Broken Base: The fandom doesn't talk about it much given the direction this series has taken, but there's a divide between those who prefer slower, more difficult handling of 3 first installments and those who prefer more fluid and faster pace from Pure onward. Then there's Fusion...
But Thou Must!: Downplayed on tracks throughout the series where there is a split, with one route being longer but easier than the other; while there is nothing in theory stopping you using the easy route, in practice on harder difficulties you'll never keep up with the competition, forcing you to take the hard route. Silverstream is a notorious offender.
Contested Sequel: Fusion, despite being poorly-recieved, still has its defenders.
Cult Classic: Altough the series is remembered for the amazing gameplay, visuals, and music, the series hasn't really caught on in the mainstream, but it maintains a very devoted cult following. This proves why there are some fan-made games in development: to fill the void that the series left after 2048.
Dork Age: The series has entered one with Fusion, but ended it with Pure.
Difficult, but Awesome: The Racing Game. Aside from airbrake control, it's mostly smooth sailing, but in order to compete at the highest level, you have to know every nook and cranny of every track like the back of your hand, such as where to use Turbos and where to barrel roll (including barrel roll spots on seemingly flat surfaces accessible only by side-shifting or nose pitching!) for example.
Firing the Quake Disruptor backwards by coming to a full stop and turning your ship to look at racers behind you. It's quite shocking to be on the receiving end, especially if you don't know this is even possible. Some games (such as Fusion and HD Fury's Eliminator events) make this much easier to do, but by other means that can still make it difficult to race effectively (like using the rear view in Fusion).
Using high jumps to cut across (and in some cases with earlier installments, clipping through) specific parts of the track where the wuss wagon will not immediately pick you up for flying out of bounds. The technique itself is hard enough to use, made harder by having to know precisely where on the track it can be used at all.
HD has pitch control, which can determine how closely a ship can hug the track (which is vital to keeping at a high speed) or if a jump delivers enough height to barrel roll. Like jump shortcuts, effective control of the craft's pitch is made even harder by the fact that a pilot needs to know precisely when to pitch the nose up or down at a specific spot on the track in order to take full advantage of the technique.
The FEISAR Prototype in 2048 will test how well you can keep to your racing line and pass over speed-pads.
Even Better Sequel: 2097 introduced a load of innovative concepts that were so highly praised by critics that they still remain in the series' modern iterations, namely the ability for ships to be destroyed, a few game-enhancing weapons and pick-ups, such as the auto-pilot, the plasma bolt and the quake disruptor, and of course, Phantom class.
Fan Sequel: Due to the game carving its own unique niche in the racing genre, some fans have taken it upon themselves to make games like wipEout when a game hasn't been released recently. The most prominent of these fan games is SlipStream GX, which is supposed to tell the story of what happened between Fusion and Pure with the Serial Numbers Filed Off. Also, we have Ballistic NG, which is mostly inspired by the older WipEout games, complete with the Steam Workshop and a custom music player (which it means you can play your favorite Wip Eout soundtrack while playing).
Friendly Fandoms: Back in the days there used to be a majorFandom Rivalry with F-Zero, but as time went on the two fanbases began overlapping. It further helps the fact that both series are currently laying dormant.
Game-Breaker: Each game had one from 2097 onwards. The Piranha ship in 2097, the Assegai in 3, yet again the Piranha in Fusion, the Triakis in Pure, again the Assegai in Pulse, the Goteki 45 and FEISAR Fury in HD and the AG-Systems Speed in 2048.
Good Bad Bugs: Triakis's cornering deceleration rate in Pure is bugged, making it quite agile for a heavy craft. Pulse factored this bug (and its fixing) into the lore by noting that Triakis had installed an illegal reverse-inertia deceleration system on their FX 300 craft.
Certain events in HD allow you to wreck yourself early and still get Gold Medal for it.
Memetic Mutation: WipEout predicted Brexit.note Before the events of Pure, the United Kingdom splintered from FEISAR to resurrect Icaras. Come 2016, with the UK holding a referendum on whether they should stay in the European Union or not, with the "leave the EU" side narrowly winning.
The intro from ''Wip3out'' is pretty much this, which features the reversed animation of the Goteki 45 craft causing a suicide explosion towards the FEISAR and AG Systems crafts in the finish line, blowing them up. Considering how violent Goteki 45 were during the F7200, suicide attacks would've been right up their alley. Also, the intro also featured a creepy drone (even though it uses a sample of "Piranha" by DJ Sasha) through out the entire cinematic cutscene.
Caddicarus: Oh! And the promotional purposes for the original Wip Eout made the game to be a "Class-A Drug" by calling it "a dangerous game" and showing two people with bleeding nostrils in a dark room- (Robot voice) NIGHTMARES!!!
The Qirex announcer from 2048 may count as this, due to it's Creepy Monotone.
Porting Disaster: The PC port of Wipeout XL/2097 lacks a speed limiter, causing the game to run out of control on top of the line back in '97, never mind today (this can be fixed with a CPU-killer program, but then you will find out the hard way that Windows Vista/7 require a lot more CPU to run properly than the game!). The game also has a different soundtrack (Possibly due to licensing problems) that's nowhere near as good as the original's.
While the PlayStation 2 port of Pulse may look visually better than the PSP version, it suffers from a nasty glitch which corrupts your memory card data beyond repair. Even turning the autosave off doesn't prevent the said glitch as well! If you really want to play the game, stick to the PSP version instead.
Replacement Scrappy: Unlike the far better-received Fusion-debuting teams Tigron and Van-Uber teams, G-Tech ended up being far and away the most loathed team in the franchise for being a replacement to AG Systems.
Ron the Death Eater: Despite turning good by the events of Pure, quite a few fans wanted Goteki 45 to retain their Ax-Crazy F7200 persona even after their reinstatement, even though their newer, lighter crafts have become extremely popular in the Pulse/HD Fury multiplayer scene.
The Scrappy: G-Tech. They likely represent Good Technology (Currently known as VML London), the graphic designers of Fusion. They're also loathed for replacing one of the fan-favorite teams, AG-Systems, ripping off Qirex's color scheme and their craft REVVER being inferior compared to the other crafts such as FEISAR's "LS-59", Auricom's "T-808", Tigron's "BULL-666", or Piranha's "Swiftkiller".
Scrappy Mechanic: The rescue droids from the original to Wip3out were loathed for taking precious time when the players accidentally fall off the track. As a result: Since Fusion, you will instantly respawn on the track, despite this time, the rescue droid only appears when your craft is destroyed and save the Player Character.
Scrappy Craft: It may look cool, but GOOD GRAVY! G-Tech's REVVER from Fusion is terrible! It's notorious for its poor stats compared to Van-Über's ZR-320, its super weapons may deal some moderate damage, but the craft itself can be easily WIPED OUT if the player isn't careful enough.
That One Level: A nice cross-section of some vicious tracks from the series inception through to HD Fury can be seen here. Highlights include:
From the very first game, Silverstream. A tight, very technical track with alternate routes at two points where choosing the wrong path meant you were effectively out of the running. It is so notoriously brutal it's still considered one of the (if not THE) hardest courses in the series.
Charlie "HellfireWZ" Emery (reacting to Temtesh Bay 2): Oh my god, this course is HORRIBLE!!!
While it doesn't seem hard to navigate, Sebenco Climb in Pure and HD is full of sharp corners in which you'll need a perfect timing while speeding up the mountain until you start plowing into the tunnel, where you'll have to be careful while racing in the chicane section in order to avoid ramming the walls.
The Woobie: The back story for Icaras for Wipeout 3 will surely make you feel bad for them. Might overlap with Jerkass Woobie if you take in count that they were created as a publicity stunt and their scrubbish attitude during the championship.
Auricom also count as this during the F9000 League (Fusion), as they're mocked by Xios and were the remaining team to defend Belmondo's philosophy right after AG-System's downfall.
Uncanny Valley: The pilot models from Wip Eout Fusion may look decent, with the exception of Xala Wollf, which she looks like a vampire rather than an actual human being, despite she's likely a strong follower of the goth lifestyle.
Both of the female announcers from Fusion and HD (including the Qirex announcer from 2048) may count as this, which they rarely show any emotion.