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  • Awesome Music: The game's developed by Good-Feel; this is only to be expected.
  • Anticlimax Boss: The first Baby Bowser phase. Kamek supplies you with plenty of yarn balls in the hallway before, and a large portion of the fight's difficulty is due to yarn ball starvation. The Boss Rush version and phase two more than make up for it.
  • Broken Base:
    • One side is looking forward to the changes and new potential gameplay options, while others wanted a true sequel to Yoshi's Island instead. Some of the base is writing off this game for sharing the same yarn concepts as Kirby's Epic Yarn. The final game turned out to play very similarly to Yoshi's Island while still having a charming wool aesthetic, alleviating much of this.
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    • The 3DS port has made many who don't own a Wii U excited for the new features, or want to play the game on the go happy; however, it's left a bitter taste in the mouths of some who already own the Wii U version, because the 3DS version appears to be superior in every way but graphics. The overall lack of new Wii U exclusives recently and the subsequent discontinuation of the console in Japan has only worsened resentment towards the 3DS port.
  • Genius Bonus: Bunson's name is quite clever. Most will take away the obvious pun (Bunson the Hotdog). However, anyone who's studied and worked with chemistry will know the name is fitting in another way as well.
  • Idiot Plot: Kamek somehow forgets to just Baleful Polymorph the 2 remaining Yoshis as well, thus allowing the adventure to even begin.
  • It's Easy, So It Sucks!: Mellow Mode, which allows the player to fly in levels and bypass every challenges, and even to skip levels altogether. Classic Mode, however, offers a challenge very similar to the first Yoshi's Island game, especially as you delve into the last couple of worlds, some of the post-credits content, and the secret courses the game has on offer. Checkpoints? What are those?
  • Memetic Mutation:
  • Polished Port: Broken Base towards its existence aside, the 3DS version is a pretty solid port. Like the Donkey Kong Country Returns port before it, the graphics had to be downgraded, but the game still runs fine, and even adds extra content not in the Wii U release.
  • Rescued from the Scrappy Heap: Poochy. This time around the dog is more useful compared to its debut, being able to follow your steps from a lower platform and catch unaccesible yarn pieces just like a play of fetch.
  • Suspiciously Similar Song: The theme for Yoshi and Cookies sounds suspiciously similar to the theme to Flower Fields from Kirby's Epic Yarn. Justified as both games were made by Good-Feel, and both songs were composed by Tomoya Tomita.
    • The backing track to "Shy but Deadly" is quite similar to "Everybody Wants to Rule the World". So much so that there's a mashup for it here, as well as another on SiIvaGunner alongside The Beatles' "Revolution".
  • Surprise Difficulty: Just like Kirby's Epic Yarn, the game's later levels can be a stark contrast with the adorable aesthetics.
  • Surprisingly Improved Sequel: After lukewarm games like Yoshi's Island DS and Yoshi's New Island, this game finally broke the streak as many Yoshi fans consider it to be as good or even better than the original Yoshi's Island.
  • Sweet Dreams Fuel:
    • You thought yarn Kirby was cute? Say hello to crochet doll Yoshi!
    • Even more adorable is the E3 interview where both leads of Good-Feel and creator of Yoshi show off their own crochet doll Yoshis. Now, with the introduction of Yarn Yoshi amiibo, you can have one too!
      • They even released a special giant Yarn Yoshi which is about the same size as most plush bears or similar, and just as cuddly.
    • A trailer shows off amiibo functionality with the Super Smash Bros., Toad, and Splatoon figures. The crochet doll Yoshis will adopt a pattern related to that character. The results are adorable.
    • You know a game is adorable when even Bowser is cute. Baby Bowser has long been beady-eyed and after some Art Evolution is almost indistinguishable from Bowser Junior, but this game makes him out of yarn and gives him nubby little arms with no hands. Watching him hang off his curtains and bounce around his room is delightful. He does get actual fingers with claws when he's mega-sized.
    • The 3DS port adds to the already adorable yarn Yoshi toy with a yarn Poochy.
    • Also from the 3DS version, the stop-motion shorts are insanely adorable.
  • Tastes Like Diabetes: A serious contender for the cutest game ever made.
  • That One Boss:
    • The Boss Tent turns nearly every boss into this by doubling their speed, as well as making you start each fight with no eggs and only three hits to your name.
    • The rematch of Knot-Wing Round 2 is almost impossible to no-damage, as his belly flops come down on you lightning fast, and he's simply too wide to give you much room to avoid multiple ones in a row. Clearing the fight is seemingly dependent on just taking the hits in the first two phases and avoiding the one fast belly flop in the final one.
    • The rematch of Knot-Wing Round 3 takes the cake, as his only weakness is smacking the tiny cannon on his back with an egg, and he exposes it for the absolute briefest of moments with his increased speed. Unless you've mastered quickly aiming your shots (and utilizing spitting) while simultaneously dodging attacks, he's going to wall you out.
  • That One Level:
    • 5-6: Up Shuttlethread Pass. In this stage, you're constantly shifting between the "front side" and "back side" of the level, not unlike the earlier level Duplicitous Delve. Unlike in the delve, you can't see between the two sides of the stage. The stage itself is heavily mazelike, and you'll have to flip between the two sides of the level constantly to progress. Since your perception of the whole stage is mirrored every time you flip sides, it's very easy to become disoriented. And since it's a vertical level, accidentally falling can undo loads of your progress as you must climb back up. The level can easily become a Marathon Level if you try to sniff out every secret. Perhaps it's not for nothing that this level has the quietest and calmest music in the game.
    • 5-8: Snifberg the Unfeeling's Castle. Almost the entirety of the stage is covered in Frictionless Ice, and it's filled to the brim with ice blocks that slowly roll on an axis like the giant blocks in Shifting Sand Land. Expect countless deaths from getting pinched by one as it rolls over while you're trying to get out of its way. Then they become enormous and then they roll fast into the foreground in such a way it's difficult to judge their depth. The collectibles aren't easy to reach, either. At least the boss isn't that bad once you figure out his weakness.
  • Visual Effects of Awesome: They made sure to make the yarn look like actual yarn, and it looks amazing. Heck, there are even those tiny fibers that stick out of yarn all about the Yoshis.
  • Win Back the Crowd: After the middling-to-hostile reception towards Yoshi's New Island and the general downturn Nintendo had been taking for much of the 2010's, Yoshi's Woolly World was praised as a much-needed return to form for both Yoshi games and Nintendo platformers in general.

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