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YMMV / The Walking Dead Video Game

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Season One

400 Days, Season Two and Michonee

A New Frontier

The Final Season

General (Beware of unmarked spoilers)

Please see the respective season pages for series-specific entries.
  • Alternative Character Interpretation: It's really hard to peg down someone's personality when it's heavily affected by your choices.
  • Ass Pull: Players were dissatisfied with how the decisions regarding who survived with Clementine at the end of Season 2 end up being for naught, since the surviving character dies unceremoniously in a flashback. Kent Mudle agreed when it came to Season 4, laying down ground rules to prevent player choice from being circumvented.
  • Awesome Music: See also here for the complete list.
    • Armed With Death from the first season, which plays as Lee makes his last stand against the Walker horde.
    • The "Clementine Re-Mix" of "In The Water" by Anadel used in the Season Two trailer is anxiety in musical form and it sets the tone just so. Experience it with the trailer here or experience it as a whole here. Note that the vocal part is used for the credits in-game.
    • Episode 1 of The Michonne mini-series gives us Dorothy's "Gun In My Hand" and First Aid Kit's "Wolf" which play during the intro and credits respectively.
  • Awesomeness Withdrawal:
    • By far the most agreed upon complaint towards this game is the long wait for the next episode to be released. Telltale Games explained that this is the reason they're releasing Season 2 of The Walking Dead and The Wolf Among Us at the same time; the latter will help quell impatience for the former.
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    • Season 3 has unfortunately brought this trope back, since Telltale didn't have any new releases until their Guardians of the Galaxy game released in April 2017, despite the first two episodes of The Walking Dead getting released back in December.
  • Base-Breaking Character: Notable in that the majority (though not all) of the characters listed with this (see respective season pages YMMV for specific examples) are Base-Breaking Characters by design. It makes your decisions that much harder when it's time to help or abandon them.
  • Broken Base
    • The Walking Dead: Michonne Mini-Series got this. Some people are happy for more Walking Dead by TTG, and others just wanted season 3 to come out already.
    • The finale of A New Frontier ending with Clementine not only having not yet found AJ but also with the final scene being a "Clementine's story will continue...", while most players are happy she's back in her deserved protagonist role, there is also fans that feel her character was an unneeded addition to a story that didn't require her, that she contributed very little to A New Frontier plot, that she lacked a proper conclusion and that she's being used by the developers to make fans buy the next games.
  • Crosses the Line Twice:
    • The achievements tend to go straight through the field of Black Comedy and into this trope. Notable examples include "Too Much Salt Will Kill You" from Season 1 Episode 2note  and "Chain Gang" from 400 Daysnote .
  • Crossover Ship:
    • Sometimes romantic, sometimes not, but on Archive of Our Own at least it's popular to have Clementine meet Ellie. Sort of becomes Fridge Logic as The Walking Dead and The Last Of Us taking place in the same universe would make Clementine 14 years older than Ellie.
    • There is also quite a vocal minority of fans hoping that Clementine would get together with Carl from the main series.
  • Darkness-Induced Audience Apathy: Good luck getting attached to any of the characters, or feeling like your choices matter, once everyone starts dying. The reactions can range to getting more attached to Clementine, to rolling your eyes every time someone new dies.
    • Any introduction of children into the series is met with cynicism considering the fates of Duck and Sarah. The Walking Dead: Michonne episode 2 already had fans making bets on which token kid was going to kick the bucket. The answer is neither, for those wondering.
  • Enjoy the Story, Skip the Game: The first season is excellent at being an interactive storytelling experience, and middling at best / terrible at worst whenever it tries to have game mechanics more involved than the occasional Quick Time Event. Occasional Stealth Based Missions and a couple of truly forgettable shooting sequences keep the game just barely outside of the category of "interactive fiction" by a strict definition, but the story is definitely the thing to play it for, not the gameplay. (It's telling that later works by Telltale Games, including subsequent seasons of The Walking Dead itself, largely drop or severely downplay these action set pieces, focusing almost exclusively on the story.)
  • Fanfic Fuel: There have been a pretty good amount of stories about other alternative paths that the story could've gone to that are mainly used to spare certain characters. Of course given the fact that the game's main selling point is the fact that you can alter the course of the game's story by the decisions you make one could say that its only inevitable that fans would do alternate paths that Telltale didn't use.
  • Fanon Discontinuity: With the sudden closure of Telltale Games (which, for a time, raised serious doubts about The Final Season ever being concluded), many are calling the various endings to season 2 the "true" endings of the series.
  • First Installment Wins: While most fans still enjoy the second season, some feel that the characters are two-dimensional, and the decision points to be predictable. This is later furthered with the release of the Michonne miniseries, which is essentially a Filler Arc.
  • Franchise Original Sin:
    • The episodes were sometimes criticized for featuring less gameplay than story, though there was enough interactivity between the environment and characters for it to not be considered a problem. Season 2 is even more story-heavy than Season 1, though without the same level of interactivity between the environments and especially the characters.
    • Certain parts of Season 1 received complaints of Railroading, particularly character deaths that were prevented earlier only to happen later anyway, but were also argued as shocking and progressed the narrative. Season 2 contains this as well, but barely gives the characters spared any dialogue and kills them off almost casually.
  • Genius Bonus:
    • At the beginning of the game, the police radio uses several police code words. Those familiar with terms will learn more about the outbreak and how it starts.
    • The Steam achievements for Season 2, Episode 5 are all lines of poetry relevant to the scene. This can sometimes let you guess what's about to happen, as with Kindly Stop For Me, which is from Emily Dickinson's poem "Because I could not stop for Death".
  • Harsher in Hindsight: Season Four's subtitle, The Final Season, became this after the closure of Telltale Games. It really would be their final season.
  • "Holy Shit!" Quotient: High. There's usually one moment per chapter; and about one per episode that you will yell.
    • The worst ones have to be Larry trying to kill you, Kenny killing Larry, Lilly killing Carley/Doug, Lee getting bitten (And later dying) and Clementine being forced to sew her wound. Omid is also killed off in the very first scene of Season 2. Continues further with Sam attacking Clem in episode 1, the arrival of Carver in episode 2 (and him finding Sarah's photo), meeting with Kenny, Carver killing Reggie and beating the hell out of Kenny, Carlos dying, Sarah running away, and Sarita getting herself bitten. Clem also has the choice to chop of her arm, which obviously doesn't go over well.
    • Several in Amid the Ruins, such as Sarah's sudden and inevitable death, Nick possibly returning as a walker, Kenny's outburst at Clementine, and Rebecca reanimating. The ending is probably the worst in any Episode, including Episode 5 of Season 1. The scene turns to black just as gunfire goes everywhere, leaving it ambiguous as to who died and who did not.
    • No Going Back is full of these Luke will suddenly drown/freeze to death, Arvo shoots Clementine, and at the end Kenny and/or Jane will die.
  • Hilarious in Hindsight:
    • In Long Road Ahead, Duck pretends to be Robin and designates Lee as his own personal Batman. Three years later, Lee's voice actor would play Lucius Fox, another ally of Batman.
    • Now made even better since Telltale has confirmed they're working on a Batman game. Doubly so because in that game, Dave Fennoy voices Lucius again.
    • The first season finished the same year as Bioshock Infinite and The Last of Us, both games of which revolve around a character acting as a father figure to a companion character. In Season 3 (if she was alone at the end of Season 2), Clementine has lost one of her fingers (or part of one), much like Elizabeth had.
  • It's the Same, So It Sucks:
    • Besides Season 1, all seasons (including Michonne spin-off) always have the protagonists dealing with human dictators as major threats. And even in Season 1, there was one in Crawford, but they and their community are already undead by the time the heroes got there.
    • Some of the lukewarm reaction to the Michonne episodes seems to be rooted in the complaint that the series doesn't really do anything new, both in regards to Telltale and to The Walking Dead Game in general.
    • Season 3 A New Frontier also suffers heavily from this, both in regards to the Telltale Games Formula and The Walking Dead franchise as a whole.
  • It Was His Sled:
    • Lee Everett's death is no longer secret anymore since the gaming community has listed his death in many Saddest Moments in Videogame History lists. It doesn't help that the sequels bring up his fate a lot.
    • Kenny survives the Season 1 finale and reappears in Season 2, Episode 2.
  • Like You Would Really Do It: Averted. In a franchise that's become infamous for its Plot Armor in the comics and TV series, Lee gets bitten in Episode 4 and there is no way to prevent his incoming death in Episode 5; even cutting off his arm does little good, at that point he's either dying of blood loss or the infection is still spreading. Many had thought he would survive, especially since Season 2 was shortly announced before Episode 4 came out.
  • Memetic Mutation: Plenty.
    • Lee is "urban."
    • Clementine's line "but I'm little" is heartwrenching in context, but plenty of players have since used it tongue in cheek as excuse why they can't do some everyday tasks.
    • Kenny's obsession with boats.
    • Kenny's legendary stache. Gets upgraded to legendary beard in season two.
    • "Scumbag Lee", commonly said when Lee makes a dick move, contradicts himself, or both, as seen here. Additionally, "Lee Logic" is used if Lee made two or more contradicting moves (e.g. Siding with Kenny during the beginning of argument in the drugstore, and then suddenly switch side to Larry near the end of the argument, or vice versa).
    • With Clementine being the new playable character in Season 2, "Scumbag Clementine", "Edgy Clementine", or "Eviltine" followed in the steps of Scumbag Lee.
    • Calling Clementine anything along the lines of "The Greatest Child In Video Game History" because of her being universally loved by everyone who has played the game as well as averting many hated video game tropes that apply to children.
    • Having been locked in the shed due to being mistaken for a Zombie Infectee due to her dog bite, Clementine's reaction when the cabin survivors open the door to find her standing over the body of a Walker has become something of the season's defining moment.
      Clem: I'm still not bitten!
    • In season 2, Kenny's loss of his eye has made him been compared to another bearded, one-eyed man...
    • To a lesser extent, Carver having a fetish for berries.
    • Thanks to Season 2 Episode 5 coming out around the time of the trend for celebrities to dump buckets of ice water on their heads to raise awareness for ALS, some fans joke that Luke took his ALS Challenge too far.
    • Thanks to this video, Kenny is now God.
    • "Clementine's story will continue..." has skyrocketed as a joke about how Telltale is intentionally setting up a Sequel Hook to get gamers to purchase her next game.
    • This exchange, should Lee run out of dialogue options with Ben on the train but talks to him anyway.
      Lee: Hey, Ben.
      Ben: (standing straighter, hopeful) Hey.
      Lee: See ya.
      Ben: (depressed) Yeah.
    • An exchange that Clem has with a straggler in the Jane ending of Season 2 became popular on TikTok. For one reason or another...
      Randy: You sure you wanna do this, little girl? I mean, what if we're dangerous?
      Clem: What if I am?
    • Also a minor one, but in The Final Season, Violet and chicken nuggets.
    • Violet saying "gang gang" has begun to crop up on Tumblr, for some reason.
    • Editing photos of any character so that they're wearing headphones and being approached from behind by something or someone. Unlike most of these examples, this is a pre-existing meme.
  • Most Wonderful Sound:
    • Hearing Becca's baby take its first breath after several tense seconds of uncertainty.
    • To some, Clementine's voice.
  • No Export for You: For about a month, gamers in Ireland and New Zealand were waiting for Season 2's first episode. This was odd, since not only are both countries moderately important in gaming (both were among the first 13 countries to be confirmed to have the Xbox One on launch), it's also a downloadable game, meaning it'd be easier to release than on disc.
  • No Problem with Licensed Games: The fact that it first season won several GOTY awards is good evidence of this.
  • No Sympathy for Grudgeholders: Out of universe: Kenny's habit of holding grudges is one of his most dislike-able features, and is what made half the fandom start hating him.
  • Only the Creator Does It Right: The creative leads for Season 1 left Telltale Games sometime after it was complete, which resulted in some of this trope due to Season 2 having different writers who didn't seem to have as much of a grasp on the pre-established characters carried over from Season 1.
  • Porting Disaster:
    • An unusual example of downloaded-to-disc disaster. The retail disc version suffers from crippling lag and glitches, rendering basic gameplay difficult to get through or comprehend, and makes the quick-time events just about impossible to complete.
    • The Mac OS X version also occasionally suffers from wrongly-programmed quick-time events where the Q key only works if an external control device is bound to it.
  • Seasonal Rot:
  • Signature Scene:
    • Season 1, Episode 1's final choice. Do you rescue Carley, or Doug?
    • And of course the infamous,
    • Clementine having to decide whether or not to kill Lee or let him turn, already considered to be one of the biggest gaming TearJerkers of the decade.
    • Season 2 is also well-known overall for its ending, where you have to choose between Kenny and/or Jane dying.
    • Season 3 allows players to channel their inner Negan by having Javi killing Badger with a baseball bat.
    • The Final Season has the scene at the end of episode 3 of telling AJ to shoot Lilly, or spare her life.
    • Earlier in the episode, the dream sequence featuring a young Clementine talking to Lee.
    • Quite a few in episode 4. Ranging from AJ shooting Tenn, or sparing him, Clementine getting bitten, the choice of killing or leaving Clementine, and Clementine being revealed to be alive and well.
  • Some Anvils Need to Be Dropped:
    • Season One: Being overprotective of your child can be damaging to their psyche and it deprives them of the ability to look after themselves.
    • Season Two: Always be wary of the people you meet; even if you know them from the past, like an old friend. You should still keep an eye out for any red flags before they become a threat. Don't let nostalgia blind you to toxicity or danger.
    • Michonne: Don't let the past hold you back, there are things you just have to let go of before they ruin your chances of living in the present.
    • A New Frontier: You can't walk away from family, in cruel times it can be the only thing you'll ever have. At the same time though, you shouldn't look past a person's faults just because you share blood with them.
    • The Final Season: In hard times, you can't protect your innocence or someone else's innocence forever. You can cause a lot of problems and casualties if you don't wise up to the harshness of life.
  • They Wasted a Perfectly Good Plot:
    • Aside from Bonnie, there's no interaction you can partake in with the other characters of the 400 DLC in Episode 3 of Season 2. There's no commentary about their own personal stories, how life under Carver has changed them, nor if they still wanted to find their friends/family; it just makes the DLC feel like a total waste. They also fail to compensate for this afterwards, as none of the characters (again, aside from Bonnie) appear in Episodes 4 or 5.
    • Season 1 Episode 4 makes a clear point about how Crawford's full of sociopathic humans, but by the time you get into it, they're all dead. Downplayed, however, due to 400 Days and Season 2 having introduced dystopian settlements with policies similar to how Crawford was described.
    • Some people felt like Season Three should have been more focused on the aftermath of the multiple endings for the second season in which it was only addressed in one flashback cutscene where if you saved Jane or stick with Kenny, they both get anti-climatically killed off in that cutscene.
    • The title cards for Season 2's Episode 3 and 4 clearly show that something else was planned for those episodes since nothing in them had anything to do with the final version.
    • A common criticism lobbed at the games is that they don't take advantage of the choose-your-own-adventure format—"The game adapts to the choices you make" is kind of generous. This is related to having bare-minimum interactions with the 400 Days characters, Jane or Kenny getting killed and rendering the Season 2 multiple endings moot, saving a character only for them to die later, etc. One that was particularly jarring and almost lazy was the choice of whether or not to rob Arvo in Season 2. If you rob him, his group comes back for revenge. If you don't rob him, Jane will, and the group comes back for revenge.
  • They Wasted a Perfectly Good Character:
    • In an Anyone Can Die story like this, with flawed but mostly sympathetic characters, this was almost inevitable, with Carley as easily the biggest case of this. Other characters, like Doug, Duck, Katjaa and Mark can count as well.
    • Every single character from the 400 DLC (besides Bonnie and Tavia) served no purpose in Season 2 besides having a very short cameo. And on top of that, it's possible that they were all Killed Offscreen when Carver's compound was being overrun by the herd of walkers.
    • A lot of Sarah and Nick fans feel like their anticlimactic deaths in Episode 4 wasted two of the most arguably most complex and well-developed characters in all of Season 2.
    • Arvo and by extension the rest of his group can also count for being killed off too early, with many pointing out that Arvo was reduced to a plot device to show how unhinged Kenny had become and that the player was not allowed to interact with him so he would stay paranoid at Clementine and shoot her. His reasoning for hiding the bag of medicine in the first place was never explained either.
    • How some players feel regarding Luke. He seemed to be built up as a major character: his personal talk with Clementine in Episode 1, rivalry with Kenny, and coming back to save the group in Episode 3 in a Big Damn Heroes moment had many hoping that he would be (somewhat) a very major character. It didn't exactly help that he was heavily featured in the promotion images of episodes 2 and 4. And unfortunately, he's replaced by Jane in his rivalry in Kenny, and dies halfway through episode 5.
    • Some players feel that Christa as of Season 2 have been casually tossed aside immediately after just the first episode when a group of random bandits attack the two and causing them to split up permanently, with Clementine never finding Christa again. The players also seem to raise the issue that Christa's single-handedly raising Clementine on her own for eighteen months after the death of her unborn child and her boyfriend is also casually glossed over in favour of Clementine moving on to a new group as soon as possible, which just so happens to also contain a no-nonsense pregnant woman.
      • It's gets worse in Season 3 as Clementine makes absolutely no mention of her whatsoever in any of her playable flashback sequences in A New Frontier. Kenny and Jane are at least shown on-screen for a few minutes interacting with Clementine, even if they are anti-climatically killed off at the end of their scenes to help explain why Clementine remains alone in A New Frontier. Christa has no such luck, as her relationship and parenting with Clementine within the eighteen month time-skip is never explored, and Clementine appears to have presumably forgotten about her completely.
    • Season 3 has Mariana. Echoing Clem from season 1, she's a goodhearted kid who knows how to listen, knows when to hide, gets along with everyone and is just a general bright person. She's unceremoniously capped near the end of episode 1.
    • Joan from A New Frontier. A promising adversary, with a "For the good of the community" motive behind her... until the closing of episode 4, where she devolves from complex villain, to full-on cackling madwoman.
    • Originally, Eleanor was supposed to be Joan's daughter. Not only would this somewhat justify her betrayal of Javi and his group, accidental or not (depending on the player's actions), but this would also make Eleanor herself quite a complex character, but sadly this didn't make to the final game.
    • A big reason why the cast of A New Frontier are disliked is because there is absolutely no time for deep Character Development for them compared to previous characters like Lee, Kenny, Clementine, or even Michonne. Many complaints about the third installment revolve around how the story isn't as enjoyable than when the game series started is because it has not provided reasons to care for the player's fellow survivors on account of speeding through the conflict and making them all one-note flat characters who'll eventually die.
  • Tough Act to Follow:
    • Telltale has admitted that they expect this in the case of Season 2, as the end of Season 1 really leaves high expectations.
    • And it's unfortunately come true with a lot of fans, who say the supporting characters are less interesting, and the attempts to offset this with even more of an Anyone Can Die mentality just result in Darkness-Induced Audience Apathy.
    • Season 3 A New Frontier got this even worse. Even those who didn't like Season 2 as much as 1 tend to say that 2 is still a much better sequel than 3.
    • The Michonne miniseries has been getting a lot of flak for basically being a Filler Arc while Telltale is still working on fan-favorite Clementine's Season 3 story arc. Since the story following Michonne is a standalone game, not many fans have a desire to give it a try.
    • The Final Season appears to be averting this so far. While it's only halfway released and still too soon to judge, many fans agree that for the most part, it's better than both Seasons 2 and 3.
  • Toy Ship: A fairly minor case as there is a small but somewhat growing fanbase for Duck/Clementine the two token kids of the group. While the kids only interacted with each other in a few scenes but they are on mostly platonic terms so it's not really implausible. That said its one of the reasons why certain fans wished that Duck was one of the surviving characters as it would've been interesting to see an older Duck and Clem in Season 2.
    • Also Clementine/Sarah is quite popular, due to the close (potential) friendship the two girls have.
    • And now Clementine/Gabe in Season 3, complete with an in-universe Ship Tease.
  • Unfortunate Implications: If you believe that Sarah is autistic or has a form of anxiety disorder and not just sheltered, quite a few people have suggested that this means the game and developers are implying that a disabled child is an unnecessary liability to capable survivors, thus killing said child off is justifiable. It may or may not make things worse considering that Telltale confirmed that Sarah has PTSD, and their vitriolic opinion of Sarah and their decision to kill her off in a brutal fashion can come across as either immature and mean-spirited on the creator's part or outright offensive to those who identified and sympathized with Sarah and her condition.
  • Villain Decay: Admittedly, the walkers have started to slowly lose their villainous presence as the game series continues. The walkers were once a difficult challenge to combat in the first season, but by the Michonne story arc they can be easily dispatched literally by the push of a button. However, they seem to regain their threatening presence in season four, with new gameplay adding another level of danger.
  • Win Back the Crowd: A criticism that Season 2 got a little of, and Season 3 got a lot of, was that the characters were not very likable at all. In the latter's case, three of the most pivotal characters (Kate, Gabe, and David) have pre-existing relationships with Javi that the game pushes you to upkeep, and several characters make very irrational decisions for the sake of drama alone. This crosses over with Darkness-Induced Audience Apathy, as many players feel that Telltale kills off characters at random for the sake of shock factor, so it's hard to get attached to the characters when you're fairly certain they're done for. Episode 1 of Season 4 has already gotten praise for making virtually all of the young survivors likable. Marlon, Louis, and Violet in particular have gotten many fans for their unique personalities and empathetic qualities.
  • Woobie Species: The game series does a surprisingly heart-wrenching job at reminding gamers that the walkers were all once ordinary people before growing into monsters.


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