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  • Awesome Music: Of course, every game's "Wormsong", lyrical (Armageddon) or not (World Party) are awesome to listen to. Some of Worms 2's soundtrack counts, particularly "Yesterday's Hero" and Bad Boy Boggy B.
    • Worms: Reloaded features remixes of Generic, Battlezone, Forest and Outerspace. Outerspace in particular somehow turns the song from Armageddon into a rather somber theme.
  • Broken Base: Worms Revolution may be the most divisive Worms game. Is it an ugly and gimmicky mess, or is it an creative breath of fresh air that is deeper than most Worms games?
  • Dork Age:
    • Began when, instead of releasing a patch to make Armageddon work on XP and fix the hacked and broken ranking system, Team17 released the almost-the-same-as-Armageddon World Party and then the spin-off puzzle game Blast. Ended either with Worms 3D or when Team17 hired some of the game's modders to work on updating Armageddon.
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    • A significant amount of the fanbase regard the entire 3D era, especially Worms Forts as one massive Dork Age. Team17 may actually agree on this one.
  • Even Better Sequel: Worms WMD is an impressive improvement over the already well-made Worms Reloaded and outside of some initial controversy it has garnered a strong following, to a point where it is considered the game that comes the closest to dethroning Worms Armageddon as the best game in the franchise.
  • Good Bad Bugs:
    • In the first game, having an almost invincible worm for one turn or shooting explosives with the Uzi is fun.
    • In the second, the secondary explosions of a cluster bomb spread out from slightly below the initial detonation. Placing one directly on top of an enemy worm will cause them all to blow up simultaneously, all but guaranteeing kill. The same principle works with a banana bomb as well, for truly obscene levels of overkill.
  • Most Wonderful Sound: Some of the sounds that play when using certain weapons:
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    • The "Hallelujah" choir that sounds just before the Holy Hand Grenade blows up or as the Concrete Donkey falls.
    • The "Charge" jingle that plays when a worm struck by the Baseball Bat flies off the map.
    • "La Marseillaise" plays during the French Sheep Strike as a nice accompaniment to the epic destruction. The same anthem was used for the Nuclear Bomb in Worms 2 before being recycled for the French Sheep Strike in Armageddon, which is why it has that Letting the Air Out of the Band ending: the anthem would play before being interrupted by the bomb going off.
  • Nightmare Fuel: Sudden death, at least in Armageddon, can actually be quite spooky. Especially if it involves a nuclear strike making all the worms sick, because in that case a more frantic soundtrack plays, complete with blaring sirens and the occasional sounds of a clicking Geiger counter as well as shuffling reminiscent of marching in the background. Made even worse as the falling background objects that float in the direction of the wind turn into skulls that morph back and forth between that and a mushroom cloud.
    • Worms Armageddon and Worms World Party both have the aptly named "Hell" music track that involves crackling fire and screams of the damned being tortured (complete with the repeated sound of bones being broken) along with the maniacal laughter of the demons doing so, that or the tortured having become Laughing Mad.
  • Scrappy Mechanic:
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    • At least in WA, we have this really annoying thing where if your worm stands too close to a wall and you try to jump towards that wall, or even jump while standing on an arguably steep hill, your worm may instead jump in the opposite direction, with absolutely no warning that it will happen. Cue countless cases of accidentally killing or harming your worm, followed by an Atomic F-Bomb. Why didn't they just make the worms jump straight upward in such cases is anyone's guess.
    • Also In WA, having to complete the training missions in order to get to the real missions.
  • Surprisingly Improved Sequel: Worms 4: Mayhem took the gameplay of Worms 3D and polished it, improved the random map generation, and had a better arsenal of weapons. There is a very good reason that when the game was remastered as Worms Ultimate Mayhem, rather than also remaster Worms 3D, they just took its missions and put them into Ultimate Mayhem as an extra campaign.
  • That One Level:
    • Worms 3D:
      • A Quick Fix. The basic idea of having to place mines in a way that doesn't make them explode and triggers the win condition is bad enough, but on top of that you have to deal with enemy worms that are way too efficient at killing off your worms. The worst part? If you want to get the golden trophy on this level, you have to do all this as fast as possible and you aren't even aware how much time you have left.
      • Beautiful Balloon. You have to shoot down 5 planes away from the balloon you're standing on, and your only means of offense is a bazooka. Needless to say, unless you're an absolute god at this game, teleporting onto one of those planes and then shooting them down from there is a must. And once again you have to deal with a hidden time limit if you want a golden trophy...
  • They Changed It, Now It Sucks!:
    • Going 3D. Worms Ultimate Mayhem Is generally considered the only exception to this.
    • Some players feel the series peaked with the Reinforcements/United expansion and are very frustrated that the first generation games are unplayable on modern machines without resorting to emulation with DosBOX and the like while Armageddon, thanks to updates, is easily playable even on Windows 10.
    • Reloaded tweaked a lot of the core gameplay, and is a highly controversial installment among old fans. In particular, the revised Ninja Rope mechanics in Reloaded are unpopular as they feel too different from before.
    • Revolution changes lighting from Reloaded to do damage instead of heal. That would have been nice to know.
  • Tough Act to Follow: Whenever a new 2D Worms game comes out, it will be invariably be compared to Armageddon, usually unfavorably. Reloaded and WMD got this particularly hard. It rarely reaches Sacred Cow levels though due to most fans thinking each Worms game does bring something new to the table and are incredibly fun in their own right.

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