- Anticlimax Boss: It is quite possible to kill Ejaro, nominally the final boss of the contention ending, in one hit (provided you buff yourself and it is a critical). Of course, the real "final boss battle" was Vastale a few minutes earlier.
- Awesome Music: Most of the soundtrack, especially considering that this is an independently developed game.
- The soundtrack, which was all composed for the game, can be listened to and bought here.
- Breather Level: After the extremely combat-heavy level 2 of the final dungeon, the third level contains absolutely no combat or puzzles. And in the Relinquish ending it leads right into the completely-empty final area and a bossless finale.
- Les Yay: Subtle hints between Auria and Vel.
- Player Punch: Several. One of the biggest ones must be the fact that you can't save Noe during your first playthrough. If you try, you will fight Darxinger and lose, triggering a Bad Ending.
- That One Boss: The double fight against the bandits in Act I was considered this by some players.
- The Woobie: Both Seri and Auria are in dire need of a hug by the end of Act III. Auria also reacts this way to someone she meets in Act II (Mia).
- Wangst: Auria, in spades.
- What Do You Mean, It's Not Symbolic?: The level names/subtitles in the final dungeon: Attachment to Life, Attraction to Death (with Trials of Isolation, Anger, Bargaining, Depression and Acceptance), Eternal Punishment and Contention Core. This does an excellent job of masking the true meaning of the seals in Eternal Punishment until it's far too late.
YMMV / Vacant Sky