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  • Author's Saving Throw: The Alans were roundly criticized at game launch for having no real factional identity of their own and being a copy-pasted Germanic faction, despite not being remotely Germanic. The "free-LC" update completely overhauled their unit roster, removing most of their infantry and every single "Germanic" unit in their arsenal and replacing them with Alan-specific units - particularly cavalry units, which turn them into the most cavalry-focused faction in the game (even more so than the Huns).
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  • Complacent Gaming Syndrome: No matter which faction is chosen (except the Huns, as they can never settle down), the player's first strategic goal is to make a break for the sea, and to secure a seazone. Securing a seazone dramatically reduces the monetary losses due to piracy within the zone to around 10%, and sea ports can be converted to fisheries note , which provide a steady source of food (which is not affected by climate change mechanics) and income.
  • Contested Sequel: While delivering many features that were sought by long-time fans, Attila is nonetheless not as popular by the numbers compared to, say, Warhammer or even Rome II after Creative Assembly eventually fixed it up. It's hard to place the primary reason exactly for this, possible factors including that the setting is less evocative or well-known to most people, the art design can be regarded as drab and dull, the sanitation system can be seen as busywork instead of deepening building variety, it could generally just be thought as a bit too difficult for many players, the game is not as effectively optimized as Rome II now is at this point in terms of performance, or it was just unfortunate enough to be released right after Creative's Assembly's public relations were at a low from Rome II.
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  • Ensemble Dark Horse: Good lord, the Theme of Sicily. Despite being a minor, unplayable faction in the Age of Charlemagne DLC, they're insanely popular, with already several mods made solely to increase their rooster, and make them playable on the grand campaign. It helps that they have unique units (despite being unplayable without mods), and they're essentially an early version of the Byzantines.
  • Good Bad Bugs: Occasionally, large attacking enemy armies on the outside during a siege assault on a capital will get very confused, and just walk around left and right in the same general area without getting closer to capital center until the time ticks to zero. While this is no doubt annoying if you wanted a climatic battle for the capital, it's pretty handy for when you fighting the battle with no assumed hope of winning it.
    • Pike formations attacking through another allied unit standing in front of them to protect them returns in Attila as in Rome II. Pikemen aren't quite as powerful as they were before, as is this "tactic", but it will still pretty much ensure pikemen will punch above their weight in a siege battle if they don't get filled with projectiles first (which the AI is unlikely to do).
  • Memetic Badass: Attila. The game (and its promotional videos for that matter) hypes him up as an unstoppable, apocalyptic badass destined to annihilate the world. After beating him in open combat for the first time, you will feel like a badass.
  • Nightmare Fuel:
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    • The announcement trailer. Attila's monologue and the accompanying visuals are chilling.
    • Units hit by flaming arrows will sometimes catch fire, writhing in agony on the ground while screaming before perishing. It's a lot more gruesome than most of death animations in the game because of how drawn-out it is. Flaming ammunition is generally more effective, but at what cost?
    • You can choose to raze a conquered province, destroying the town there and presumably wiping out all the people that were living in it. From that point on, the settlement that was there will be nothing but dilapidated ruins and the area where it was on the map will be scorched and vacant. When Attila invades Europe, vast swathes of the map become like this. Looking out over where the Huns have been and seeing the dozens of abandoned cities is downright chilling. The landscape is so bleak that it makes you wonder if civilization isn't just going through a tough time, but truly dying. Worse yet is that a good chunk of the factions have been eradicated by then, leaving just you and Attila. The Huns may still be lurking around somewhere, obscured by the fog of war and not immediately visible to you...
  • Surprisingly Improved Sequel: Attila: Total War served as this trope after the disastrous release of Rome II.
  • Win Back the Crowd: Is receiving extremely positive reviews from fans (to the point Total War Center, a site infamous for its hatred for Rome II, has been giving it huge amounts of praise), and is being considered far better than its buggy counterpart, and one of the best games in the series.
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