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YMMV / Tales of Luminaria

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  • Enjoy the Story, Skip the Game: Most of the game's criticism revolved around the gameplay and Namco's history with failed mobile titles for the Tales series, which made players not want to remain or play. On the flip side, similar to the reception for Tales of Legendia, you're much more likely to find people at least praising the story and music, with the characters being often praised for being varied and having unique dynamics and plotlines.
  • Harsher in Hindsight: The sister mobile game, Tales Of The Rays, once held a sequel collaboration event with the Gag Series, Gintama. As part of its promotion, they released a skit featuring one of its characters complaining and wondering why they were collaborating with an older game instead of Luminaria which looks better, only to be reprimanded that Luminaria was relatively new, implying it still needs time to shine and establish itself. Tales of Luminaria's End of Service was then announced 10 days later. And perhaps in a Kick the Dog moment, the skit itself remains available to rewatch for players who participated in the event unlike previous instances of removing promotional skits when the event has expired.
  • Overshadowed by Controversy: Tales of Luminaria is generally known for being seen (whether it was or not) as the game that killed Tales of Crestoria, only to be shut down not even a year after release, over anything else.
  • Scrappy Mechanic: The camera and control system have been the most criticized element of the game at launch, due to a fixed camera perspective that makes playing hard, while the control system is clunky and comes across as worse version of the system used in Tales Of The Rays. Within only a few days of launch, the developers adjusted the control system slightly, announced they would be adjusting the camera, and would make further adjustments to make the game smoother.
  • That One Boss: The 6th monthly multiplayer raid boss, Gemslay the Serpentus Lord, became infamous due to his high mobility and animations making it very difficult to land a hit, especially for melee characters. This was only further exacerbated by some weeks officially encouraging the use of melee characters, the lack of a "repeat" button, and the fact some players may have been required to fight him at least 100 times, if not more, to fully unlock the event stories associated with him due to how the scoring system worked. The raiding culture kicking people from matching rooms for being weak or not meeting optimal play standards didn't help either. It made a lot swear off multiplayer altogether.
  • Uncertain Audience: A common criticism of the game was that it wasn't certain who the game was meant for. If it was aimed at long time Tales of fans, it instead alienated them for generally not feeling like a Tales of game between the way the story was handled, the gameplay, and the general art style feeling like it was a In Name Only Tales of game, on top of having no characters from past titles. If it was aimed at being an entry point to the series, it wasn't able to attract players due to the awkward gameplay, the story structure making enjoying it hard, and the game needing a lot investment to really stay ahead. Some players even felt that the game was originally not a Tales of game, but had it slapped on to attract fans. It didn't help that the game came out around the time Tales of Crestoria was announced for shut down, causing the target audience to be fractured.

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