Follow TV Tropes

Following

YMMV / This Is the Police

Go To

  • Crosses the Line Twice:
    • Freeburg is incredibly corrupt, to the point where they will lay off black police officers (depending on the player's choices) just to gain support from a local white supremacist group.
    • It's possible to beat up a feminist demonstration about how women are "oppressed and have no chance to get real, influential jobs" or whatever with a squad of, you guessed it, just female police officers. The resulting misconduct hearing may have a female lawyer defend you and you can indirectly claim they (the feminists) were about to get violent.
  • Difficulty Spike: The game throws more conditions at the player after each Time Skip. After the first coma, the city has become more dangerous and officers refuse to respond to callouts alone. After the second, officers' political affiliations become a factor, making it dangerous to pair up officers backing opposing mayoral candidates.
  • Enjoy the Story, Skip the Game: The game, frankly, gets more frustrating the longer it goes on, though in that respect, does an excellent job of putting the player in Jack Boyd's shoes. The story itself, however, holds up quite well, thanks to some excellent voice acting on the part of Jon St. John.
  • Funny Moments:
    • Jack's first conversation with Troy Starr.
      Jack Boyd: Is this Troy Starr?
      Troy Starr: Yes?
      Jack Boyd: Go fuck yourself Troy Starr.
    • Choosing not to do the tutorial.
      Game: Would you like to receive tips about how the game works?
      Jack: I'm a 60-year old police chief a few months away from retirement. I don't need anyone telling me how to do my job.
  • Jerkass Woobie: Jack may have done his share of bad things and can be a dick to people who don't deserve it, but some things he has to deal with are simply unfair even to the likes of him.
  • Most Wonderful Sound: The sound of handcuffs clicking heralds a successful arrest.
  • Self-Imposed Challenge: There is no reason to side with Varga over Sand since he offers no reward while having a much more stringent victory condition. It does, however, provide a lot carthasis for players who refuse to side with the Mafia in Day 5, as it allows Jack to exact revenge for his murdered deputy.
  • Tear Jerker:
    • People keep asking Jack why he wants to retire with half a million dollars. At the end of act 2, we finally find out. Turns out that years ago he'd had a conversation with his wife about their mounting bills, and he asked if he'd be her hero if he brought home a million dollars. She replied that he'd be her hero if he only brought home half a million. The tearjerker part? Laura doesn't remember this conversation at all. The knowledge that his struggle throughout the game has been All for Nothing breaks Jack completely, and drives him to the overdose that puts him in the hospital.
    • With Lana, after she founds out he's a dirty cop and cuts off all contact with him, after it appeared they had made a wonderful connection with each other.
  • Too Bleak, Stopped Caring: The bleakness and cynicism of the story is so oppressive that it just stops carrying any impact by the end, leaving the players burnt out and slogging through events just to finally get it over with... which is how Jack probably feels by the third arc of the story. And at the last day of his service, he just spends in quiet away from the newly arrived chief of police, not even bothering saying a single word to him.

Top