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YMMV / Tear Ring Saga

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  • Cult Classic: Barely anybody has played it, but the few that did have nothing but praises for it. Especially the sequel, Berwick Saga, which had even less players but even harder praises.
  • Game-Breaker:
    • Narron, thanks to his Elite skill and his excellent promotion to Gold Knight, is almost guaranteed to become a powerhouse if you train him. Not bad for one of the first units you recruit.
    • Zeek is, quite frankly, completely insane. He has everything a unit could possibly want: a horse, great bases, great growths, no terrain penalties, and he even has the bonus of being immune to having cursed weapons backfire on him. He only has one flaw: he betrays you midway through the game.
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    • Shigen's personal sword, Dullahan, revives him with full HP whenever he gets killed. This is not a one-time thing, in fact, it can actually happen multiple times in the same turn, and the only downside is him losing his attacks in that combat. Basically, as long as the sword lasts he's immortal, and in a game with Final Death that's a really big deal. You can afford to be a lot more reckless with him than you would with anyone else, hell, he functions as a pretty effective meatshield in a pinch. Just be careful not to use the sword too much early on.
  • Goddamned Bats:
    • The Opus/Ahriman (depending on which translation you're going by) monsters take this Up to Eleven. They're weak, and have reasonably low HP, but decent Speed and a 'weapon' with 0 weight, meaning they're pretty hard to double and they double you surprisingly often. They can fly, so weak characters in the rear aren't safe, and they're probably going to get doubled too. But what's the worst thing about them? They multiply. Leave even a few alive and they'll become a massive swarm in the space of a few turns. Their King Mook form can even spawn more (up to 4 per turn, which can still divide the turn they're spawned!). And you have to go through an entire chapter filled with them.
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    • The Thief Sword toting Myrmidons in Map 26b. Anyone they so much as scratch loses one of their weapons. Forever. They can't steal *-ranked weapons, but equipping one won't stop them from cleaning out everything else in your inventory.
  • Guide Dang It!: Recruiting Leteena involves doing several things over the first half of the game in specific ways that are never mentioned anywhere in the game. And once you do manage to get her in your party, she'll leave again anyway and take one of your characters with you unless you have a certain non-mandatory character in your party!
  • Hilarious in Hindsight: Many aspects of this game ended up scarily similar to those of later Fire Emblem games, despite predating them by several years.
  • Memetic Mutation: The "Blind Idiot" Translation has its fans, turning its rendition of Holmes into a Fountain of Memes.
  • The Scrappy: Maerhen since he has low stats, and his burglar skill lowers the stats of nearby allies. Now that the semi-complete translation is out, it's safe to say this might be the case In-Universe too. The guy gets the Butt-Monkey and Accidental Misnaming treatment even before you recruit him, and afterwards it's implied the 'lowering stats of nearby allies' thing is because they can't stand being around him!
  • Strangled by the Red String: Holmes and Katri can come off this way, as their romance isn't really developed until the game's third act (and starts with Holmes having an over-dramatic Love Epiphany out of nowhere despite being constantly annoyed by her until then), and earlier on Katri had Ship Tease with Xeno. Xeno's own Official Couple is also somewhat awkward, he has a single event, missable and mutually-exclusive with another one, with Yuni, and it instantly raises their support level to maximum.
  • That One Level: Chapter 34, full stop. Two words: INFINITE REINFORCEMENTS. You can prevent enemy reinforcements by taking control of strongholds. You will take a lot of time getting to the last enemy spawn point. What does this point spawn? Tanks. This chapter will make you hate them.

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