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YMMV / The Messenger (2018)

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  • Awesome Music: Hell yes. You know the soundtrack is good when the game feels the need to credit the composer on the title screen. Even the Ninja likes it!
    Ninja Elder: Our champion returns! How is adventure treating you?
    Ninja: A little bit harder than I thought, but the music is amazing.
  • Big-Lipped Alligator Moment: The Elemental Skylands scenario, especially the boss at the end, feels a little out of place for the rest of the game's tone, with no effort to really explain the Clockwork Concierge's existence. Even the Shopkeeper thinks it sounds utterly ridiculous when you tell him about it, and thinks the lack of oxygen from being at such high altitudes is causing the Ninja to hallucinate.
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  • Ending Fatigue: You could be forgiven for thinking that The Underworld is The Very Definitely Final Dungeon and the Demon General is The Dragon, rather than a Disc-One Final Boss who signals the game's Genre Shift and rough halfway point. But much later, after you've collected every item and power-up, made your way through the Demon King's lair, and beaten him, you then find out that you need to travel to an After the End level with an Eldritch Abomination Advancing Boss of Doom, after which you listen to an extended cutscene explaining the world's backstory, and only then do you get to attempt the real The Very Definitely Final Dungeon and final boss. Some players may even be expecting another fake-out at that point.
  • Heartwarming Moments: Upon reaching the Final Boss, Phantom, the Ninja assures him that humanity got his message and never gave up on him.
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  • Nightmare Fuel: A late game level, the Corrupted Future, an Eldritch Location where the ground is made out of black flesh with blinking eyes, the moon in the background is completely shattered, and at the end of the level the player encounters a huge invincible Eldritch Abomination which can eat the Ninja in one bite, forcing the player to make a mad dash back to the entrance.
    Ninja: Never...again...
  • Powerup Letdown: Despite it being hinted by the Shopkeeper as an "overpowered item" the Windmill Shuriken you get from collecting all the Power Seals is surprisingly situational. Sure it being a shuriken that constantly follows you can be quite damaging if you get good at dodging it but it being of much shorter range than the regular shuriken which is the Messenger's main weapon to deal with far away enemies, can be seen as a letdown.
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