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  • Awesome Music: The main theme is a re-arrangement of the first game's menu music by returning composer Rik Schaffer, oozing even more atmosphere than before.
  • Author's Saving Throw:
    • Many of the returning Disciplines that had been made Tier-Induced Scrappy in the first game have been confirmed to improve in order to better match their power and usefulness from the Tabletop game:
      • The Auspex Discipline was infamously reduced to underwhelming near-useless abilities aside from a small Wits and Perception bonus that was a pain to use properly due to the game's interface. This game apparently made a point of retooling it, adding back the beloved Astral Projection from the tabletop game, along with Vein-o-Vision and captions allowing you to see what's important gameplay-wise in your surrounding.
      • Presence, which had similarly been decried for being reduced to a not very dramatic buff in combat plus bonus dialogue options if you installed the patch, will now be much more powerful, allowing you to freeze and move entire crowds around you, along with dialogues options without the need for a patch.
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  • Memetic Mutation: The Toreador trailer prompted cries of "Lost Humanity!" and jokes about how the events are clearly a Masquerade violation.
  • Narm: The Malkavian at the climax of the Alternate Reality Game video had hair at least two feet tall. Intended to look like a mohawk, it looked more like an incredibly tall pillar-like beehive hairdo.
  • Nightmare Fuel: In the Xbox Series X preview, Mr. Damp's apartment filled with literal People Puppets, which he dances merrily among to a cover of "Danke Schoen".
  • Tainted by the Preview: A pre-alpha build of the game had a playable demo at 2019's E3, which was praised for its atmosphere and character writing. Unfortunately, what most people took away from it was the less-than-stellar gameplay, courtesy of a very poor playthrough blamed on IGN but actually due to the developer who played being exhausted that brought to the fore some clunky, unpolished combat and janky animations; one particularly unflattering gif of the player unloading a clip of ammo into a mook's head and not a single bullet connecting quickly went viral. The same demo played through by other media sites was much better received, although worries that 2 looks set to barely, if at all improve on its predecessor's weakest aspect persist.
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  • Unintentionally Sympathetic: Brian Mitsoda and Cara Ellison were surprised so many players chose to spare Slugg in the game demo, considering Slugg is apparently written to be a loser who tries to double cross and murder the player character for an incredibly petty motive.

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