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YMMV / Wipeout

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The Video Game

  • Awesome Art: One of the reasons why the series is much loved is the cool stylized art and solid visual design. The first three games stand out in this department, courtesy of The Designers Republic. Their return as artists in Formula Fusion is the reason why many a Wipeout fan got extremely hyped for its release.
  • Broken Base: The fandom doesn't talk about it much given the direction this series has taken, but there's a divide between those who prefer the slower, more difficult handling of the 3 first installments and those who prefer a more fluid and faster pace from Pure onward. Then there's Fusion...
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  • Contested Sequel: Fusion, despite being poorly-received, still has its defenders.
  • Cult Classic: Altough the series is remembered for the amazing gameplay, visuals, and music, the series hasn't really caught on in the mainstream, but it maintains a very devoted cult following. This proves why there are some fan-made games in development: to fill the void that the series left after 2048.
  • Demonic Spiders: The AI crafts can be this depending on difficulty. Even if they use the Quake, Missile or even Rocket items.
  • Dork Age: The series has entered one with Fusion, but ended it with Pure.
  • Ensemble Dark Horse:
  • Even Better Sequel: 2097 introduced a load of innovative concepts that were so highly praised by critics that they still remain in the series' modern iterations, namely the ability for ships to be destroyed, a few game-enhancing weapons and pick-ups, such as the auto-pilot, the plasma bolt and the quake disruptor, and of course, Phantom class. It also made touching walls more forgiving than the original, which would bring the player to a dead stop every time.
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  • Friendly Fandoms: Back in the days there used to be a major Fandom Rivalry with F-Zero, but as time went on, the two fanbases began overlapping. It further helps the fact that both series are currently laying dormant.
  • Funny Moments:
  • Game-Breaker:
    • Each game had one from 2097 onwards. The Piranha ship in 2097, the Assegai in 3, yet again the Piranha in Fusion, the Triakis in Pure, again the Assegai in Pulse, the Goteki 45 and FEISAR Fury in HD and the AG-Systems Speed in 2048.
    • As for the Super Weapons in Fusion, we have Tigron's Nitro Rocket, which was deemed overpowered since it deals some nasty heat and screws up the victim's controls.
  • Good Bad Bugs:
    • Triakis's cornering deceleration rate in Pure is bugged, making it quite agile for a heavy craft. Pulse factored this bug (and its fixing) into the lore by noting that Triakis had installed an illegal reverse-inertia deceleration system on their FX300 craft.
    • Certain events in HD allow you to wreck yourself early and still get Gold Medal for it.
  • Hilarious in Hindsight: The game was considered to be Sony's answer to Nintendo's F-Zero series - and then Psygnosis went and teamed up with Midway to release Wipeout 64 on the Nintendo 64. And in the very same year that F-Zero X was released.
  • Meaningful Name: Hi-Fumi in Wipeout 3; it's Japanese for "1,2,3".
  • Memetic Mutation:
    • WipEout predicted Brexit.note 
    • "Oh my god, this course is HORRIBLE!!!"/"Those BLOODY bulkheads!"note 
    • Pilot Assist: "DON'T USE IT!!!!"note 
    • "Baby got an atom bomb! Twenty-two megatons!"note 
    • "Donk."
    • "SHAKE IT! DON'T BREAK IT!"note 
  • Moment of Awesome: Scoring a plasma bolt hit in 2097. Made anticlimactically easy in the third game and in the games after that, the weapon no longer did instant kill damage.
  • Most Wonderful Sound:
    • "CONTENDER ELIMINATED." Unless it's happening to you, that is.
    • In Pulse and HD, "GOLD MEDAL AWARDED." It's especially awesome if you're playing on Elite difficulty. Same story goes for its 2048 equivalent: "ELITE PASS."
  • Nightmare Fuel: The series doesn't have a lot of creepy content, but the song "Zulu" by Hybrid in WipEout Pure is pretty unsettling, this is subverted if you're trying to feel like a badass. Also, it got sampled in Metal Gear Solid 4: Guns of the Patriots.
  • Porting Disaster:
    • The PC port of Wipeout XL/2097 lacks a speed limiter, causing the game to run out of control on top of the line back in '97, never mind today (this can be fixed with a CPU-killer program, but then you will find out the hard way that Windows Vista/7 require a lot more CPU to run properly than the game!). The game also has a different soundtrack (Possibly due to licensing problems) that's nowhere near as good as the original's.
    • While the PlayStation 2 port of Pulse may look visually better than the PSP version, it suffers from a nasty glitch which corrupts your memory card data beyond repair. Even turning the autosave off doesn't prevent the said glitch as well! If you really want to play the game, stick to the PSP version instead.
  • Replacement Scrappy: Unlike the far better-received Fusion-debuting teams Tigron and Van-Uber teams, G-Tech ended up being far and away the most loathed team in the franchise for being a replacement to AG Systems.
  • Ron the Death Eater: Despite turning good by the events of Pure, quite a few fans wanted Goteki 45 to retain their Ax-Crazy F7200 persona even after their reinstatement, even though their newer, lighter crafts have become extremely popular in the Pulse/HD Fury multiplayer scene.
  • The Scrappy: G-Tech. They likely represent Good Technology (Currently known as VML London), the graphic designers of Fusion. They're also loathed for replacing one of the fan-favorite teams, AG-Systems, ripping off Qirex's color scheme and their craft REVVER being inferior compared to the other crafts such as FEISAR's "LS-59", Auricom's "T-808", Tigron's "BULL-666", or Piranha's "Swiftkiller".
  • Scrappy Mechanic:
  • Scrappy Craft: It may look cool, but GOOD GRAVY! G-Tech's REVVER from Fusion is terrible! It's notorious for its poor stats compared to Van-Über's ZR-320, its super weapons may deal some moderate damage, but the craft itself can be easily WIPED OUT if the player isn't careful enough.
  • Sequelitis: While it may be a little bit well recieved Wipeout Fusion was criticized for being Pod Racer-ish, having different graphics compared to Wip3out and the gameplay was vastly different, placing an emphasis on its needlessly over-complicated weapons system compared to other titles. The track design was also derided by critics and fans alike.
  • Surprisingly Improved Sequel: Wipeout Pure was a welcome improvement after the poorly-received Wipeout Fusion.
  • That One Level: A nice cross-section of some vicious tracks from the series inception through to HD Fury can be seen here. Highlights include:
    • From the very first game, Silverstream. A tight, very technical track with alternate routes at two points where choosing the wrong path meant you were effectively out of the running. It is so notoriously brutal it's still considered one of the (if not THE) hardest courses in the series.
    • Temtesh Bay Course 2, from Fusion, is a veritable checklist of horrible track design decisions. It was so bad that it became part of a major in-universe race disaster when the backstory to Pure was released. According to YouTube user and series veteran Charlie Emery AKA HellfireWZ's video "Wipeout - Circuits from Hell", Course 2 is a travesty of a circuit filled with tricky corners, rock pillars and those fuckin' annoying bulkheads which will NOT OPEN until you are VIRTUALLY ON TOP OF IT!! Also, it's even worse when played in reverse, making Temtesh Bay Course 2 itself the most difficult course in the entire series, making Silverstream from the original game look like a walk in the park.
      Charlie "HellfireWZ" Emery (reacting to Temtesh Bay 2): Oh my god, this course is HORRIBLE!!!
      • Take That, Scrappy!: Its bad reputation among the fandom was almost certainly the reason it was chosen by the Devs as the Sacrificial Lamb for Fusion as a whole lore-wise; aforementioned disaster involved an upgunned version of Feisar's Superweapon causing a massive cave-in, killing several competitors as well as spectators, which helped lead to the domino effect that lead to the League collapsing in turn.
    • While it doesn't seem hard to navigate, Sebenco Climb in Pure and HD is full of sharp corners in which you'll need a perfect timing while speeding up the mountain until you start plowing into the tunnel, where you'll have to be careful while racing in the chicane section in order to avoid ramming the walls.
  • What Do You Mean, It Wasn't Made on Drugs?: Zone mode. Especially the Zone-exclusive tracks in Pure and HD.
  • The Woobie:
    • The backstory for Icaras for Wipeout 3 will surely make you feel bad for them. Might overlap with Jerkass Woobie if you take in count that they were created as a publicity stunt and their scrubbish attitude during the championship.
    • Auricom also count as this during the F9000 League (Fusion), as they're mocked by Xios and were the remaining team to defend Belmondo's philosophy right after AG-System's downfall.
  • Uncanny Valley:
    • The pilot models from Wip Eout Fusion may look decent, with the exception of Xala Wollf, which she looks like a vampire rather than an actual human being, despite she's likely a strong follower of the goth lifestyle.
    • Both of the female announcers from Fusion and HD (including the Qirex announcer from 2048) may count as this, which they rarely show any emotion.

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