- Author's Saving Throw:
- The developer is aware that the starting price of around $15 was a lot for a limited amount of content, and the multiple updates were released to address this.
- After a bug where workshop content was added but failed to load (plus causing sci-fi characters to spawn in as footmen), Ryan released a patch within twelve hours to fix the problem.
- Adding workshop content itself could be seen as this to prolong the game's longevity.
- Base-Breaking Character: Of all the characters in the game, the Chuck Norris expy is unsurprisingly this. Some feel he's hilarious, others feel he's a Discredited Meme that would have been better replaced by The Ahnold or a Rock parody. Similarly, fans are split as to whether he is too overpowered or just right, particularly his regenerating health the instant he is about to die.
- Broken Base:
- The game's starting price of $15 was divisive and remains this to an extent. Some feel that the execution of the game was enough and that the promise of more content was enough, whereas others are doubtful the game's replay value makes it worth it. Adding workshop content and more vanilla units has reduced the latter sentiment to an extent.
- The adding of workshop content. While most people reacted positively to the news, a few accused Ryan of being lazy and having run out of ideas. Another minority of fans expressed fears that allowing any content would result in aversion of Lawyer Friendly Cameos and potentially lead to cease and desist notices.
- It's Short, So It Sucks!: One of the biggest weaknesses of Ultimate Epic Battle Simulator is that its sandbox nature means that the game can lose its appeal very quickly, resulting in almost little to no incentive for players to replay it. The implementation of custom mod units has fixed this problem somewhat by allowing players to make almost any unit possible that they want in the game... provided that a 3D Model exists and is compatible with the Unity Engine.
YMMV / Ultimate Epic Battle Simulator