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  • Author's Saving Throw: The second game made numerous based on the shortcomings with the first.
    • The first game used Magma as a point of view character for most of the story which led to long sequences inbetween levels where the player was forced to play as her as she talked to various characters and occasionally played some solo missions. Aside from being a slow change of pace, this was also a problem for players that were playing the game in co-op as it meant that potentially three out of four people just had to sit around and watch one person play. In the second game you never have fewer than four characters on screen and the home base sequences are significantly shorter.
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    • The first game had characters fall into Crippling Overspecialization since they typically only had access to one damage type, meaning it would be less effective to bring certain characters on certain missions unless you wanted a constant uphill battle. The sequel gave characters the options to do multiple damage types and even gave some characters abilities that would grant their teammates additional damage types.
    • All levels in the second game can be revisited at any point opposed to the one and done scenario in the first game. This is especially useful if you're trying to find all the collectibles.
  • Complete Monster: Big Bad Apocalypse from the second game is once again presented as a extremely cruel Social Darwinist. Apocalypse starts the game by conquering Genosha, locking all the Genoshan mutants in a makeshift prison so he can test them for harmonic DNA, a particular DNA type that will increase his own power. When the X-Men come to liberate Genohsa, Apocalypse attempts to destroy the Genoshan Sea Wall, which would have killed almost every mutant in Genosha. After Genosha is liberated, the X-Men track Apocalypse's forces to the Savage Land, where they attempt to destroy the technology that keeps the Savage Land in tropic temperatures; this would result in the inhabitants of the Savage Land freezing to death. Later Apocalypse manages to conquer New York City, dropping a bomb that flattens several neighborhoods, just to make room for his tower. Apocalypse again imprisons the mutants and tests them for harmonic DNA, while having his forces attempt to drive the human refugees into the sea, setting up anti-aircraft guns to prevent anyone from rescuing them. Apocalypse is such a powerful and cruel foe that the X-Men and the Brotherhood team up to stop him.
  • Funny Moments: After unlocking him in the sequel, Deadpool is full of this, such as proclaiming "And now, I'm better at whatever it is Wolverine does!" after levelling up; but the Crowning Moment comes if you have Deadpool in your team when you face him as a boss - the two Deadpools start arguing about who's the real Deadpool.
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    • During the Sentinel attack on the mansion in the first game, Wolverine is hopping through the battlefield cutting through Sentinels while laughing like a madman, up until he looks up and finds himself about to be stepped on by one and mutters a "Uh oh".
    • In the same scene Magneto is raving about how violence is all humanity has to offer mutant kind, which prompts Wolverine to ask Cyclops if Magneto ever shuts up. Cyclops shakes his head "no".
  • Game-Breaker
    • Jean Grey in the first game, thanks to her Telekinetic Combat passive. Combined with Psionic Strike and Psychic Shout, her sheer power comes close to Prof X's. The fact that many of the endgame enemies are Sentinels and robots, who are resistant to psionic attacks helps mitigate this.
    • Storm in the first game is even better than in the second. She has powerful attacks and Leadership, can weld, fly, her whirlwinds stun foes and her lightning can hit enemies in the other room and even link. She's just a very useful character. In the sequel, her XTreme render her and the whole party temporary invincible.
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    • Magneto in the sequel. Developed judiciously, he can clear entire rooms in seconds, has excellent crowd control and is pretty much unkillable, while sending the entire team's XP through the roof and solving every puzzle on his own.
    • Any kind of gear that has +X Damage on it (not any specific damage type) amplifies any damage dealt by the character, making them powerhouses. Jean Grey had a similar passive ability in the first game which amplified any psychic damage she did, making her the strongest character after Prof X if leveled properly.
    • In Legends II, any type of unique item appropiate for any of the characters (i.e. Cyclops' Accelerated Visor) that adds really elevated levels of attack, defense and other special add-ons, and can be accesed by completing Danger Room's tests with those characters. Put on those items, and you can maul enemies and bosses in seconds.
    • After proper leveling, Nightcrawler's dash attack makes taking out entire rooms full of mooks hilariously easy.
    • Also from Legends II, Bishop and Gambit are considered the best support party members because they possess Energy Fury. Energy Fury is a party boosting skill that vastly increases all melee damage from attacks and powers to absurd levels. This is the reason characters like Nightcrawler and Deadpool above are considered gamebreakers.
    • Bishop's second super move, Super Conductor, gives everyone infinite energy for a few seconds. Great power on its own, but now, take that ability and combine it with Ironman and his motion amplifier ability + repulsor rays and everything up to the final boss will go down in seconds.
  • Hilarious in Hindsight: Tara Strong voices a purple-colored character with an ability to teleport. Sound familiar, doesn't it?
  • Ho Yay: Pretty much every cutscene has a moment or two of Xavier and Magneto, Team Mom and Team Dad, keeping the bickering siblings that are the two teams from coming to blows. "Charles and I discuss everything before a mission," he once says to Toad, who says that Magneto should be in sole command, very much like one parent telling the kids that decisions are made as a unit.
  • Inferred Holocaust: In the second game, Apocalypse quite blatantly nukes Manhattan. The sheer loss of life this must have caused is never touched upon.
  • Moral Event Horizon: Canon Foreigner Big Bad General William Kincaid does this with pretty much act he commits: re-activating the destructive Sentinels; kidnapping innocent mutants (such as the Morlocks from the sewers), in order to experiment on them; creating human-Sentinel hybrids which may not have been made just from mutants; but his ultimate plan is to collapse Asteroid M upon New York City in order to obliterate it and all its inhabitants, just so that humanity blames mutants for it and eradicates them from the face of the Earth. While he does have a Freudian Excuse, as revealed in conversation with an NPC - a mutant with poor control over their power killed his wife, the shock and grief of which made him comatose for months - this is far too weak to justify his genocidal hatred, especially by the end where his determination to wipe out the mutant race does not preclude the deaths of countless innocent humans. The player feels No Sympathy when he's ultimately tried and court-martialled for his crimes against humanity as a whole.
  • Retroactive Recognition: Apocalypse was Victor "Goddamn" Sullivan!
  • Squick: Toad has a party buff that boost everyone's speed... by spiting slime on his team members.
  • That One Boss:
    • The second fight with Marrow in the first game, mostly because The Computer Is a Cheating Bastard. She fights alonside Elite Mooks and, after you defeated them, a hidden Combat Medic mook pops up in one of the corners and revives them all. There are four of those hidden mooks, meaning that you have to defeat Marrow at least four times to win.
    • The fight with Avalanche and Sabertooth in the first game at the Mount. Both of them have physical resistance which will make it difficult if you included Sabertooth's Arch-Enemy Wolverine for the fight and most of Avalanche's abilities have knockback which will knock your characters into the air very slowly so you are just waiting for them to get up again, or worse it will knock you off the platform and into the lava for instant death. His super ability will be used multiple times and will slow down the entire battle when activated, turning the fight into a slog. Finally, even if you do end up thrashing him, Avalanche will just taunt you with his annoying laugh and then escape while destroying the gate to Asteroid M.
    • In Legends II, Sugar Man can kill a character in one hit, and there's no way to tell this attack apart from his regular ones, which hit like a truck. What's worse is that Sugar Man has a nasty case of Gang Up on the Human and will follow the character the player controls all over the room, ignoring the rest of the party unless they get between him and your character. AI teammates never seem to get hit with the OHKO attack either. The battle boils down to controlling a character with a ranged attack, firing a couple shots at him, then running away once he catches up to repeat the process (made easier if you have Magneto, Storm or Jean, who all have strong ranged attacks and can fly).
    • Also from the second game, Mr. Sinister, with an attack that causes everyone to run away from him, is more annoying than dangerous (but he's dangerous too, with a little red beam that will take you out.)
  • That One Level: In the first game, the team has to evacuate a crippled naval vessel before it sinks, while Jean Grey tries to hold it together telekinetically. An escort mission with a strict time limit and one of your most powerful characters sidelined? Yay! And then Wolverine accidentally stumbles into ankle-deep water and instantly drowns and you have to reset…
  • That One Sidequest: The optional "Sentinel Flashback" mission from Legends I. You have to defeat 22 Sentinels with a fixed party and you can't buy items. The party consists of Cyclops, Wolverine, Jean Grey and Nightcrawler. The former two are fine, but Jean is bad against robot enemies and you will be using Nightcrawler for the first time.
  • Tier-Induced Scrappy: With 14 main playable characters, it's inevitable that some of them won't be as great as the rest.
    • Jubilee. Her powers are pretty unspectacular and she doesn't even get any melee-boosting abilities like other energy blasters. She seems to be more support-oriented, but in this game it's generally better to have offense. On top of that, none of her powers can be used to solve puzzles. Poor Jubilee disappeared in the sequel and doesn't even get mentioned.
    • Emma Frost. In general, her telepathic powers are a lot weaker than Jean Grey's since she doesn't have the game-breaking Telekinetic Combat passive. Like Jubilee, a decent amount of her abilities are support-oriented, rather than offense. It doesn't help that the game also forces you to use her at a few points.
    • Colossus is considered the worst party member in Legends II bar none. He's a tank character that can't deal any real damage on his own, all his attacks are far too slow, and Colossus himself moves so slow he'll lag behind the other party members often and miss out on fighting mooks. Hilariously, there's at least one online character guide that says the best way to use Colossus...is to bench him for another party member.
  • Unexpected Character:
    • The second game in particular used some very obscure characters as bosses. Most notable would be Grizzly, a Brainwashed and Crazy good guy who appeared in two comics before being Killed Off for Real, and Zealot, a one-shot bad guy who made the mistake of opposing Magneto's rule of Genosha and was Killed Off for Real at the end of his three issue arc.
    • The addition of Iron Man to the second game was pretty unexpected, and pretty awesome.
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