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YMMV / Threads of Fate

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  • Awesome Music: Start with the title theme and work your way through there; of note are Passing Through the Forest and A chance meeting.
  • Character Perception Evolution: While Rue and Mint were always liked, fan opinions have changed over the years. Rue was initially seen as the main draw of the game, for his more serious plotline compared to Mint's evil antics. Nowadays with male leads with troubled pasts being a cliche of JRPG titles, Mint's fun-loving, selfish personality as a princess has been seen as a breath of fresh air in hindsight.
  • Cult Classic: While Threads of Fate is a rather obscure Squaresoft game, it was popular enough to receive a digital release on PSN.
  • Fridge Logic: Rue's axe is consistently referred to as a 'sword'. Though early on in his route he also calls it his “Arc Edge.”
  • Magnificent Bastard: Ruecian, aka the Doll Master, from the Rue scenario, is a doll created by Valen who achieved duty to resurrect him with cunning and charisma. Acting as Maya's adviser, Doll Master set her up to overthrow her whenever he wants, secretly adding his followers among her forces. Learning of another doll, Rue awakened, he tried to get him to join him but after failing and taking an innocent life by accident, Doll Master learns from his error and decides to use more subtle tactics to prevent it from repeating. Learning of the existence of Prima Doll who could resurrect Valen, Doll Master manipulates him, Rue, and Maya to complete the ritual while trying coerce Rue to join him as brothers. With mere moments before Valen's resurrection, Doll Master once more tried to get Rue to join, expressing his wish for them to be siblings. Even after losing to him, Doll Master remains respectful of Rue, deciding to give his life to him, sacrificing himself to save him from his own master as a final act of his own free will.
  • Narm: Atenacius’s speaking patterns, especially to modern audiences. HiS WordS ArE AlL CapitaliseD AT ThE BeginninG AnD EnD. It’s done to make him seem alien and other (and because he’s a talking book whose words have bookends), but unfortunately also looks similar to a popular form of Sarcasm Mode in the late 2010’s and 2020’s, and makes it seem like he’s Suddenly Shouting on two-letter words.
  • That One Attack: Belle's protective ring of spheres. She calls them up constantly, there are no indicators for when she's going to call them, and going melee is the only way to recharge your MP, so you WILL spend a large portion of the fight watching Mint get knocked down over and over until Belle moves away or dispels the orbs.
  • That One Boss: Doll Master is one for Rue in his scenario. Fortunately for Mint players, he is more of a pushover boss instead.
  • That One Level: Fancy Mel's Atelier. Forced to "kill time" by playing minigames with fairies, you'll be forced into some Platform Hell segments in a game where platforming is not it's strong suit. Once you manage this, you'll have to face Duke in a star costume who is surprisingly tough for this point in the game. To make matters worse once you reach the minigame hub area you can't leave and there's a save point: save, and you're stuck here until you manage to beat it with no opportunity to rest at the inn or level grind.
  • Underused Game Mechanic: Surprisingly, blocking is this, as it’s only available for three boss battles in Rue’s story and isn’t available to Mint at all. The Dash Attack that it replaces is only marginally useful, so it’s puzzling as to why the developers didn’t simply make it a part of Rue’s normal moveset.

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