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YMMV / The Legend of Dragoon

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  • Base-Breaking Character:
  • Breather Boss: The first boss of Disc 2, Mappi and his two thieves, is a cakewalk, especially compared to the fight with Doel that preceded it. Mappi only attacks one character at a time with a weak physical attack and his thieves can be dispatched in a few hits.
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  • Captain Obvious Reveal: That the Black Monster is Rose is something most figure out long before it's revealed at the end of Disc 3. Besides the game having made it obvious that the Black Monster is a dragoon, Rose is singled out a lot on the Phantom Ship, where everyone was killed by the Black Monster.
  • Complete Monster: Melbu Frahnma was the emperor of the winged humanoid race called the Winglies. Promoting a racist philosophy, Melbu Frahnma spread the belief that every single thing that wasn't a Wingly deserved annihilation, but it was the "grace" of his empire to spare them as slaves. After being overthrown, Melbu Frahnma's spirit went dormant until he could take over the hero, Zieg. Using Zieg's body, Melbu Frahnma manipulated several massive wars and multiple murders to engineer his ascent to power and to fuse with a 'seed' of a God and become the god of destruction. He plans to become the new god emperor of the world and destroy or make slaves of every race. Not even the Winglies are exempt, as Melbu Frahma displays full willingness to wipe them out should they resist him.
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  • Critical Dissonance: While critics had mixed feelings about the game, fan opinion was, and still is, significantly greater, with demands for a sequel or a remake still being made to this day.
  • Cult Classic: Despite a lukewarm critical reception, the game sold well and went on to become this, with a troperiffic plot that manages to shift smoothly between humor, Narm Charm, and some genuinely moving moments. Its use of Action Commands is also very appreciated.
  • Die for Our Ship: Shana has the bad luck of being a Base-Breaking Character by herself and of being in the way of the Dart/Rose pairing. Needless to say, some Dart/Rose shippers aren't very kind towards her.
  • Fan-Preferred Couple: Dart and Rose, who get scores of tease lines and romantic interludes. This is especially the case in Disc 2 despite the fact that she's millennia older than him and used to be his dad's lover.
  • Game-Breaker:
    • Proper usage of Item Magic and Dragoon magic alongside magic improving items can blow through the bosses in the game by easily reaching 6000 or 9999 damage. Shana/Miranda and Meru can easily waste most boss battles with this. Combined with a turbo controller, even early game item magic can tear through late game bosses.
    • There are items that are limited into once-per-battle usage. These items are ridiculously overpowered if used correctly, especially with the limited item slot in this game.
    • Thanks to Magikarp Power, Meru can become this if you use her extensively, since she has high speed and high damage multipliers to overcome her lack of attack power. While Miranda still beats her for healing and for magic damage, Meru's physical damage can be done quite frequently.
  • Good Bad Bugs: The New Game + glitch. Through a series of contrived steps, it's possible to start a new game with the stats and items of another game's file. This can also include Dart having the Divine Dragoon Soul for most of the game.
  • Ho Yay: A fair amount is seen between Dart and Lavitz in Disc 1.
  • It Was His Sled: If you’re reading this page, chances are you already know everything in the spoilers.
  • Memetic Mutation:
    • The many examples of characters calling their attack combos. Post one in any discussion and many more will follow.
    • Referring to Meru as "the only good Dragoon" of the group is common when discussing the characters, thanks to her Dragoon Spirit being the only one that doesn't fit into the Awesome, but Impractical or Crippling Over Specialization tropes. Poking fun at the fact that she's, ironically, a Wingly is also pretty common alongside this phrase.
  • Moral Event Horizon: Fruegel burning down Dart's village to the ground simply because he thought that kidnapping one girl wasn't enough.
  • Narm: The voice acting in general, especially in the CG cutscenes as it tends to get progressively worse as the game goes on. Quite a bit of the dialogue, including those that aren't verbally spoken, can come across as downright corny.
  • Replacement Scrappy: Miranda is usually scorned for replacing Shana. It's not because the character she replaces is liked better,note  but more that Miranda joins in Disc 3, and only gets a few scenes of development when compared to everyone else. She's also very abrasive, although she does get called out on this. What doesn't help either is the fact that both characters require a lot of work in order to get a payoff.
  • Shocking Swerve: Melbu Frahma secretly possessed Zieg's dragoon spirit during their battle and leaves his body once the God of Destruction is about to be born so he can rule the world as its new god. The reveal is never even hinted at until literally seconds before the True Final Boss fight against Melbu Frahma. It doesn't help that his plan hinged entirely on someone using the dragoon spirit, something which no one does for over 11,000 years.
  • So Bad, It's Good: The voice acting can be this or Narm Charm to some.
  • Spiritual Adaptation: This is probably the best Super Sentai / Power Rangers game ever made, especially with the themes, Henshin Hero elements, and the fact it came from the homeland of Super Sentai. When people weren't calling it a Final Fantasy clone, others were saying Power Rangers meets Final Fantasy.
  • Squick: The Ship Tease moments between Dart and Rose, considering that Dart's already committed to Shana, Rose is really eleven thousand years old and she used to the fiancée of Dart's dad.
  • Strangled by the Red String: The Dart/Shana romance can across as this to some, especially in the first half of the game, due to lack of character development between them and the issue of their supposed romance being really heavy-handed at times. That Dart spends the first disc and a half remarking that he sees Shana as a little sister only to state at the end of Disc 2 that he loves her too doesn't help matters.
  • Tear Jerker:
    • Lavitz's unexpected death near the end of Disc 1 is a big Player Punch, especially since it happened early in the story and after the whole Disc allowed the player to really appreciate him by showing his relationship with his mother, his friendship with Dart, his generous nature, and his loyalty towards his kingdom.
    • The Call-Back in the ending movie to a conversation between Dart and Lavitz.
  • That One Boss:
    • Jiango in the second Hellena visit. He's lightning fast, often getting two turns, and will most frequently spam a powerful whole party attack, provided he doesn't inflict Confuse on one or more of your party members. Unlike with Lenus, your party is low level and if you're using Shana expect to get pretty thoroughly annihilated.
    • Emperor Doel may be a Disc-One Final Boss, but he's also a very nasty surprise for an unsuspecting player. His dragoon form is fast and is packed with powerful lightning spells and attacks that often hit all the team. And they hit like a truck too, especially if the characters are not in dragoon form. Basically, you have to strategically use your dragoon transformations in order to survive. However, if Doel decides to use his move that creates a magical barrier around him when they are transformed, you may just go in a corner and cry, watching your dragoons waste their turns while he no-sells all their attacks.
    • Lenus is the biggest example the first time you face her because the number of attacks she gets increases the more damage you deal, and she will spam her powerful magical attacks if you intentionally turtle. It gets worse: Lenus immediately takes the gloves off if you go Dragoon.
    • The Grand Jewel can also count. It can mess with your character's levels, changing them by 5 at a time, and it loves to lower your level multiple times in a row before actually increasing them. And it's even worse if you've gotten into the habit of getting as much of your transformation gauge filled as possible before using the Special command (all characters take on their Dragoon forms); doing that will make him use the Dragon Block Staff, which makes your Dragoon forms pathetically weak.
  • That One Level: Zenebatos requires you change the laws in order to access the Signet Sphere, or keep the guardians from arresting you when they attack you, or accomplish much of anything. First you have to acquire legislation, then get it made into a law, then have it distributed throughout the city. Each location is incredibly far from the other two so you have to run across the city three separate times for each law you want to change. And if you haven't changed that law yet, you have to do it while dodging the guardians trying to arrest you and send you back to the starting point.
  • They Copied It, So It Sucks!: Bears some very slight similarities to the megahit Final Fantasy VII, released two years prior. It's generally agreed that these are superficial in nature, since The Legend of Dragoon's storyline, gameplay mechanics, and characters are radically different.
  • Tier-Induced Scrappy:
    • Gameplay-wise, Kongol is considered to be the worst party member. He's slow as all get out, has the magic defense of a wet paper bag, and only has three additions, with the first two giving ridiculously small amounts of SP, making it an absolute chore to get his Dragoon levels up. Additionally, his final addition has a pitiful 300% modifier, the weakest of any final addition in the game, which holds back his ungodly physical might. With his slow speed, other characters like Meru or Haschel will end up outdamaging him. By the end of the game, Kongol, despite having the highest physical attack by far, only deals the fourth highest physical damage, bested by Haschel, Meru, and Rose, all of whom do higher magical damage as well. Not helping is that there's only two wind bosses after acquiring Kongol, both of whom are optional, causing his magic to never amount to much.
    • Shana/Miranda as well. Just as many things work for them as they do against them. They do pay off if you invest time into using them such as the objectively best spell in the game, but it takes a lot of time before you see payoff.
  • Too Cool to Live: Lavitz. He's well liked for his Nice Guy persona, being an honorable knight, and having a good sense of humor.
  • Underused Game Mechanic: One of the main points of criticism the game got was just how underused the titled transformation is, often being a major case of Awesome, but Impractical outside of very few situations. More often than not, the characters can often deal more damage with their base physical attacks or even basic magic items than with their dragon additions/spells. Early game, the characters will often want to grind additions more than transforming into a Dragoon and transforming into a Dragoon against late game bosses is almost suicidal thanks to several having some counter to the Dragoon form.note  In the end, this only leaves a few mid-game bosses that are worth using the Dragoon form on and, even then, it's used more so for healing/when you run out of item magic more often than not. The only real exception is Shana/Miranda who, thanks to having several damaging spells that also heal the party, is often the one who will end up transforming into a Dragoon for the sake of healing the party and getting some damage in at the same time.
  • Unintentionally Unsympathetic:
    • Miranda's backstory would normally garner her sympathy: She was beaten, and eventually abandoned, by her mother. Her father was a drunk who also beat her. She took to war to ease her pain until she was adopted by Queen Theresa. In the game, Rose is outright dismissive of her despite the fact that Miranda served alongside the party without any problems. However, she's introduced to the party by berating and punching her subordinates, showing very poor leadership.
    • Miranda's mother. It's explained that she felt forced to leave her husband and daughter because she was trapped into marriage by the pregnancy, and her husband was a lazy drunkard who spent all of her money on alcohol, leaving his wife and child to starve. While that should be extremely sympathetic, Miranda's mother was also dismissive and physically abusive to her daughter, and abandoned her without even saying goodbye. On the moon, an apparition of Miranda's mother is trapped in the Death Rose, obviously in a lot of pain and begging Miranda for forgiveness. Even so, and especially after the cutscene of her abandoning Miranda as a child had just played, some fans feel she got what she deserved and only forgive her because the game forces you to.
    • Rose is clearly intended to be sympathetic. However, their past as the Black Monster makes it hard to feel too bad for her, in spite of all she's been through. Even though she's undoubtedly saved more lives than she ended through her massacres, she never shows any particular remorse or regret over her past actions; this gets especially bad on the Phantom Ship, where she's confronted by the restless souls of the innocent people she personally murdered, but still maintains her aloof and uncaring attitude. Though when confronted by the souls of those theu killed in Mayfil, they a willingness to pay for their sins and merely asks they wait until Zieg is stopped.
  • What an Idiot!: Lenus posing as Princess Emille. She doesn't even attempt to copy the latter's behavior at all, being rude and outright antagonistic to everyone around her, including Princess Lisa and the King. In addition, although everyone can't help but notice Emille is acting strangely, they just brush it off. In fact, it's said that the King was actually pleased that his daughter was finally acting more active about her royal status.
  • The Woobie: Shana. Her hometown is razed to the ground just to capture her and then she gets broken out of prison but she has these strange powers she has no understanding of. The guy she likes keeps constantly rejecting and ignoring her feelings. She gets poisoned and is given a Dragoon Spirit so she can survive which she then loses shortly after the guy she likes returns her feelings and she can't travel with him anymore. Then she ends up kidnapped (again) and finds out that her powers are designed to bring the end of the world as we know it and she may have to be killed to stop it from happening. Thankfully, she doesn't have to be and gets a happy ending.
  • Writer Cop Out: The game sets up the final dungeon making you wonder if you will have to kill your father and/or your girlfriend and then Melbu Frahma shows up in a Shocking Swerve and makes it so you have to do neither.


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