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     Examples specific to the 9 A Craft comics 

  • Accidental Innuendo: The sign on Scott's house in Part 2 reads "All is wellcum!"Explaination 
  • Alternative Character Interpretation: In-Universe Example with the Squid in Part 1. In Minecraft itself, Squid are passive mobs, however one attacked Anna when she reeled one in with her fishing rod. Peter even lampshades this.
    • Alternatively, the fact that it gets caught on Anna's bait suggests it attacked her out of self-defence, but the way it lets out a mischevious laugh before Anna reels it in suggests more malicious intentions.
  • What Could Have Been: Part 2 imples a Herobrine arc was planned, but since the comic series never continued, it didn't pan out. Tropes Are Not Bad, however, since Herobrine did end up being a prominant character in the main series from Episode 7 onwards anyway.

     Examples specific to The Main Series 

  • Accidental Innuendo: Quite a few funny examples:
    • "Ouch! Sharkey don't grab me there!" The fact that it cuts to black doesn't help Context 
    • "Welp, guess I gotta whip this out now." Context 
    • In Season 2, Episode 8, Ari claims that she gets wild at night. In context it seems like she's nocturnal, or she simply prefers going out at night. Out of context, though, it sounds a lot more... yeah...
  • Adorkable: Ross. He manages to get himself into the most awkward situation, and it's hilarious.
  • Awesome Music:
    • "Survive", an Official Rap Video made by TheSuperArtistGamer about the general premise of 10ACraft itself, rapped from the perspective of the main cast. The instrumental sets the mood perfectly and TheSuperArtistGamer's flow is pretty spot-on.
    • The rap battle from Season 2, Episode 20. The beats are pretty catchy and the lyrics are fairly well edited and rather in-time with the beats of the drums.
  • Broken Base: Although the episode in question itself was very well-received, the ending of Season 2, Episode 24 (more specifically, the perma-deaths of about a third of the main cast) has garnered some controversy. Some viewers seem to accept the change, seeing it as a way to capitalise on the tension built up to that point in a way that both makes sense to the plot and seems worthwhile (not to mention, the interesting dynamic of the remaining classmates having to cope without some of their peers). Others, however, state that the ending is too tragic, and that it feels out of place in a series so naturally wacky and light as 10ACraft.
  • Cant Unhear It: The pronunciation errors that the CPU voices make, as humourous as some can be. Heck, the CPU voices themselves could also qualify.
  • Cry for the Devil: Herobrine's backstory (or what little is given about it) in Season 2, Episodes 6, 8 and 10 is bound to make many viewers feel sympathy for him.
  • Darker and Edgier: The aforementioned climax of Season 2, Episode 24 ultimately goes this direction, with the changes alongside contributing to the episode's Broken Base status.
  • Denser and Wackier: The Minigame Episodes are generally seen as this, with the class just goofing off in whatever game Mr. Coyle has made for them. Some of the less plot-focused episodes can also qualify.
    • Season 1 as a whole can count as this, as it was primarily focused on minigames compared to Season 2, which focused more on the plot and adventures.
  • Ensemble Dark Horse: As revealled in Season 2, Episode 20's polls, Elgin, Sharkey and Ben are all fan-favourites due to their funny, yet charming personalities.
    • The Q'n'A episodes are good for pointing out these types of characters since the popular characters generally get asked more questions. Kyle C is one such example.
    • Despite only being new additions, Ryan, Haleema and The New Kid got quite a bit of attention in Season 2's Q'n'A.
    • As for side characters, Timmy, Mr. Coyle, Dylan and Reece won the popularity poll for minor characters.
    • In regards to Episodes, Modded Madness (Season 2, Episode 6, 8 and 10) and The Q'n'A Episodes (Episode 20 of each season) won the "favourite episodes" poll question, with The Unlucky Night (Season 1, Episode 7) and Total Wipeout (Season 1, Episodes 21-24) being honourable mentions.
  • Funny Moments: Has its own page.
  • Fridge Logic: At the beginning of the series, the characters were rather bland and, with a couple of exceptions, didn't reallt have anything interesting going for them. Near the end of the series, however, their personalities get expanded on much more, they have much more quirks and gags, and, in general, they feel more like characters. Now, consider that the characters are (ex) school children. It seems like the characters were flat to start with due to the series just starting small, but when you consider that, in real life, children tend to develop their personalities based on how they grow up among their peers (particularly in school environments), the Character Development throughout the series suddenly starts to make more sense. YMMV on whether this is intentional, though.

  • Growing the Beard: Season 2 is generally considered a major improvement over Season 1, owing to the increased focus on storyline, more character differences (such as their voices and model dimentions being further differentiated from one another) and the recent bump in its "animation".
    • This is also reflected in regards to the performance of each episode, with Season 2's episodes having much higher like ratios and more consistent view counts than Season 1's episodes.
  • Harsher in Hindsight:
    • A throwaway gag in Season 1, Episode 8 involved Sharkey trying to prank the others by donning a Herobrine mask and attempting to scare him. This takes a dark turn when Herobrine himself would eventually be responsable for the death of his best friend, marking Sharkey's descent into Sanity Slippage.
    • A Meta-Example: in Season 1, Episode 3, upon seeing (a Minecraft version of) their own school, the class let out horrified reactions, with Sharkey in particular telling Mr. Coyle to "kill it with fire". Fast-Forward 2 and a half years, and news broke out that the real Foyle College burned to the ground.
    • Jasmine's Naïve Animal Lover tendancies shown back in Episode 1 when she wanted to tame a wild wolf become much harder to think about after she was killed by the Ender Dragon after attempting to spare it.
    • Doubles as Heartwarming in Hindsight, but the fact that the real life 10A (now 14A) left school on the same exact month as the series' final episode makes the ending highly symbolic.
  • Heartwarming Moments: Actually quite a few...
    • Season 1, Episode 15's ending - Alex W gets accepted into the class, and it is played out pretty well.
    • The Christmas Specials of Season 1 themselves are this - the very premise is that the gang simply relax and open their gifts. The Christmas Specials of Season 2 manage to top this, as the gang are exchanging gifts with each other, which certainly complements the relaxing atmosphere. And like the above example, Ryan and Haleema get welcomed into the class with open arms.
    • Season 1's Final Episode. It is literally an episode where the gang just sit around and share their adventures over the season. What a way to wrap it up.
    • Anytime the characters bring up their past life - Matthew and Ben in Season 1 Episode 17, Rebecca in Season 1 Episode 25 and Ross and Emily in Season 2 Episode 5 - qualifies.
      • Actually, Season 2, Episode 5 in general - it's the first time they've been in the schoolnote in a brave while, so naturally they're gonna have some nice, reminiscing moments in between the calamity that is Cops and Robbers.
    • After 46 episodes, Emily and Molly finally find ponies and get two of their own, and the long silences within each line of dialogue highlights just how beautiful the moment is. Eric Whitacre's Water Night playing as background music is the icing on the cake.
  • Memetic Loser: Alex W. For some reason, during the Q'n'A episodes, viewers go out of their way to ask him the most bizzare, ridiculous and embarassing questions while the other characters get asked fairly normal questions by comparison.
  • Moment of Awesome:
    • A Meta-Example, but it's cool that the Q'n'A Episode worked in a way that the viewers could (to some degree) write the plot themselves. And to make matters better, looking closely at the newspaper article at the end of the Five Nights at Freddy's 2 arc confirms another Q'n'A episode is on the way.
    • The final battle of the total wipeout arc between Alex W and Sharkey, even if it was rather anticlimactic.note 
    • It's subtle, but the fact that the characters start out as Flat Characters before gaining their own characteristics in later episodes onwards is similar to the way real-life kids develop their own peraonalities through school life, intentional reference or coincidence, is pretty golden when you think about it.
    • And lastly, the rap battle scene from Season 2, Episode 20; see Awesome Music above.
  • Narm Charm: The voices can qualify as this. They're very awkward to listen to, but they add to the series' charm factor, in a way.
    • In Episodes 1 - 3 of Season 1, the voices were acted by (presumably) TheSuperArtistGamer himself. Since these episodes are a good few years old, the voices sound rather off, especially when compared to TheSuperArtistGamer's voice nowadays (see the Q'n'A). Add that to the (then) poor quality sound and it does sound pretty cringeworthy.
    • Episode 4 onwards appears to have adopted text-to-speech for character voices, which is both better and worse than the above: while the quality is greatly improved and there is a much bigger (though still fairly limited) voice variety, the voices also botch the pronunciation and can sometimes be quite difficult to interpret (especially considering the lack of captions/subtitles for Season 1 Episodes).
  • Schedule Slip: Any episode that happens on a holiday of any kind (especially if it's a multi-parter), expect this to happen. Sometimes, this is an understatement. The most notorious example is the Season 2 Christmas Special... where part 2 was uploaded halfway through March.
  • Ship Tease:
    • Peter and Megan are the biggest example of such, as the two interact frequently and in adorably awkward ways which hint that there could be hidden feelings. Taken to the extreme in Season 2, Episode 16 where, after a mistletoe prank, it's heavily implied that they shared a kiss off-screen!
    • Ben and Rebecca get a couple of cute moments as well, although given their childhood bond, it's unlikely that they have any feelings towards each other beyond mutual friendship.
      • Ben has also been teased with Andr the Enderwoman, particularly in Season 2, Episode 23 when Rebecca gets involved...
      • And Ben has been teased with Katherine as well, though it was only a one-off and appears to only apply in-universe.
    • Elgin and Katie naturally get this, aa the whole point of their chemistry seems to be hinting at a one-way love between the two. Although, the tease has intensified recently due to Elgin being somewhat nicer to Katie, especially in the penultimate episode.
    • Emily and Alex W gets this as of Season 2. Although their whole shtick is just them trying to one-up each other in regards to who rescues who, some fans naturally take this as flirting.
  • Tear Jerker: The final two episodes of Season 2 alone have enough of these moments alone to warrant its own page.
  • What Could Have Been: In his "The Future of 10ACraft..." video, TheSuperArtistGamer admits to having started off the series as an animation, but gave up due to taking too long, as well as inexperience. Who could imagine what the series looked like had it actually been fully animated?
    • Word of God confirms a desire to reboot the series as an animated series, but he is unsure if he'll follow up on it for now.
    • In the same video, he implies that, had he attempted to make 10ACraft a full-on series instead of just something for himself and his friends to look back on, the characters would look completely different. Again, he states that he would take this route for the potential reboot.

     Examples specific to 10 A Craft: Fighter Edition 

  • Anti-Metagame Character: The matchup chart is pretty good for pointing these out. View here: https://drive.google.com/file/d/1P7d78SGjqHkzIGj5PJcf3ThRbJQIil11/view
    • While Peter is generally seen as Mid Tier by most of the competitive fanbase, he is considered to have even matchups against plenty of Top Tier characters, most notably Molly.
    • Katherine is a prime example, since her gimmick varies in effectiveness against characters regardless of their placement on the tier list. As a result, she can hold her own against a good number of characters ranked above her, but she also struggles against many characters ranked lower than her.
    • Kyle H, currently in High Tier, has a winning matchup against Anna in Top Tier. He's also one of the few in the game to have an even matchup versus Ben, so that's notable too.
    • Although it's not as notable as it was in the game's early days, Ross hard-counters Emily despite being ranked significantly lower than her on the tier list.
  • Awesome Music: 10ACraft: Fighter Edition has some pretty good (MIDI) tunes, poor game quality aside. In fact, many players see the music of 10ACraft: Fighter Edition to be the game's saving gracenote .
  • Character Tiers: They exist, and they're fairly apparent in competitive play. TheSuperArtistGamer and his presumably his friends have actually made tier lists for the game based on matchups, tournament results and general perception (located here: https://drive.google.com/file/d/1n3yFtNwZDAZokc7n7T0Je1vGL_oOuF4p/view?usp=drivesdk ). Heck, watching clips on YouTube alone is emough to give you some glimpse on who the dominant characters are. As of the April 2019 Tier List in the above link, the tiers boil down as follows:
    • Top Tier: Alex D, Anna, Ben, Beth O'L, Molly and Rebecca. These characters are the best-performing characters in tournament matches and they only have a few, if any, bad matchups.
    • High Tier: Alex W, Conall, Emily, Kyle H, Peter, Ross and Sharkey. These characters are pretty popular and successful like the above, but suffer from more losing matchups.
    • Middle Tier: Amber, Beth O'N, Elgin, Katherine, Katie, Kyle C, Kyle M, Megan, Nisha, and Scott. These characters are capable of doing fine in tournament, but are too inconsistant and have too mant flaws to be considered solo-viable.
    • Low Tier: Erin, Jasmine, Laura and Matthew. These characters lose against nearly all of the cast and have no real niche in the meta.
  • Difficult, but Awesome:
    • Alex D has insane combos, high ranged and safe projectiles, and is incredibly fast... while having arguably the worst survivability in the game.
    • Anna's zoning tools are a nightmare to deal with, but the player needs to be fairly rhythmic and knowledgable of when and when not to go in.
    • Ben (and by extention, Beth O'L) have hands down the best camping projectiles in the game, but optimal usage of their attacks involve some very specific stage interaction. If the player can't camp consistantly with these characters, one missed input will equal death.
  • Molly has probably the worst neutral game out of all the top tiers, but has massive potential in store for any player that can work around that.
  • Sharkey's Sword Attacks can zero-to-death opponents efficiently, but with two technical drawbacks: the inputs are extremely strict if the player is looking for a kill, and Sharkey's neutral is poor so players will only get so many opportunities to put it to use.
  • Game-Breaker: There are roughly 3 things that can completely derail gameplay:
    • Respawning. Specifically, the lack of invincibility frames on a character after they respawn. It's as problematic as you'd expect. Against a character with superb juggling (eg: Sharkey) or That One Attack (eg: Katherine) and dying once means you could potentially lose the whole game. Mercifully, tournaments seem to have rules put in place to prevent this.
    • Multiple Inputs. It's not as bad since it only usually happens on the online version on low-end computers. Sometimes, when attacks are used one after the other, the game has a chance of frame-dropping before using both attacks at once. The thing that makes this a Game-Breaker is that attack properties stack for special moves, meaning you could be playing as Rebecca and comboing your opponent one moment... and suddenly just fly off to your death the next.
    • Jasmine's Infinite Recovery Exploit becomes one against certain characters. If the Jasmine player gets in a good enough spot (eg: underneath the stage or just below the top edge of the screen) and uses her spin and flip attacks to use her infinite jumps, she can become borderline untouchable against characters with poor jumping or recovering abilities, leaving them open for Jasmine to gradually pick off. Much like the aforementioned "spawn-kill" strategy, using Jasmine to prevent opponents from touching you the whole game is off-limits in competitive play (though using it to recover is typically fair game).
    • Though not as frequent as the above three examples due to not being possible in competitive play, certain stage/character combinations completely skew the balance to one side.
      • The aformentioned Infinite-Recovery Exploit for Jasmine gets even worse on stages with high ceilings such as Show Stage or Elgin's House, as on those stages she becomes borderline untouchable and can stall indefinitely.
      • Heavenly Sky is a competitive mess, with four characters in particular that dominate the stage. Ross's high jumps and insane aerial burst options make chasing down opponents and platform control laughably easy, and his well-rounded kit can be used to his advantage on these platforms to prevent approaches. Conall can use his speed and gun attack to circle-camp the entire match, chipping away at his opponent and guaranteeing victory as long as the player doesn't accidentally kill themselves. Alex W's grenades can pass through the cloud platforms from underneath, making them incredibly unsafe for opponents (not to mention, the explosion is super big compared to the tiny platforms), meaning Alex can snipe just about anyone from anywhere, all while keeping the bottom platform on lockdown due to his superb melee game. Finally, Scott can camp on the top platform indefinitely due to his toolbox attack, as it dunks opponents if it hits and boosts himself upwards a bit in the process, meaning he can effortlessly stuff out any approaches made against him (the only exception being Alex W's grenades as mentioned prior).
  • High-Tier Scrappy:
    • Ben has excellent zoning a la his footballs, a cyclone combo capable of zero-to-death combos, and one of the fastest run speeds in the game (the fastest, to be specific) meaning he can seemlessly switch from defence to offence in most matchups. His survivability is simply outrageous as well; thanks to his teleport attack turning him invisible and giving him full flexibility over where he wants to go, Ben is damn near impossible to edgeguard and send off-stage, meaning players will have to go for vertical kills most of the time (which is very risky for certain characters). For what it's worth, Ben's offence is admittedly limited and he is a very difficult character to master, but that hasn't stopped players from dominating tournaments with the character, thus culminating in Ben having his very own tier, SS Tier, at the top of the Tier List. As one YouTube commenter so eloquently put it:
      Fighter Fan 21: Ben is op
    • By virtue of having similar strengths to Ben, Beth O'L is similarly hated, though she too requires a lot of skill to play consistently. Due to her brutal combos, good defence and godly mobility, she ranks at number 2 on the tier list right behind Ben.
    • Arguably even more reviled than Ben is Rebecca, whose entire playstyle revolves around her Spin Attack, a fast, lagless combo machine that gradually whittles down the opponent's health, and combo-locks characters until about 50 damage. This alone wouldn't be so bad if not for the fact that Rebecca is one of the fastest characters in the game (both in terms of frame data and mobility), making her a pressurizing nightmare. Her recovery is also phenominal, making her survivability extremely good. The only things stopping Rebecca from being a true Game-Breaker is that she mercifully lacks a projectile and a true zero-to-death combo, so at least her top-tier matchups aren't auto-wins, although due to her low skill ceiling, you'd be forgiven for thinking otherwise. Here is a quick tournamemt clip showcasing how cheap Rebecca can be (emphasis on "quick"): https://youtu.be/HiR2xVY6yiw
    • Kyle H has always been an annoying gatekeeper character. Kyle's neutral game is fairly oppressive - his tether is highly spammable and thus is able to wall out opponents who rely on approaching. To compound this, Kyle is a defensive beheamoth, able to take plenty of hits before getting knocked out due to a combination of high weight and excellent recovery (it's perfectly common for your average Kyle H player to survive well into the triple-digits). What's more, his tether can set up into his powerful punch attacks due to a technique allowing him to replace the halting momentum with a walking command, allowing the punch to chain into itself, racking up damage startlingly quickly.
    • In the hands of a decent player, Molly is basically Rebecca on crack. Her main strength, like Rebecca, is her absolutely brutal combo game, great neutral for a character who lack projectiles, and having an attack that pretty much does everything for her (see That One Attack). Her combo game is simply so lenient-yet-oppressive that there's little the opponent can do once they slip up. In recent times however, Molly's tournament results and usage has slowly declined as a result of the rise in player skill meqning players have learned more efficient methods to counter Molly's more brutal pressure tools, but the simple fact that her combos invalidate so many non-top-tier characters mean that Molly herself isn't leaving top tier any time soon.
    • Alex D's absurdly quick projectile and high priority arc jump attack, coupled with an excellent zero-to-death, has pushed her to the top of the tiers as of late, resulting in her losing to few, if any, characters. Her raw survivability is incredibly poor, but considering how amazing her neutral and spacing options are, alongside her overwhelming offence once she wins the neutral, it's only a mild inconvenience in certain matchups.
    • Emily is particularly divisive among players on the grounds of being a top tier while simultaneously offering a very simple playstyle, void of any advanced technique. Emily is very well-rounded, having great offence due to her horse attack dealing tons of damage, great defence due to her high weight and good recovery, and great evasion due to her horse attacks' high movement speed. Countering Emily literally boils down to playing as evasive as possible and punishing any crack in her defence, something that only a handful of characters can do consistently.
    • Anna has access to both a far-ranged projectile and an incredibly quick rushdown game, meaning she can keep opponents out relatively easily, but what really pushes her over the edge is that, thanks to a quirk in the game's code, her roll momentum allows her standard attack to combo into itself up to three times (if the opponent is skilled enough), giving her time to recharge her projectile and repeat the combo. Anna's light, juggle-vulnerable frame and her inconsistent comboing made her somewhat volatile at top-level play; nonetheless, players have regularly proven to do well in tournaments with her.
  • That One Attack: Just about EVERY character has one in Fighter Edition. Here are the most notorious...
    • Rebecca's Spin Attack is this because of its spammability, its efficiency, its ease of use, and the fact that players can win games simply by spamming it with impunity. The worst thing is that it can combo into itself - if Rebecca lands a hit, she can likely rack up a good 30+ damage. It's worth noting that there are clips on YouTube that habe players who are losing with their mains to just switch to Rebecca, only to dominate and turn the match around with the aformentioned spam tactic. With the high amount of things this move can do, alongside how safe the move is (comes active on frame 3 and can be re-used as soon as Rebecca hits the ground), and it's widely considered one of the best moves in the game.
    • Katherine's Shock Blast is this, mainly in low-level play. Should it connect, the shock itself continually deals damage to the opponent until they get ejected from Katherine's radius (and by that point, they've likely taken enough damage to be killed outright anyway). If spaced properly, it's the only move in the game that can truely one-hit-KO. It's nullified somewhat by the fact that Katherine needs to be fairly close to the opponent in order for it to work (not to mention, it's near-uselessness against characters with efficient projectiles, i.e. most of the top tiers), but against a player who doesn't know how to properly handle the neutral game, or a character who relies on getting combos started with physical attacks (like Molly and Rebecca), this attack definitely qualifies as this.
    • Emily and Molly's Pony Attacks are attacks where they get on ponies and dash around the stage. What makes these attacks brutal is that they can still jump as they control the stage, which can almost guarantee a hit as well as set up into other options (Emily's is incredibly easy to land with since her projectile can open up opponents, plus her high jumps amplify the amount of space she controls. Molly's travels slightly faster than Emily's and can setup her combos very nicely). Thus, only the most agile of characters can stand up to them.
    • Projectiles in general are pretry large advantages to have in the game, but Ben and Beth O'L's Footballs are easily the best. They're fairly large, fast-travelling, have infinite potential range and they bounce along the stage which can really screw up any attempts to dodge them. The end result is a projectile that can stage control like no other move in the game and can setup traps and combos with extreme ease. The only downsides are that the startup is relatively slow and that it takes precision to use them properly, but due to the nature of the projectiles themselves, those downsides are easy to mitegate.
  • That One Level: Literally EVERY level qualifies. Some of them are too small (Sunny Mountain, Show Stage), some of them are unbalanced (Elgin's House), some of them are too focused on platforming (Miner's Cavern, Total Wipeout Minigame), and some give unfair advantages to certain characters (School Foyer, Heavenly Skies).
    • The level that really stands out, ironically enough, is Last Stop; the fact that it's the only tourney-legal stage makes it well and far the most played stage online. And in tournaments... let's just hope you like the music...


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