Follow TV Tropes

Following

YMMV / The Long Dark

Go To

  • Angst? What Angst?: The player character is remarkably nonchalant about all the corpses they stumble across.
  • Demonic Spiders: Bears. There's not a whole lot you can do against them unless you've got a safe place to shoot them. Or run. Wolves used to be this until a patch changed the close combat system since it was hard to figure out what to do with the wolf attacking you.
  • Game-Breaker: The player can obtain a massive amount of meat by shooting a bear once while near shelter, going inside and sleeping for an hour while the bear bleeds to death, and then going outside to harvest the several days worth of meat it has. It makes the Whiteout challenge a breeze, as food is the hardest thing to obtain to complete it.
  • Goddamned Bats: Wolves are this if you're prepared. If they attack you, they need to be dealt with immediately, but if you've got the supplies, they won't ever be fatal unless they gang up on you. Wolves will also more than likely die if you have a Survival Knife equipped because they will bleed out after a few hours.
      Advertisement:
    • The biggest annoyance of wolf attacks for a prepared player is the torn clothing affliction. While any lost health can just be regained by sleeping and bandages for bleeding is easy to obtain, having the condition of all your perfect clothing go down by 30% is a serious pain.
  • Memetic Mutation: Given that the voices of the sandbox character are Mark Meer and Jennifer Hale, this has led to the meme: "Save the galaxy from the Reapers, died in Canada." note 
  • Narm: Near the end of Episode 2, there is a secret where Jeremiah reveals a radio hidden in the floorboards of his cabin. However, this is lifted straight from the in-game engine, so if something has been dropped over-top accidentally (like a hide for curing), the clipping makes things look ridiculous or downright odd.
  • Advertisement:
  • Play the Game, Skip the Story: Reviewers have reached a consensus that the journeys the player takes while going from Point A to Point B is the game's selling point, and the plot is little more than a vehicle.
  • Scrappy Mechanic: Archery. The only way to level the skill up is to either make arrows (good luck finding all the materials) or actually hit an animal. But unless your level is high enough, you can only fire it while standing up, which means you can't get as close to the animal as you need to; also, the string creaks when it's being drawn, also scaring the animal; and the bow sways from side to side which makes it difficult to aim. Oh, and you can't repair the bow. You just have to keep making them. Made even worse by the fact that other than all the other skills, there is no skill book to help you along.
  • Advertisement:
  • Spiritual Adaptation: It's either the best videogame adaptation of The Grey (man survives plane crash, is hunted by a pack of wolves, and must survive a cold unforgiving Canadian wilderness) ever, the best videogame adaptation of The Revenant (man is left for dead after a bear attack and must survive a cold unforgiving American wilderness) ever, or the most faithful adaptation of To Build a Fire (a man desperately tries to build a fire before he freezes to death) ever.
  • That One Level:
    • Timberwolf Mountain. It has only one true shelter and a few caves. Other than that, There's nothing but cliffs, cargo crates (that need heavy items to crack open but are filled with supplies), and lots of predators.
    • The Forlorn Muskeg. It's a frigid level with little shelter, lots of weak ice. And bears.
  • Visual Effects of Awesome: Many a player has been hit by a wolf while admiring the setting.
Top

How well does it match the trope?

Example of:

/

Media sources:

/

Report