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YMMV / The Fairly OddParents: Shadow Showdown

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  • Awesome Music: The game has quite the memorable soundtrack. Examples include:

  • Even Better Sequel: While Breakin' Da Rules was good, this game improved on its formula considerably. The levels are bigger, you can cycle through wishes, you don't have to collect as many wish stars, the environments are more interesting, the voice audio is higher quality... the list goes on.
    • Graphically, though it uses a good deal of the techniques that sent Breakin' Da Rules' character models straight into the Unintentional Uncanny Valley, Shadow Showdown avoids a good deal of its predecessor's problems by adding a wider variety of faces to its texture collection so the faces of the characters actually match their dialogue instead of smiling while expressing terror or worry.
  • Fridge Logic: When the muffin ingredient are delivered, Vicky, his babysitter, gets to them first, then gives two of them to Timmy's parents. ...what was Vicky doing there if Timmy's parents were home?
  • Magnificent Bastard: The Chamberlain's Shadow is the true mastermind behind the game's events, scheming to switch the places of humans and shadows and Take Over the World. Taking advantage of Oberon and Titania's ego to recruit them, he has the two steal the Royal Jewel and use it to sap the powers of every fairy in Fairy World. He then pins the blame on the Jester, having the two accuse him of the crime. Staying undetected for the majority of the game, he takes precautions to slow down Timmy Turner, with tricks ranging from having the King and Queen fight them to fooling a monkey king into kidnaping his mom. By the game's climax, he's betrayed his minions and has taken over their plot, ripping into them for their egos before facing the heroes himself. Only being thwarted at the last second, the Shadow proves to be one of Timmy's most cunning adversaries.
  • Moe: The Moo-nicipal cows in mother mode, in a weird way.
  • Nightmare Fuel: The final cutscene in "Dad's Dream" has an in and out-of-universe example, just before Timmy's dad wakes up.
    Timmy's dad: Ego... in... turmoil... must... wake... up! *"up" is repeated at increasingly higher pitches*
  • That One Boss: The boss from Get a Clue is the closest thing the game has to this. Mostly because the whole process switching to the magicfy- *ahem* magnifying glass to see the ghost, pushing a crate under it, then switching back to the Mansion Upside-Downer to flip the mansion takes a while.


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