A.I. for the most part and letting you deal with them without retaliation from them aside from them disappearing when going into phase 2 and dealing with the adds they spawn.
- Quirks with the movement physics permit the players to scale any wall, tree or cliff with even the slightest inclination and escape out of bounds on practically every map. Being in places where nobody should be in is unofficial post-game content for enthusiasts of platforming and showoffs.
- There is an interesting interaction with certain jump attacks. Hitting the edge of certain platforms with either the fist or upgraded polearm jump attacks in a certain spot will cause the character gain a sort of "anti-gravity" property, meaning the next time the character has any vertical momentum applied, they begin to fly (which happens instantly if doing this glitch with the polearm). This glitch is used to skip doing most of Crescent Grove in a couple of layouts.
- Memetic Mutation: Clips and gifs of the "Rude!" achievement being performed, thanks to not only the sheer absurdity of an achievement requiring smacking the ass of a Physical Goddess, but due to it resulting in Angela (harmlessly) launching the Player Character away with a slap in response.
- Popular with Furries: The game became a hit with the Furry Fandom for a variety of reasons. Kiseff is a part of the fandom and was also a well-known artist, leading to their audience of fellow furries checking their game out. Another aspect helping with popularity is that the player characters and all of the NPCs are various anthros, with a bonus of having a flexible character creator that can recreate almost any species of fursona.
- Ugly Cute: The Mouths are bug-eyed walking heads that bite and spit poison at you, yet some of the community find their designs endearing.
http://tvtropes.org/pmwiki/pmwiki.php/Ymmv/ATLYSS
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