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  • Can't Un-Hear It: This is the first project where Steve Blum voiced Wolverine, a role he has played continuously in animation and video games ever since.
  • Fan Nickname: AI controlled teammates are so prone to hurling themselves off cliffs to their deaths that the game acquired the nickname "X-Men Lemmings".
  • Funny Moments:
    • During the Sentinel attack on the mansion in the first game, Wolverine is hopping through the battlefield cutting through Sentinels while laughing like a madman, up until he looks up and finds himself about to be stepped on by one and mutters a "Uh oh".
    • In the same scene Magneto is raving about how violence is all humanity has to offer mutantkind, which prompts Wolverine to ask Cyclops if Magneto ever shuts up. Cyclops shakes his head "no".
  • Game-Breaker:
    • Jean Grey in the first game, thanks to her Telekinetic Combat passive. Combined with Psionic Strike and Psychic Shout, her sheer power comes close to Prof X's. The fact that many of the endgame enemies are Sentinels and robots, who are resistant to psionic attacks helps mitigate this.
    • Storm in the first game is even better than in the second. She has powerful attacks and Leadership, can weld, fly, her whirlwinds stun foes and her lightning can hit enemies in the other room and even link. She's just a very useful character. In the sequel, her XTreme render her and the whole party temporary invincible.
    • Rogue in XML 1 can copy not only powers but the status buffs some Mook Commanders give their entourage of goons (yes, along with it spreading to any teammates within range.) Sadly, the sequel nerfs this (Rogue now loses any borrowed powers with the death of the borrow-ee.)
  • Harsher in Hindsight: By the end of the first game, you've saved New York from Asteroid M falling from space. In the Sequel, Apocalypse dropped a nuke on New York, rendering your actions completely moot.
  • Hilarious in Hindsight: Tara Strong voices a purple-colored character with an ability to teleport. Sound familiar, doesn't it? Why, yes, it does.
  • Ho Yay: Pretty much every cutscene has a moment or two of Xavier and Magneto, Team Mom and Team Dad, keeping the bickering siblings that are the two teams from coming to blows. "Charles and I discuss everything before a mission," he once says to Toad, who says that Magneto should be in sole command, very much like one parent telling the kids that decisions are made as a unit.
  • Low-Tier Letdown:
    • Jubilee. Her powers are pretty unspectacular and she doesn't even get any melee-boosting abilities like other energy blasters. She seems to be more support-oriented, but in this game it's generally better to have offense. On top of that, none of her powers can be used to solve puzzles. Poor Jubilee disappeared in the sequel and doesn't even get mentioned.
    • Emma Frost. In general, her telepathic powers are a lot weaker than Jean Grey's since she doesn't have the game-breaking Telekinetic Combat passive. Like Jubilee, a decent amount of her abilities are support-oriented, rather than offense. It doesn't help that the game also forces you to use her at a few points.
  • Moral Event Horizon: Canon Foreigner Big Bad General William Kincaid does this with pretty much act he commits: re-activating the destructive Sentinels; kidnapping innocent mutants (such as the Morlocks from the sewers), in order to experiment on them; creating human-Sentinel hybrids which may not have been made just from mutants; but his ultimate plan is to collapse Asteroid M upon New York City in order to obliterate it and all its inhabitants, just so that humanity blames mutants for it and eradicates them from the face of the Earth. While he does have a Freudian Excuse, as revealed in conversation with an NPC - a mutant with poor control over their power killed his wife, the shock and grief of which made him comatose for months - this is far too weak to justify his genocidal hatred, especially by the end where his determination to wipe out the mutant race does not preclude the deaths of countless innocent humans. The player feels No Sympathy when he's ultimately tried and court-martialled for his crimes against humanity as a whole.
  • That One Boss:
    • The second fight with Marrow in the first game, mostly because The Computer Is a Cheating Bastard. She fights alonside Elite Mooks and, after you defeated them, a hidden Combat Medic mook pops up in one of the corners and revives them all. There are four of those hidden mooks, meaning that you have to defeat Marrow at least four times to win.
    • The fight with Avalanche and Sabertooth in the first game at the Mount. Both of them have physical resistance which will make it difficult if you included Sabertooth's Arch-Enemy Wolverine for the fight and most of Avalanche's abilities have knockback which will knock your characters into the air very slowly so you are just waiting for them to get up again, or worse it will knock you off the platform and into the lava for instant death. His super ability will be used multiple times and will slow down the entire battle when activated, turning the fight into a slog. Finally, even if you do end up thrashing him, Avalanche will just taunt you with his annoying laugh and then escape while destroying the gate to Asteroid M.
  • That One Level: In the first game, the team has to evacuate a crippled naval vessel before it sinks, while Jean Grey tries to hold it together telekinetically. An escort mission with a strict time limit and one of your most powerful characters sidelined? Yay! And then Wolverine accidentally stumbles into ankle-deep water and instantly drowns and you have to reset...
  • That One Sidequest: The optional "Sentinel Flashback" mission from Legends I. You have to defeat 22 Sentinels with a fixed party and you can't buy items. The party consists of Cyclops, Wolverine, Jean Grey and Nightcrawler. The former two are fine, but Jean is bad against robot enemies and you will be using Nightcrawler for the first time. Not to mention if anyone gets knocked out, you cannot revive them.

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