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YMMV / Unreal

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  • Broken Base: With each game, a split in the community happens. Almost half of the Unreal community will stick to the first Unreal Tournament, no matter what other Unreal is there. The remaining part has a notable presence of Unreal Tournament 2004 people, plus those who play the non-Tournament games and those who play Unreal Tournament III.
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  • Darkness-Induced Audience Apathy: Almost every game of the series ends in a bittersweet note, with the Big Bad of that particular installment being defeated and the threatening menace being taken down for good, but at a heavy cost. The only exceptions are UT, 2003 and 2004, which end with A Winner Is You, and Unreal Championship which ends with a downer note. As a result, there's almost no reason to care for the plot or the characters, as, at the end of the day, the result will still be for naught.
  • Dork Age: Arguably, the period of Unreal II-Unreal Championship-Unreal Tournament 2003. The later two are officially dismissed by Epic themselves in the Unreal timeline.
  • Ensemble Dark Horse: Malcolm was one, prior to his ascension as main character in the series.
  • First Installment Wins: The first Unreal and the first Tournament respectively are the most praised of the bunch. By comparison, discussing the comparative merits of Unreal Tournament 2004 and Unreal Tournament III is a recipe for backlash, and barely anybody even talks about Unreal II: The Awakening, if its very trope page is any indication.
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  • Game-Breaker: The Shock Rifle combo and the Sniper Rifle. The former is a guaranteed One-Hit Kill on anyone within range, the latter is guaranteed death with a headshot. Only the latter has had any sort of methods undertaken to nerf their effectiveness, generally giving it some form of visible, obvious indication of where the shots are coming from.


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