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  • 8.8: In The Angry Joe Show review, he panned the game and gave it a 6/10. Although many people agreed with him (for the most part), some game journalists and some fans have accused him of being either "toxic" or sexist for constantly hating on Abby and the game, with some of them even blaming him and his review for the death threats sent against Laura Bailey (Abby's voice actress). Further criticism of his review comes from his actions when playing on stream - complaining about a perceived anti-male agenda, looking at the leaks before the game came out, and "not paying attention to the story it was trying to convey". He attempted to resolve this situation by uploading an extended review discussion with Other Joe and Alex, which while flreshing out their points and making it clear they had no vendetta towards the team, there were fans that still panned him, regardless because of his stance on the game.
  • Alternative Character Interpretation:
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    • One underlying interpretation of Ellie is that from the first game she has something of a death wish. Her talking about her and Riley's infection, and even now after her immunity being revealed she is till waiting "her turn" for the end, her general reckless nature, along with discovering the truth of what Joel did in the hospital, coming to terms that her immunity now means nothing overall with her being chosen over any hope for a cure, outright telling Joel that he should have left her there, stating "my life would have fucking mattered!". This along the severe mental trauma she suffers from the second game's violent revenge cycle, it could be seen that Ellie's decision to finish things with Abby at the cost of her family is her wanting to die, notably forcing the former into an outright fight rather than just killing her when she was tied to the pillars.
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    • While a divisive moment among many fans, Ellie ultimately letting Abby go is open to a number of views. One possibility is that amongst the pain she feels, Ellie is suffering tremendous guilt over the falling out between her and Joel over what happened in the Firefly hospital. Abby's killing of Joel was torturous and brutal, but in an emotional way so was Ellie cutting ties with him for years, and it's understandable how he would find the latter more painful. Ellie hates herself for not doing more to forgive Joel, and her hatred of Abby is part of all those externalized feelings, her revenge mission being like an addiction that allows her not to self-reflect.note  Seeing a vision of Joel from their last ever conversation, Ellie has a realization, is able to forgive Abby and herself – or at least start trying to, as she said to Joel – and come to terms with what happened between her and her father-figure.
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    • In a similar way, Ellie leaving Joel's guitar behind is melancholy moment that shows just all she has lost through her revenge. While a sad scene, it can be also be taken as symbolically showing of her finally forgiving Joel, making peace with all that happened between them, and being finally ready to start a new life.
    • Considering that the early part of the game hints at Tommy having been ruthless in the past, and he ends up going on a Roaring Rampage of Revenge after his brother's murder, what does that say about him? Is he a decent person who ended up being pushed too far, or is he more of a Retired Monster who'd merely kept his demons in check while living in Jackson?
    • Many have criticized how Joel and Tommy were so quick to reveal their identities to strangers; resulting in the former's death. However some have defended this (most prominently Video Game Dunkey) by claiming Joel is not the same person as he was before. He has warmed up and is more willing to put his guard down and help others; also arguing this makes his death more tragic.
  • Annoying Video-Game Helper: Dina repeatedly reminding Ellie that they should get back to the "Fuck FEDRA" gate with the gas gets rather annoying if you're trying to explore downtown Seattle.
  • Anvilicious: The game's anti-revenge/violence message, and the ways it portrays that message (such as enemies crying out the names of their comrades) has led to debate if the game needed to be heavy-handed and unrelenting or is shallow and emotionally manipulative. Comparisons (positive or otherwise) to Spec Ops: The Line, NieR, NieR: Automata, Metal Gear Solid, Undertale and LISA were common in the months leading up to and after the release of the game.
  • Arc Fatigue:
    • The game really has a problem picking a lane and sticking to it, instead using flashbacks and perspective switches to jump around to multiple different plot threads. The frequency of these flashbacks can disrupt the pacing of the game severely, and many a review from critics and gamers mentioned getting pretty irritable at this and just wanting to get on with the story. While, yes, this is meant to make you feel for the characters especially those in Abby's group, it likewise bogs the pace of the game down severely. It's been suggested if they wanted to tell both Ellie and Abby's stories, then it would've been better if they made them separate campaigns rather than cramming them into one story.
    • Right as the game seems to be leading up to a climax with Ellie and Abby's confrontation in the theatre, the game abruptly cuts back in time three days to show Abby's side of the story, putting the theatre climax on hold for several hours. Several critics (especially Writing on Games and Zero Punctuation) specifically identified this as a pacing killer, as the tension from the confrontation is undercut by having to spend hours with Abby. The fact that said flashback happens after she kills Jesse makes this worse.
    • The WLF/Scar conflict has been criticized by many as being a drawn-out conflict that just exists to give Abby human enemies to fight and to justify her not being around during the scenes where Ellie kills her targets. While the WLF receive a fair bit of fleshing out, the Scars are far more flat and have no real charisma.
  • Ass Pull: Ellie decides to spare Abby's life, despite the fact that none of the previous scenes hinted that Ellie even considered forgiving Joel's killer or at least renouncing to get revenge for his death; at best, she does the latter only reluctantly.
  • Author's Saving Throw: The gameplay trailer had some fans feeling that Ellie looked a little too different from the first game, even if she'd aged five years. The 2019 Outbreak day trailer fixed this, with Ellie's face resembling her first game's look even more.
  • Base-Breaking Character:
    • Abby. She became so controversial that her voice actor, Laura Bailey, was sent death threats by detractors just for voicing her. She got a lot of flack right away for killing Joel in cold blood in front of Ellie. To make matters worse, gamers had to play as Abby in order to understand her point of view. Is she an irredeemable psychopath who deserves to lose everything, or is she actually a sympathetic character who realized the error of her ways and tried to redeem herself by taking care of Lev like Joel did for Ellie? To make matters more contentious, it is Abby that ultimately is granted the moral highground above Ellie as she is the one to stop her revenge crusade and spares Ellie and Dina as opposed to Ellie who learns her lesson far too late and loses everything.
    • Ellie's portrayal in this game proved quite divisive at least. Is she a jerkass psychopath who only cares about herself and abandons others for her own sake of revenge, or a sympathetic Woobie that was forced to watch Joel get murdered in cold blood and had to endure all the hardships caused by herself and Abby? Some are also divided on whether or not Ellie deserves living her biggest fear at the end of the game: being alone.
  • Best Boss Ever: The Rat King boss fight is the game at its most high-octane action-filled best, as it becomes like one of the more action-based Resident Evil titles. It's truly scary, yet exhilarating and it doesn't even end when you beat the Rat King as the Stalker that breaks off from it is waiting for you after you're done.
  • Best Known for the Fanservice: Shortly after launch, the game's infamous sex scene between Abby and Owen became one of the most-discussed moments, with a still from it becoming a meme.
  • Best Level Ever: Ellie's flashback to her 16th birthday with Joel where they explore a museum has been praised as one of the few moments of sincerity and levity in an otherwise very bleak game, while calling back to the better parts of Joel and Ellie's bond in the first game. Even some detractors admit this is the closest the game gets to be like the first part.
  • Better as a Let's Play: After the controversy regarding story leaks, many a potential player decided to wait it out and see the game from Let's Players videos. Wanting to see how others would react to it, especially the infamous scene where Joel gets murdered.
  • Broken Base: This game can't be The Last Jedi of Videogames for nothing.
    • The game's early plot twist: Joel's death at the hands of Abby. Supporters commended Naughty Dog and Neil for making an incredibly bold decision, felt it was necessary for Joel to die as a consequence for his actions and felt it fit perfectly with the theme of revenge, loss, and mercy. Detractors went ballistic, saying that not only did the scene betray what made the predecessor so special, but Joel was killed in such a contrived and anticlimactic way that it was unemotional and rather laughable at best. A third group confesses that they were okay with the plot point in theory considering many had guessed it would happen before the leaks went public, but felt that the execution was poor and ultimately why many were upset about it.
    • As evidenced by him letting his guard down constantly and even giving out his name unlike the cautious and Properly Paranoid man he was in previous game, Joel's overall behavior was also extremely debated by fans and detractors. For defenders, they claim that since Joel lived in Jackson for four years, it was only natural that his survival instinct had begun to dull. Detractors believed that living in Jackson for four years doesn't eliminate the fact that Joel is an experienced survivor and he wouldn't have let total strangers know so much about him or his brother and get the drop on him so easily. Even further, the complete lack of foreshadowing of Joel losing his survival edge makes the assertion feel forced.
      • If one reads through the log book that Ellie signs her and Dina's names into, it can be read that the Jackson patrols, including many of which Joel went on, often met and traded with other groups of people, so it's not like Abby's group is the first they've met in years, but rather one of many whom all apparently consisted of decent people before. The fact that it's a detail that went over a lot of people's heads could lead to the debate if it should have been made clearer or if the game can't be faulted for providing information (since you have to sign into the logbook to proceed) that many simply ignored or didn't read and went with the conclusion that Joel and Tommy trusted complete strangers "out of nowhere".
    • Was the infected taking a backseat in the narrative necessary? Supporters claim that focusing on the infected was unnecessary as it would have put less focus on the theme of revenge and that it already has enough infected shown to the point that they really weren't taking a backseat. Detractors believe that a lot of opportunities for the infected could have been shown, as shown by the Rat King, and thought that the infected should've had more importance in order to learn more about them and expand on the lore.
    • Is a theme of revenge really an appropriate choice for a story with two playable characters where the plotline is each character taking revenge on the other? Supporters argue that this is the point: Seeing both characters fleshed out supports the theme of how bad revenge is. Detractors argue that trying to humanize the target of a revenge story makes the player uninterested in the protagonist getting revenge.
    • Whether Abby's sections and her development should have been excluded. Supporters believe that not only does it allow two different perspectives and allow players to make a connection to Abby and empathize with despite her actions, while others argued that her sections were poorly paced and too outside of the overarching plot, feeling more like a string of random side quests. In addition, they believed Abby's section should have been DLC as it would have made Abby a more compelling enigmatic figure in the base game.
    • The climactic battle between Ellie and Abby is the second most controversial part of the story. The fact that Ellie spared Abby as a sign of mercy was baffling to many fans. Detractors saw this as an extreme Ass Pull as Ellie had no thoughts about sparing Abby beforehand and that it would have been better if Ellie killed Abby as a sign of her making a terrible mistake and having to live with it, which would have been a bold choice. Supporters argued back that Ellie sparing Abby was actually a bold choice for Ellie because it ultimately breaks the cycle of revenge. In addition, the fact that she thought about Joel before murdering Abby makes it look more like that Joel wouldn't want her to throw everything away just to avenge him.
  • Catharsis Factor:
    • A pretty unique one regarding Abby. She murders Joel and later Jesse, but she's also playable so she can die in the gameplay. Because of that, players that actively dislike her can let her die in plenty of gruesome deaths. For instance getting beaten to death by runners and human enemies alike, crushed by rubble, burned to death or even letting Ellie kill her, consummating her vengeance. In fact, just like with all the deaths Joel and Ellie can suffer in the first game, there are montages dedicated to showing said deaths.
    • Tommy killing Manny — arguably the least sympathetic of Abby's friends, who gleefully took part in Joel's murder and even spat on his corpse — was met with roaring approval from those who spent the game waiting for that character to get his comeuppance.
    • Ellie throwing herself and Nora into an area full of spores with no masks, and eventually cornering and torturing her to death with a pipe, especially after she had the balls to mock Joel's death in front of Ellie. Made all the more pleasing by the fact that Nora suffers a similar vicious fate to that of Joel. The only upsetting aspect is the impact it has on Ellie.
  • "Common Knowledge":
    • Ever since the game’s plot was leaked, Abby has caught a lot of flack for brutally murdering Joel, and claims also circulated about her allegedly being a trans woman (due to a combination of a leak saying that there was a trans woman in the game, not specifying who it was, and selective screen captures of her appearance in a very pivotal scene that was part of the leaks, causing a major case of Viewer Gender Confusion), leading to a lot of politically incorrect jokes at Abby’s expense and general mockery. However, Abby is cisgender, and this misconception was due to her muscular physique and flat chest. It’s rather ironic considering her companion, Lev, who actually is a transgender boy, is completely ignored by the same people who made such jokes about her, though this probably has a lot to do with the fact that Lev is nowhere near as widely hated as Abby.
    • Many people have spread false information stating that Neil Druckmann did motion capture in the sex scene between Abby and Owen, even insinuating that he's a sexual abuser on-par with Harvey Weinstein. There were faked tweets being circulated, becoming a big enough issue to the point where Laura Bailey had to debunk the rumors herself, and point out that the tweets stating otherwise were fake. It's also worth noting that the character people claimed was Druckmann's self-insert was Manny, who, a) is actually based on his actor, Alejandro Edda, and b) never had sex with Abby.
  • Complete Monster: Isaac Dixon is the leader of the Washington Liberation Front (WLF), aka the Wolves. A warmongering tyrant, Isaac has sacrificed many of his own men to take over, having citizens rounded up to be controlled in one place and shot if they refuse. Engaging with the religious cult, the Seraphites, Isaac abducts prisoners to torture for information before attempting a wide-scale assault with the intent of massacring the Seraphites completely to the last man, woman, and child. Even when finding out Abby, his best soldier, is sheltering a Seraphite boy named Lev, Isaac simply attempts to execute both of them.
  • Contested Sequel: While there are fans that like the game, the ones who don't argue that the sequel isn't a huge improvement on the original in terms of gameplay. The plot, on the other hand, is extremely controversial and opinions vary wildly as one can likely see from this page.
  • Creator's Pet: Abby is a Base-Breaking Character instead of The Scrappy, but it applies nonetheless. She's Neil Druckmann's favorite character in the game, but a character isn't called one of the four most hated videogame characters on the level D'Vorah, Micah Bell, and General Shepherd for nothing.
  • Creepy Awesome:
    • The Seraphites. A religious, fanatical cult with tribalistic scars across their faces that believes the cordyceps infection was an act of God to "cleanse" the world of sinners, they hunt down any outsiders such as WLF members or apostates, strings them up and guts them alive in what they consider a merciful way to "free" them. They communicate with each other via creepy whistles, and are much more physical to engage with in combat than WLF members, often sporting hammers, machetes and clubs, that is, when they're not simply firing arrows at you with deadly accuracy. Even some of the game's detractors admits to finding the Seraphites' introduction scene and every subsequent section where you face off with the cultists to be among the best parts of the game.
    • The Rat King due to its creepy design and its horrifying intro scene.
  • Critical Dissonance:
    • Subject to the extreme case of this in 2020. Professional reviews have been largely positive toward the game, with many giving perfect scores and some even comparing it to works such as Citizen Kane and Schindler's List in its unflinching darkness and uncompromising subject matter. Fan reception was far more divisive, while many fans enjoy the game as much as critics, many (usually non-American players) also dislike it for myriad of reasons from killing a fan-favorite character, being extremely depressing compared to its more bittersweet and hopeful predecessor, perceived lack of moral ambiguity compared with the first game, the belief that the game’s writing put more emphasis on inserting shock value and relentless misery into the narrative over telling an effective story with realistic characters and a perceived idiot plot regarding the actions of the secondary characters. The fact that The Infected were more sidelined as if it's a natural obstacle in favor of personal vendetta based story didn't help either.
    • This is the case outside of the US as well, as international critics seemed to enjoy the game (with Japan's most popular publication giving it a 39/40 and awarding it "Best Scenario" of 2020), while streamers were more negative.
  • Darkness-Induced Audience Apathy: This is a much more violent and depressing game than its predecessor, which was already pretty dark. Joel's brutal death early on in the game, in particular, is a point where some players stopped caring about what happens in the story, and it doesn't get better from there. In addition to the dark story, observations of the environments and flavor text show that the state of the world appears to be getting worse instead of better. All hope of a cure or vaccine is dead because Joel killed apparently the last brain surgeon in the previous game. Unlike most Zombies in fiction, Infected actually get stronger over time by mutating in tougher and deadlier forms, and every attempt at rebuilding civilization is thwarted by either the Infected, warfare or internal strife. Even many critics who gave an overall favourable review of the game agreed that it has an extremely nihilistic and unforgivably bleak story, for better or for worse. There's a reason that all but 4 of the most helpful user reviews on the first page of metacritic are negative.
  • Demonic Spiders:
    • Shamblers, being basically degraded Bloaters, are lethal opponents that can't be taken down stealthily, and they almost never come alone. Your only options are a direct confrontation with at least one mid-level bullet sponge with an "Instant Death" Radius, or a nail-bitingly tense attempt at sneaking past them without alerting their escorts. Anyone considering the latter should know that late-game Shamblers usually appear together with Stalkers, which are their own breed of this trope. If you start cursing every time you hear a Shambler's gurgling roars, no-one will blame you.
    • Stalkers continue their Demonic Spider reputation in this game, except they've gotten worse. There are far more encounters of Stalkers in this game as opposed the first game; they're still annoyingly durable and fast, and they've gotten smarter and quieter to the point where the Listening skill barely registers their movement, if at all. They will detect you in an area before you can detect them, so stealth killing is not an option. And that's when they're not bursting out of the walls like they do in a later chapter, or alerting every other enemy in the area once they get the jump on you.
    • The Seraphites go down like any other human enemy, but they have archers in their crews that can inflict a Damage Over Time status on the character as long as they have an arrow stuck in them. They also use whistling to communicate, so it's hard to determine what the enemy AI's plans are. They also have one or two Giant Mooks in a group, who are Demonic Spiders themselves.
  • Eight Deadly Words: This game is not without its many supporters and defenders, but regardless, this criticism is heavily thrown at the game by detractors. The first game was bleak with many morally ambiguous characters, but said characters and relationships were structured and presented in ways that made them likeable enough for players to get invested in the world and hope for a positive outcome. However, Part II lacks that and even undoes the Bittersweet Ending that Part I had, and many of the side characters are seen as interesting but heavily abused at best, uninteresting, base breaking, or outright hated. The protagonists don't escape this either. Ellie's rampage of revenge turns her into a cold-blooded killer. Abby murders Joel in an excessively torturous fashion and later on knowingly attempts to slit the pregnant Dina's throat, which made her hard or even impossible for many, if not most, players to sympathize with her, despite the game's attempts to make her the one with the moral high ground over Ellie. Angry Joe summarizes it succinctly in his review of the game.
    Angry Joe: When you completely shit on the characters that we've loved for so long; when you replace them with worse characters; when you treat your few, new good characters like shit and misuse them even; when you leave everything in a worse place than before, and make us not even give a shit about the license anymore, it is a bad fucking time, period! And a bad fucking game! [...] And that's why, for me, The Last of Us 2 was so disappointing, that it went to the worst games of the year!
  • Ending Fatigue: After what could have been the climax, where Ellie and Abby battle each other in Seattle and Abby's motivations are finally revealed, the game continues for another hour or so as it starts completely new story arc where Ellie tries to live a life in peace but can't so she decides to chase after Abby again. Leading into a section where Ellie track Abby all the way to Santa Barbara and has to storm her way through a scavenger stronghold to get to her.
  • Ensemble Dark Horse: Jesse has received warm reception among both fans and detractors of the game. His role in the game isn't much, but accompanying Ellie in place of Joel on part of her journey and being an all-around Nice Guy causes him to stand out in a rather bleak story. His sudden death at Abby's hands only cements people's appreciation of him.
  • Evil Is Cool: The Rat King quickly became one of the most well-known and loved enemies of the new game. Both fans and detractors of Part 2 praised it for its creepy and original design, with many considering its introduction scene one of the scariest parts of the game, it also helps that you fight The Rat King as Abby meaning people that dislike her can watch it kill her.
  • Fanon Discontinuity: Some fans of the original game have decided to ignore this game's existence for the sake of preserving the original's Bittersweet Ending. Even some of the fans who actually liked the new game tend to ignore Ellie sparing Abby's life, preferring to think she actually ended up killing her to get revenge for Joel's death, or ignore Ellie leaving the farm altogether. Alternatively, many YouTubers have admitted in either videos or comments that they allowed Ellie to kill Abby in the theater sequence and consider that the game's end.
  • Fetish Retardant: The sex scene between Abby and Owen has gotten this reaction from some people, with them describing it as more awkward than romantic or sensually appealing.
  • Fountain of Memes: Due to Abby's controversial role in the story, many actions or events pertaining to her have become very memetic.
  • Fourth Wall Myopia: Part of why Abby is seen so unsympathetically.
    • First, we've played as Joel in the first game and are thus aware of the complexities of his character, and the understandable (albeit selfish) reasons why he killed the Fireflies to save Ellie. From Abby's perspective, however, he'd just be an unrepentant murderer as she only knows that he killed someone she cared about in cold blood. The reality is that she wouldn't be aware of Joel as a person unlike the player, nor would she be aware that Joel came to see Ellie as a daughter. Also, while she was gleefully going to kill the pregnant Dina to avenge the equally pregnant Mel, she had no way to realize nor would have believed that Ellie didn't know that Mel was pregnant.
    • There's also the complaints that Abby being made sympathetic by caring for Lev is "clichè" or "not enough to redeem her", when it's basically the same as Joel having been made sympathetic by caring for Ellie. The difference is that the players didn't hate Joel before he met Ellie, as instead of seeing his horrible acts in the past, we only hear mentions of it, but that it was enough for Tommy to want to permanently break ties with Joel and had "nothing but nightmares" from what he did to keep them alive, Tess referring to her and Joel as "shitty people" and Joel basically confessing to Ellie that he's killed innocent people before. One can thus only imagine what Joel's past dark deeds were while Abby's horrible murder of him is served on a silver platter, leaving far more resistance to empathize with her character despite that she's eventually portrayed as Not So Different to Joel's past self and how he turned softer by caring for a child.
    • Ellie on the other hand, could have easily been the villain from another perspective. Everything Joel did in the first game was, from Abby’s perspective, a perfect reason to do what she did in the second game. But it inadvertently pushes Ellie to get revenge on everyone involved, crossing the line at some point during her murder quest but definitely before she threatens to kill an unrelated third party in front of a nearly lynched and exhausted Abby. This is only tolerable due to how easy Abby was to hate.
  • Franchise Original Sin:
    • By far the biggest criticism of the story overall is how unflinchingly dark it is. The first game was also incredibly dark, with Joel and Ellie going through a lot of strife to get to the Fireflies, only for Joel to kill them all to save Ellie from being killed by them for a slim chance to find a vaccine, rendering the entire journey to find them All for Nothing. The reason it wasn't much of a problem then was because despite the darkness, there was still enough hope that players were still able to get invested in the world and its characters without getting turned off by it, with Joel and Ellie's relationship playing a big part in that. This game, however, was criticized for being much darker while also lacking the same ray of hope that the first game and its Bittersweet Ending gave off. Through the game, Ellie is consumed by hatred, and countless people die in her ensuing Roaring Rampage of Revenge. Abby, the character responsible for Joel's death, is a protagonist and playable for half of the game and her sections are nearly as dark as Ellie's. In the end, both women have their lives ruined- Abby's hard-fought organization of the WLF collapses and all her companions save Lev die at Ellie's hands, while Ellie loses her friend Jesse and completely shatters her relationship with Dinah leaving her with nothing, not even the ability to play guitar. As a result, the game's story was criticized for its incredibly dark narrative rather than praised for it like the first game.
    • Abby is an infamously divisive character, but her most controversial moment in the story can actually be likened to Joel in the first game. Much like Abby, Joel commits an amoral action for a loved one, but unlike Abby, Joel is actively loved by most of the series' fans. There's a few reasons to explain this, with several of them being described under Unintentionally Unsympathetic, but one of the biggest is timing. Joel's most evil action occurs near the very end of the first game. By that point, players have spent a whole game with him, learning to like and sympathize with the old Anti-Hero. In Abby's case, her most unsympathetic deed happens close to the very beginning. By that point, players barely know her, seeing none of the positive aspects of her character that would appear later one. While feelings on a character can change, it's much easier for fans to like a morally dubious character more when their most positive traits are showcased before their most negative ones rather than the other way around.
  • Friendly Fandoms: This game shares a similar fandom with Spec Ops: The Line due to its unflinchingly dark tone and nihilistic story while also taking risks that wasn't common in the genre during the time of its release. Fans found similarities between Spec Ops conveying the theme of War Is Hell perfectly while taking a ballsy risk on the War genre that was never done in any video games, and this game tackling the consequences of Roaring Rampage of Revenge while also taking a ballsy risk.
  • Goddamned Bats:
    • The WLF's guard dogs. They're not much of a threat in combat, but even one of them being part of an enemy patrol makes the usual stealth approach much more difficult to pull off successfully. As much as it hurts animal-loving gamers, any dog that shows up becomes an instant priority target solely due to this.
    • Runners, in a repeat of their Goddamned Bats status from the first game. Easy enough to deal with, but when a situation arises where they’re placed with Clickers and Shamblers, they just make stealth that much harder as they must dealt with first quietly lest they see you and alert all enemies to your location.
    • The Rattlers, a group of slavers that capture Abby and Lev towards the end of the game are human enemies, but they're the only ones with body armor and helmets that stop headshots and one-hit kill body shots with the bow and arrow. There's also a lot of them in any given area. They require a bit more creativity to get around, which thankfully they're stupid enough to keep Runners and Clickers on chains which you can release and have them take out a few.
    • Clickers go through some serious Villain Decay from the last game, from lethal threat to minor irritant. They're armed with a new skill where they echolocate in front of them so stealth kills are harder, and they're still equipped with a One-Hit Kill, but the deck is stacked in favor of the playable characters. Ellie has her switchblade so she doesn't have to use resources to craft a shiv, and she can stealth kill them as opposed to alerting enemies like she did in The Last of Us. Abby has to create shivs, but she learns the skill to deflect a Clicker grab immediately when she learns the Craft Shiv skill as opposed to Joel having to wait until he's collected enough supplements mid-to-late in the first game. And after a certain about of weapon upgrades, they're no problem at all.
  • Harsher in Hindsight:
    • It didn't take long before the tragic irony was found in The Last of Us II, with its central premise revolving on a pandemic having wiped out most of humanity, being delayed indefinitely thanks to the outbreak of the real life pandemic COVID-19, the same year Part II was set to release. The real irony is that the game is set in Seattle which was the original epicenter of the virus in the US and where the first case originated from. In the game, the WLF hospital where you spend a good chunk of time is said to have been the epicenter of the fungal outbreak in the area.
    • In an interview posted on April 2, 2020, Troy Baker responded to questions as to Joel's status as a playable character, and asked fans to "... go in open-minded to this story, and allow Joel and Ellie to tell their story" (Bolded for emphasis). Just over 3 weeks later, on the 24th, came the massive Content Leak in which multiple cutscenes for the then-unreleased game were posted on YouTube, and Troy's comment becomes an unintentional reference on exactly how Joel dies, having his head split open with a 9-iron courtesy of Abby. One can say that Joel died with an open mind.
    • The game was released on June 19, 2020, right before the same weekend as Father's Day.
    • In the first game, Ellie tells Joel that everyone except for him has either died or left her. Ellie also tells Sam that one of her biggest fears was ending up being alone. By the end of this game, both Joel and Jesse are dead, and Dina has (seemingly) left her, leaving her truly alone.
    • The majority of the game being set in a post-apocalyptic Seattle that was the hub of a civil war became this when during and following the game's release, portions of Seattle in real life were cordoned off as part of the country-wide Black Lives Matter protests.
  • Hilarious in Hindsight:
    • The tagline, "I'm gonna find, and I'm gonna kill, every last one of them." came first indeed. However, in 2019, before the game was released, Fire Emblem: Three Houses was released and the game had a Memetic Mutation about the phrase "Kill every last one of them!". And because of that, the tagline of this game ended up sounding kind of memetic.
    • Emily Swallow playing the Seraphite cultist that tries to cut open Abby in the Paris Games Week 2017 trailer is this after the release of The Mandalorian, where she plays the Armorer, the leader of a cult-like group of surviving Mandalorians. Not to mention a tool hammer is prominently weaponized in the trailer, which brings to mind the Armorer's fight scene at the end of Season 1.
      • The connection becomes even funnier when it was announced that Pedro Pascal, the titular Mandalorian himself, would play Joel in the Last of Us series for HBO.
  • Iron Woobie: Lev, despite being rejected and cast out from the Seraphites for being transgender, still holds firmly onto his faith and even impresses and sways Abby at times with his beliefs and words of encouragement.
  • It's the Same, So It Sucks: A common criticism is that Part II fails to innovate from the first game's core loop of exploration, stealth and open combat. While the game features some improvements such as enhanced crafting, they are not enough to change how the game would be played (such as the prone and jump buttons), with more effort going into the presentation of the game over mechanical refinement.
  • It Was His Sled: From the second it was seen in the leaks and confirmed in the game proper, Joel's death by golf club and Abby being playable for half the game became one of the most known facts about the game.
  • Jerkass Woobie: Many of the games abrasive characters have some level of sympathy to them. Even Seth, the grouchy bigoted bartender has had a hard life. Abby finds a letter during the blizzard outside of Jackson that was written by Seth before he arrived at the town. His wife and eldest son were brutally murdered for their supplies, and his remaining two sons almost starved to death before they finally found the town.
  • LGBT Fanbase: While already present from those who knew about Ellie from the DLC of the first game, the fact that Sony practically opened their 2018 E3 Press Conference with an on-screen lesbian kiss (and one of the most realistically rendered kisses ever in gaming) during Pride month led to a vocal outpouring of support and interest from Twitter. The game also features an openly trans man character named Lev (who is also played by a trans actor), which was greeted warmly as transgender characters (especially male ones) are few and far between in any media let alone big-budget titles. The game received a considerable amount of praise for being a massive step forward for representation for LGBTQ people.
  • Memetic Badass: Tommy quickly ascended to this in II. After striking out on his own and leaving a trail of bodies in his wake, he becomes a Cold Sniper Climax Boss and slays the much-maligned Manny. He then gives Abby a vicious fight, which he seems in danger of winning until Yara stabs him and he's bulled off a pier. And despite all of that he still manages to grapple Abby at the theatre before he's shot in the leg and then the head. And even then, even in this game, he survives.
  • Memetic Mutation:
    • But can Ellie swim??Explanation 
    • Joel In One.Explanation (Spoilers) 
    • Senator AbstrongExplanation (Spoilers) 
    • We don't use the word "fun". Explanation 
    • Chokeposting.Explanation (Spoilers) 
    • Sex scene edits.Explanation (spoilers, NSFW) 
    • Finger-biting edits.Explanation (Spoilers) 
    • KILL 'EM ALL, ELLIE!Explanation (Spoilers) 
    • This game is Schindler's List while others are John Wick. Explanation 
    • Fat Geralt.Explanation (Spoilers) 
    • "Well-balanced Content." Explanation (Spoilers) 
    • "Abby hunting random Joels." Explanation (Spoilers) 
    • [insert game here] chokes The Last of Us Part II Explanation 
    • Name a character that went thru more pain than her. I'll wait. Explanation 
    • They shrank his shoulders. Made him look soft. Explanation 
    • "Stupid dog!" Explanation 
    • "There was a sequel. Wasn't as good." Explanation 
    • "I'm [insert random name] and this is my brother, [insert another random name]." Explanation (Spoilers) 
    • "Where's my paycheck, Neil?" Explanation 
    • Written by Neil Druckmann Explanation 
    • "It's a story about right and wrong told by people who think they're always right" Explanation 
  • Memetic Psychopath: Due to a combination of her controversial role in the story, intimidating appearance, gruff manner, and the fact that the game itself is pretty graphic, Abby very quickly became infamous for scenes of her choking, biting, and murdering people (and for being compared to another violent musclebound video game antagonist).
  • Mis-blamed:
    • Being the director and one of the head writers of the game, one of the vice presidents of Naughty Dog, and having made several controversial statementsnote  regarding the both the game and company before and after release, Neil Druckmann has been blamed for everything regarding the game, where actually Halley Gross is the narrative lead and two other writers also were involved in the script.
    • Laura Bailey has been sent death threats for how the character of Abby was written. This is despite her only being the voice actor for said character.
  • Narm:
    • Abby and Owen's sex scene for how out of place and over the top it is.
    • To some, the number of bad things that happen to Ellie and her posse over the course of the game can border on making the entire group seem like The Chew Toy rather than work effectively as dramatic tension.
    • A lot of YouTubers, specifically detractors, found it incredibly funny the number of Contrived Coincidences it took just to set the game's plot in motion. First, Joel and Tommy just happen to go out on a scouting trek right as Abby's group finds Jackson. Second, there just happens to be a herd of infected that throw Joel and Tommy of their usual path, and make it impossible to get back to Jackson. Third, Joel and Tommy are the first people Abby encounters while escaping the herd of infected, and their brief shelter isn't enough to hold the herd back, conveniently making Abby's hideout the only place to go. Fourth, Ellie makes it to the Baldwin place right as Abby is murdering Joel. The fourth one especially.
    • The tendency for Mooks to call the names of their allies when you kill them. While it's supposed to show that the Mooks are humans too, to some it becomes an obvious attempt to demonize Ellie's actions. The intended individualization effect is also blunted since most NPCs have randomly-assigned names and don't each have a unique character model.
    • The game's cover sparked a lot of mockery due to how it felt overly edgy, being a close up of Ellie grimacing with blood on her face.
    • The fact that Abby's nickname is Abs caused quite a few fans to guffaw. Seeing as she was called "Abs" during flashbacks long before building muscles, it's clearly meant as a shortening of her name and nothing else, but her muscled appearance in the present time can make the accidental connection hard to avoid.
    • Abby and her crew allowing Mel, a heavily pregnant doctor, to join them in their hunting trips. Many players had a hard time believing that any army would allow a woman who's so close to giving birth to be on the front lines.
    • The scene where Lev gets knocked out by a Rattler captain was intended as a shocking moment, but seems to have garnered a lot of laughs instead. A well-built grown man skipping in from off-screen to deliver a massive haymaker to a barely pubescent child is one thing, but the force of the blow also sends Lev careening into a garage door, smashing his head against it as he dramatically twirls to the ground. The over-the-topness of the scene quickly catapulted it to meme status.
  • One-Scene Wonder:
    • Marlene returns in a flashback detailing Abby's past.
    • The boss fight against the Rat King, showing just how disgustingly freakish the forms the infected can take.
    • "Fat Geralt", despite appearing in the game for less than 5 minutes, instantly captivated the players due to the memetic nature of his scenes.
  • Padding:
    • One criticism of the game is that many of the flashback sequences don't feel like they are necessary to the main plot, and in fact hurt the game's pacing.
    • Several of Abby's segments of the story have been criticized for this due to how many branch away from the main story and either attempt to focus on a different character or make Abby herself more sympathetic after-the-fact. The Kotaku expose on the game's crunch culture noted that one character in particular went through extensive rewrites due to the playtesters unanimously hating them, which players post-release speculated was Abby due to how ham-fisted some of her segments were.
  • Paranoia Fuel:
    • There's one particular weapons bench quite early in the game that spawns a squad of enemies right behind you when you use it. Try and use any other bench after that without getting nervous. Well done, Naughty Dog.
    • The simple fact that Stalkers appear much more often in this game than they did in the first one, coupled with their frequent pairing with other Demonic Spiders like the dreaded Shamblers, can make any mid-to-late game encounter with infected an exercise in keeping your adrenaline level under control.
  • Player Punch: The player being forced to fight Ellie as Abby is highly memorable since the player is fighting to kill Ellie of all people.
  • Play the Game, Skip the Story: While the game's story has proven to be extremely divisive, most detractors of the story and character aspect tend to admit that the gameplay itself lived up to the standards expected from a Naughty Dog game, and even improves on the original in several aspects.
  • Rescued from the Scrappy Heap: Bows return and they are much better than they were in the first game. For starters, they have more of a standard aiming reticle than the arc based reticle from the first game, and overall arrows fly straighter than they did before. But the biggest change is that ammo for bows is much more common, both because there are more arrows lying around the world (including drops from enemies that use bows) and because you can craft your own arrows. On top of that, you can eventually also craft explosive arrows, which are a rather powerful tool.
  • The Scrappy:
    • While Abby is considered the biggest Base-Breaking Character of the game, none of the players like the various members of her group like Manny and Nora for helping her with the murder of Joel. Unlike her, they get no Character Development after Joel's death and never show any sign of regret for their actions. The fact that most of them use their last moments of life for either insult Joel's memory in front of Ellie or more simply try to kill her only increased the fandom's hate for them.
    • Owen is widely disliked even if he was the only one who protested against Joel's murder for cheating on his pregnant girlfriend with Abby and causing Mel's death by attacking Ellie.
  • Shocking Moments: After three years of waiting since the 2016 reveal teaser, and a whole six years since the first game came out, the 2019 September trailer finally properly revealed Joel and his new look after the five-year time-skip, earning this reaction from pretty much the whole fanbase.
  • Sidetracked by the Gold Saucer: The playable guitar scene lets you create songs you want to cover.
  • Signature Scene: Abby killing Joel with an extended beatdown by golf club is easily one of the game's most discussed moments.
  • Slow-Paced Beginning: The opening four hours of the game have been criticized for its slow pace compared to the opening of the first game, as large portions of it are spent walking around areas interacting with collectibles while following other characters.
  • So Okay, It's Average: Between the detractors and the fans who love it, there are a lot of people that think that while this isn’t an amazing game it’s not as terrible as people are saying either.
  • Special Effects Failure:
    • The game's startling beauty and rich atmosphere only make the recycled character models stand out all the more, and killing the same mook five times in rapid succession can really take you out of the moment.
    • A couple of times in Seraphite territory, Abby can find and pick up arrows while she's wearing neither a quiver nor her backpack, meaning the arrows float a couple of inches off her back.
    • If you have a silencer on your pistol when playing as Ellie, it will carry over into cutscenes and that will lead to the silencer clipping through characters in cutscenes which looks awkward to say the least.
  • That One Achievement: Getting all the collectables- namely superhero trading cards and coins while you're playing as Abby. Many of them are somewhat out of the way, in relatively obscure hiding places and/or just before a story scene that won't allow you to backtrack after it's finished. Good luck finding them without a guide.
  • That One Boss: When Abby faces off against Ellie in the theatre, in a frightening Call-Back to the boss fight with David in The Last of Us. Ellie is armed with all of her weapons and Abby isn't, so she must use the environment to sneak up Abby and attack. It's better said than done. She also uses stealth to sneak around, so Listening Mode is almost completely useless since she'll not appear on it most of the time. All through the area are chains and broken glass; running into either alerts Ellie to your location. And once she catches you, or you attack her upfront, it's a gruesome One-Hit Kill. Sneaking behind her is the method to beat her, that is if you don't make noise (which is hard) or she doesn't randomly turn around or turn on a dime (which is often).
  • That One Level:
    • In Abby's section of the game, she has to pass through an abandoned building filled to the brim of Infected. It's an extremely tense and ammo-draining affair, and there's Stalkers and Clickers abound, complete with a Bloater towards the end. The Stalkers are worse part as they burst out of walls to grab you, and god help you if they alert anyone other Infected nearby.
    • The last stretch of the game sees Ellie reaching Santa Barbara and going through five enemy sequences, encountering every enemy type in the game excepts Bloaters and the Rat King boss. You get a sub-machine gun with a silencer to help you, but it's still a long and arduous affair and the human areas especially have tons of enemies to get through and sneak by, exasperating the Ending Fatigue players usually feel by the time they get to this part.
  • They Wasted a Perfectly Good Character:
    • Joel is killed very early in the game by Abby, only appearing in flashbacks from then on. This is one of the biggest criticisms of the game as Ellie and Joel's dynamic was seen as one of the best aspects of the first game.
    • Tommy is shown to be just as motivated to get revenge for Joel's death as Ellie is. However, he is hardly seen at all in the game, with Ellie and Dina following his trail. Some fans saw it as a wasted opportunity to have Tommy and Ellie interact more and share their grief over Joel. The game also drops hints at Tommy's darker past as a Firefly that are never explored. There's also no special interaction between him and the remnants of the Salt Lake Fireflies. Some have even wished they could play as Tommy doing his own revenge quest.
    • Jesse early on is set up to be a source of drama between himself, Ellie, and Dina as part of a love triangle and is one of the few unambiguously good characters in the game. However, Jesse is absent or relegated to the background for the majority of the game, culminating him in being shot in the head by Abby with little fanfare.
    • There's also a feeling that the game wastes the narrative potential that the infected present, since those enemies take a backseat in the story compared to the human conflict, in contrast with the previous game where they were a significant threat, with a decent portion of that story expounding on the spread of the infection.
    • The Seraphites in general. A puritanical religious cult operating in a world that's effectively ended was an interesting new faction to throw into the game's grim setting, but they're treated as interchangeable mooks whose nominal leader lasts about three minutes. The game seems to build up to a proper Seraphite antagonist in Lev and Yara's mother, but she's Killed Offscreen by Lev.
    • The only named Seraphite other than fugitives Lev and Yara is Emily, who's killed very quickly after her introduction despite being an intense, memorable performance from Emily Swallow and her all-over creepy vibe. It would have been interesting to use Emily as a character to not only antagonize the player more frequently but to explore the aforementioned under-developed Seraphites, since as a high-ranking member she'd likely give voice to exactly what their current beliefs, motivations and lifestyle entails.
  • They Wasted a Perfectly Good Plot:
    • Abby's encounter with the rat king abomination infected shows just how far the cordyceps infection can evolve, but any potential expansion of the infection's capabilities is completely glossed over in favor of the human story covering the Cycle of Revenge.
    • Abby and Joel's first meeting in the game has him saving her life and helping her escape from the infected. This sets up an opportunity to explore Abby potentially feeling more conflicted about going through with killing Joel; he killed her father, but he also saved her life and he killed her father to save Ellie, with her having to debate with herself about what to do. This never happens; Abby instead brutally kills Joel without a second thought and never expresses feelings of remorse or conflict.
    • A common criticism of Joel's death is that it occurs far too abruptly, and the game at first seems to be building up to a more incremental and significant confrontation: Abby and Owen know that getting to Joel will be difficult and that they'll have to hash out a good strategy to do so—perhaps infiltrating the Jackson base or somehow luring Joel outside another way—and Owen's mounting ambivalence, coupled with logistical concerns, suggests that this is going to be a plot point rife with intrigue. Instead, Joel falls into his soon-to-be murderers' hands by pure luck barely any time after this conversation occurs, conveniently skipping over any such plot and the chances for development and character interaction that could have come from it.
    • The possibility and fallout of Ellie discovering the truth of what Joel did to the Fireflies could have filled up an entire game, and the first game's Sequel Hook certainly seemed to be setting it up that way. However, what instead happened was Ellie finds out the truth in a flashback, after Joel has already died in the present. However, the "only" consequence that happens is that Ellie doesn't talk to Joel for two years. And at the end of the game, we find out in another flashback that Ellie eventually considered forgiving Joel for lying to her. Some players left with the impression that plot thread was completely wasted in favour of Abby's revenge story.
    • Thorgi's Arcade brings up an interesting point in his review: In the middle of Ellie's section of the story, you get jumped by some WLF deserters, which you can learn of through some notes before the encounter. So the situation could've been handled rather peacefully if Ellie just talked to them, even giving the player the option to do so. Not only would this definitely have allowed Ellie a valuable asset in learning what she's dealing with, but she could understand how life under the WLF isn't all roses for some and give her some internal conflict going forward in trying to seek Abby, that the WLF are just people surviving but under questionable methods. Especially since this is before Abby's campaign, which could've drawn some parallels of the deserters point of view from their own words to Abby's when we take control of her. Plus show that not everyone Ellie encounters in Seattle is so quick to kill just because.
    • Lev being transgender isn't used to its full potential. In the story, Lev decided to announce his true self after he was assigned the role of a wife despite wanting to be a soldier instead. Even though the Seraphites do let women take part in the fight and some of them may have been wives themselves, the cult needlessly saw Lev shaving his head to look like a male soldier as an affront to their traditions and they deadname him in order to further antagonise and segregate him from them. The narrative doesn't bring up the horrifying implications of this arranged marriage, neither does the story show what type of person Lev was going to be married to. Lev's gender identity isn't fleshed out as the focus is more on Abby and Yara responding to Lev's gender identity because he's not comfortable talking about it. This makes it appear as if the writers only knew surface-level information about gender identity and Lev's transgender identity is merely the result of a quick Google search, as the game fails to explain transgender identity struggles or show another unspoken aspect of the apocalypse. For example, Lev's response towards being deadnamed for the first time in front of Abby was quickly pushed aside and not talked about in detail, making it appear as if the game is relying on the audience already knowing what is and isn't offensive to transgender people. This, in turn, makes Lev's gender identity criminally underutilised in the story, a missed opportunity for positive representation, and a failed attempt at educating the public on personal and gender identity.
      Lev: [After being deadnamed by The Seraphites] Did you hear what they called me?
      Abby: Yeah.
      Lev: Do you want to ask me about it?
      Abby: Do you want me to ask you about it?
      Lev: No.
      Abby: Okay.
  • Unfortunate Implications: The handling of the game's LGBT cast has been criticized by members of the LGBT community, who were formerly positive about the game when Ellie and Dina's kiss was shown at E3 2018. In the game proper, the handling of Lev especially has been criticized due to Lev being deadnamed (when a trans person's name from before their transition is used, and one of the most insulting things you can do to them) and abused throughout the story, with his sole purpose being to make Abby look sympathetic. It especially didn't help that the game was released during the month of June, which is recognized as LGBT pride month.
  • Unintentionally Sympathetic: For some, Ellie. The narrative seems to consider her quest for revenge to be as bad as, if not worse than, Abby's, but many players side with Ellie and find her to be more understandable. This is a consequence of Abby, her crew, and the Wolves' mooks coming across as highly Unintentionally Unsympathetic when they're not outright Asshole Victims. The other primary reasons, which are not because of Fourth Wall Myopia, are that Ellie was actually forced to witness Joel's death at Abby's hands, and none of the Wolves ever help her, unlike what Joel did with Abby, something that Ellie lampshades to Jessie. A lot of people will also point to Abby and Ellie's respective scenes involving the murder of pregnant women. Ellie kills Mel, and when she sees Mel's baby bump, nearly has a panic attack and clearly wouldn't have done it if she had known Mel was pregnant. The opposite Abby who gleefully winds up to slit Dina's throat upon learning that Dina's pregnant, and only stops because Lev is horrified that she would do that.
  • Unintentionally Unsympathetic:
    • Abby was portrayed as having undergone redeeming Character Development after brutally murdering Joel as revenge for their killing her father, realizing it wasn't worth it and thus deservingly gets better off than Ellie who would remain consumed with revenge until the ending. This rang hollow to many due to Abby's continued cruelties such as gleefully attempting to kill Dina after learning she was pregnant stopping only because Lev told her to while Ellie is guilt ridden after realizing Mel who she killed was pregnant and her other actions and ultimately struggled and chose to break the Cycle of Revenge unlike Abby. Abby's karma of losing her friends and pet dog to Ellie's Roaring Rampage of Revenge was seen by many instead as everyone but Abby suffering for it. note 
    • While the game tries to present Mel and Owen's deaths as the moment Ellie crossed the Moral Event Horizon, fans quickly pointed out she acted in self-defense after Owen tried to grab her gun and Mel attacked her with a knife. The fact that neither Owen nor Mel bothered to point out to Ellie that Mel was pregnant makes it worse.
    • Though the game portrayed Manny as a very nice person from Abby's perspective, the fact that he spat on Joel's corpse was more than enough for a lot of players to hate him and look forward to his death, which came eventually by Joel's brother Tommy's hands with much rejoicing. The fact that he casually tried to kill Ellie in the prologue, while she was pinned to the ground and sobbing, did not help at all.
    • The game tries to make you feel bad for killing a certain dog. However, by that point in the game, the player may have killed dozens of dogs already and it doesn't help that they can be considered very annoying to fight.
    • While Dina's decision to leave Ellie is presented as a consequence of Ellie's inability to forgive Joel's killers, most fans criticized her for abandoning her lover since she was clearly suffering as a consequence of her mental traumas and traumatic experiences. And while her anger with Tommy is understandable, it can come across as her disregarding the fact that Abby killed both Joel (Ellie's father-figure and Tommy's brother) and Jesse (Ellie's friend, her ex-boyfriend and her child's father). That is, if this is the case; as the ending doesn't out confirm or deny Ellie and Dina's relationship status, though it is up for interpretation.
    • Abby's father Jerry is presented as a kind and caring man faced with a difficult decision to sacrifice Ellie to acquire the cure, and was cruely killed by Joel, who objected to the plain, thus giving Abby a seemingly justifiable reason to want to kill Joel. However, some felt that Jerry was very deserving in being killed by Joel for pushing to cut open a child who had no idea that she was going to die for the cure, while ignoring Marlene's question about if he would perform the procedure had it been his daughter's life on the line, and not a random child.
  • Viewer Gender Confusion: Along with the Content Leak that happened in May, there was a misconception that Abby was a trans woman due to her muscular physique (which in itself is an unfortunate implication), but Abby is cisgender but end up with a trans boy as her ward.
  • Visual Effects of Awesome: The graphics are pretty much the one thing everybody agrees looks absolutely incredible.
  • What an Idiot!:
    • On Seattle Day 1, Mel heads for the WLF frontlines despite being pregnant.
      You'd Expect: Either a superior or one of her friends putting their foot down and telling her she can't go on active duty on account of her being physically handicapped and putting her unborn child at serious risk.
      Instead: Mel is narrowly cleared for heading to the frontline and refuses Abby's efforts to talk her out of it, and she has numerous close calls with the Seraphites and is ultimately murdered by Ellie.
      Even Worse: Another group of people made the rational decision in the same situation. When Ellie and Jesse find out that Dina is pregnant and they’re way outnumbered, even with a pregnant woman, they decided to go find Tommy and get the hell out of Seattle so Dina can get back home to safety and have some time figure out another plan of attack/ get some more manpower. They were going to get a night’s sleep and leave the first thing in the morning, only getting derailed by Abby showing up.
    • Isaac has been planning a full scale invasion of the Seraphite's home island to wipe them all out. However, days before the planned attack, dozens of his soldiers are killed by Ellie, Tommy, Dina, and Jesse. Not only that, but his two handpicked leaders of the vanguard, Abby and Manny, are unavailable for the attack due to being AWOL and dead respectively.
      You'd Expect: With a shortage of manpower and leadership, and an unknown hostile force tearing its way through his forces, Isaac should cancel the attack and focus on the outsiders. After they are dealt with, assess the ability to launch another attack and prepare for that one.
      Instead: He launches the attack anyway which goes poorly. After he dies during the assault, his forces are completely routed, with no one making it off the island.

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