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YMMV / The Legend of Zelda: The Minish Cap

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  • Accidental Innuendo:
    • The things people say to you when you offer to fuse kinstones often sounds like you're offering something else. One guy says "oh yes please", an old lady says "well ok, but let's be careful", and a couple others say they hope it fits.
    • When Zelda gets hit by a Deku Shrub on the way to the Picori Festival.
      Zelda: If only we had some way to defend against those nuts of his.
  • Annoying Video-Game Helper: Ezlo's tendency to remind you of absolutely everything including the fact that closed doors are shut.
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  • Awesome Music: The game's soundtrack is fondly remembered by its fans. Has its own list.
  • Best Boss Ever: The high-altitude scrap against the Gyorg Pair is frequently cited as the coolest boss fight in the game.
  • Contested Sequel: Compared to the earlier Capcom-developed Oracle games, opinion on The Minish Cap is divided. While some prefer Minish Cap for its upgraded graphics and sound as well as its variety of sidequests, others consider it a step backwards due to having only six main dungeons compared to both Oracles' 8, as well as suffering from a few of the perceived shortcomings of the post-Ocarina of Time games, such as increased linearity and an annoying helper character.
  • Cult Classic: It's one of the least talked-about entries in the franchise, but also a beloved title in its own right.
  • Demonic Spiders: The Black Knight encounters. It's only fought twice, both times in the Dark Hyrule Castle. The second fight in particular can almost be considered That One Boss, as you are timed (even if you can't see the clock), and he has two Red Darknut flunkies there too. Unlike his Red Darknut flunkies, he has a charged thrust attack that hits you through your shield (unless you have the Mirror Shield, which can only be acquired AFTER beating the game once), and it hits hard, and he also has more HP and leaves fewer openings to attack. While you do have plenty of time to beat him, you can expect to see the Non Standard Game Over once or twice if you're not quick in besting him.
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  • Evil Is Sexy: As pointed out above, Vaati in his human form has more than a few fangirls and fanboys out there. He is attractive.
  • Genius Bonus: In the Japanese and German versions, it is possible to understand what the Minish are saying before Link eats the Jabber Nut. Their dialogue is written backwards, necessitating a reversal of either spelling or phonetics to get what they are saying.
  • It's Short, So It Sucks!: The game has only six main dungeons and one mini-dungeon. By comparison the earlier Oracle games each have 8 main dungeons, with Seasons having two mini-dungeons and Ages having four.
  • Rescued from the Scrappy Heap: Vaati was originally considered a very generic and forgettable villain in his previous appearances, but with his more cunning sorcerer characterization similar to Ganondorf in this game, his popularity skyrocketed.
  • Sequel Difficulty Drop: Compared to the previous installment on a handheld console, this game feels much easier. In fact, it might be one of the easiest games in the entire franchise (not to mention one of the shortest, if you decide to ignore its many sidequests).
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  • Surprise Difficulty: The veteran Zelda gamer should have little to no difficulty conquering the dungeons and their respective bosses, until the final boss Vaati. He has multiple forms with unique attacks that all hit like a tank. Needless to say, without a strategy guide, you're going to die a few times trying to work out each form's weakness to which item.
  • That One Level: The Temple of Droplets and Palace of Winds. The former for being your standard Slippy-Slidey Ice World, the latter for being really long. However, the Palace of Winds is also regarded as the Best Level Ever.
  • That One Sidequest: The cucco game. The cuccos you must find only appear when you start the game, idiot villagers will always get in your way and stall you, and there's very little time to complete the challenge even if you know exactly where the cuccos are. Not to mention some of them are on roofs and unreachable, and there are times when you won't be able to pick one up even if you're standing right next to it. You'd better get used to Anju saying "Hmmm. Well, it looks like I'm still missing a lot of cuccos..." because you'll be seeing that a lot.
  • Viewer Gender Confusion: Vaati's androgynous appearance in his human form can make it difficult to tell what gender he is at first glance.
  • Woolseyism: Coupled with Genius Bonus above, the Minish speak differently in all languages of the game before getting the Jabber Nut. In the English versions, the Minish all have Pokémon Speak, saying fragments of "Picori" leading to their common Hyrulean name.

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