Follow TV Tropes


YMMV / 13 Dead End Drive

Go To

  • Catharsis Factor: You get to activate the trap when you kill another player.
  • Game-Breaker:
    • Wild Cards. They let you activate any trap, making it much easier to take out the last players.
    • Rolling doubles both lets you change the current heir, and move one person insanely far (Both only if you want to).
    • Both Wild Cards and rolling doubles are randomized and accessible to everyone, but getting them at the right time could completely turn the game around.
    • Advertisement:
    • The absolute worst game-breaker however goes to the Trap Doors. Most players either opt to not use them, or simply don't know about them. Their mechanic is that they can be used to traverse to any other trap door. What makes them annoying is how close they are to the traps, utterly screwing over the trap card system by allowing players to just use the trap doors to drag a player to the trap they can use.
  • The Scrappy: Beauregard, thanks to his rather unscrupulousness backstory and altogether unpleasant appearance.
  • Scrappy Mechanic:
    • The Detective rule is rather disliked both for the sheer randomness of it and the lack of strategy it entails (Just keep your player away from the traps and hope no one gets doubles)
    • The Trap Doors listed above.


How well does it match the trope?

Example of:


Media sources: