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  • Breather Level: Happens on occasion. Notable examples include such levels as "The Red Shard" and "The Rainbow Pool" in the original game, and "The Star Key" in Mysteries of Fire Island, all levels which occur after the difficulty has picked up, and which simply involve perhaps stepping on a button, and walking to the objective.
  • Even Better Sequel: Despite its rather absurd difficulty towards the end, MoFI is generally considered by the community to be the best of the three games, due to its relatively complex plot, well-designed and visually engaging hub, and soundtrack.
  • Nightmare Fuel: For a series as colorful as this one, it is filled to the brim with scary moments.
    • WA1: The moment after beating "The Pyramid" where it is revealed the Thwarts were able to complete their spell can be incredibly startling for a first-time player.
    • WA1: The "Wonderland Adventures" levels in Wondertown Arcade are somewhat eerie due to their size and silence.
    • WA1: There is glitch in certain moments in the game, such as in "Introducing Wisp", where if you use the Spy-Eye, you can see the Thwarts' hand hanging out of a door. It's incredibly creepy.
    • MOFI: The first few encounters with the Ice Trolls in the jungle instill a sense of dread in the player. That dread turns to horror when Ice Trolls attack the camp, freezing a good portion of its residents.
    • MOFI: The silence of "Boom or Bust" is creepy. It quickly becomes clear the player character is not alone.
    • MOFI: Upon retrieving the Star Key, the Player Character returns to the surface to celebrate. The celebration is cut short when Ice Trolls show up again and freeze everyone but the player character.
    • MOFI: Although it turns out he's on your side the player character's first encounter with Shiver is quite an effective jump scare.
    • MOFI: The fact that the members of the Pirate Crew would have starved to death had the player character not completed "Into The Deep Dark Cave" is incredibly dark.
    • POTZ: The level "Chomper Transformation Station" reveals that the Z-Bots have been mutilating Chompers to turn them into cyborgs.
    • POTZ: The first encounter with Z-Bot Prime, in which he tries to kill the Player Character, the Rainbow Wizards, and Wysp, makes it very clear that, unlike the antagonists of the first two games, he is actually evil, and wants nothing more than to eliminate all of the Stinkers, and will not hesitate to do so. Worse, the game leaves the possibility open for a while that he may have succeeded with Wysp, as one of the members of the Constellation Council up in Star's End tells the Player Character that he's not sure if they rescued him in time. Thankfully, the Player Character later finds Wysp alive and well on Planet Uo.
    • POTZ: The moment the Player Character reunites with Cedric-in-the-Morning reveals just how much devastation the Z-Bots have brought to Wonderland.
    • POTZ: A new enemy called Wraiths are introduced. They are pretty creepy in general, especially because the player never knows when they'll encounter them.
    • POTZ: It's never revealed who or what the entity haunting the Kreepy Keep is.
    • POTZ: It's unclear what the Grynklers would have done to Grennfleagel had the player character not rescued him, but none of the possibilities are pleasant to think about.
    • POTZ: The cave on Qwertyx in which the level "What the Blink?", as well as the level itself, is incredibly creepy, especially as the music, which the player has grown accustomed to over the previous two games, becomes horribly distorted.
    • POTZ: Uo in general is an incredibly strange and creepy location, in pretty much every way.
  • Ron the Death Eater: As a light-hearted joke, a duck named Quackers was included in Planet of the Z-bots, as a friend to a Stinker who had taken refuge in the Wonderland Magic Academy. Since a prominent custom adventure series features a race called the 'Duckoids', who, visually, are identical to ducks, the creators of that series immediately suggested that Quackers was The Mole. This ended up becoming the case in said custom adventure series, when Quackers initiates an attack on the Academy, killing a number of Stinkers inside.
  • That One Level: Several levels have become considered this.
    • "Into the Deep Dark Cave" is considered this by many, both due to its unusually long length, as well as much of the level taking place in the dark, leaving the player's vision partly obscured.
    • "Mystery Island" is considered this due to its randomness and being largely luck-based.
    • "Escape" is considered this due to its difficulty and length.
  • Wham Line: A custom adventure called "Petal Death Feared Part 3" features a fairly normal conversation between a Jeeboo and his mother. Partway into the conversation, a Shadow Stinker, who the two Jeeboo assume is Fortitude, joins in. For a while, the conversation continues as normal, until the Shadow Stinker blurts out this line:
    Fortitude?: I'M NOT FORTITUDE, OKAY?! FORTITUDE IS DEAD, AND SO'S YOUR SON!

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