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  • Author's Saving Throw: Despite a couple of grammatical hiccups here and there, the Asian release of Super Robot Wars V contains a surprisingly good translation of the English script, in contrast to the Asia version of Super Robot Wars Original Generation: The Moon Dwellers, which was accused of "Blind Idiot" Translation. It's telling that Bandai Namco Entertainment put more effort into improving their translating skills with localizing V after learning from some of their mistakes with The Moon Dwellers, chief among them hiring a well-regarded Promoted Fangirl by its players.
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  • Cargo Ship: Achieve a "Dynamic Kill" with the Grungust using its "G Combination" attack with Charlotte Hasting as the pilot and there might be a chance where she'll exclaim that she thinks she's in love with the machine.
  • Complete Monster: Embryo is as awful here as he was in his home series. Having manipulated the annihilation of the Ancient Humans, Embryo creates a new world with brutal systems against those born without Mana, or "Norma", using them as cannon fodder in a war against the DRAGON people to kill as many of them as possible and harvest energy from their bodies. Embryo, desiring to purge his humanity of less desirable elements, also manipulates the Innovators, Blue Cosmos, and more to launch terrorist attacks or brutal, genocidal campaigns leaving countless innocents dead. Deciding to destroy the World of Mana and start over, Embryo plans to Kill All Humans trapped in the world, while kidnapping every heroine to Mind Rape them into his Sex Slaves and breed a new race of humanity, even trying to murder them and Ange, the object of his obsessions, when they refuse to be his playthings.
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  • Game-Breaker: See this page for details.
  • Hilarious in Hindsight:
  • "Holy Shit!" Quotient
  • Ho Yay
    • With the debut of Cross Ange comes all of the Les Yay associated with it.
    • Ever since they first meet, Tetsuya becomes very interested in Ryouma Nagare: the actual reason for this is Tetsuya believes Getter Ray radiation is the solution to break Kouji Kabuto out from the control of the Mazinger ZERO, but the way Tetsuya obsesses over Ryouma made players assume that he had a crush on him.
  • It's Easy, So It Sucks!: Modern installments have never been very taxing tactically, but V is one of the easiest Super Robot Wars titles. There are a bevy of useful pilots and units, with plenty of evasive Real Robots used by pilots with high stats that they can dodge anything enemies throw at them and deliver a near-guaranteed counterattacknote . Meanwhile, allied Super Robots are difficult to destroy due to a combination of having high armor and Hit Points or a multitude of pilots with good "Spirit Commands" at their disposal or, in some cases, both. That's not even getting into the titular Yamato, THE Game-Breaker in V, and universally agreed to be the best battleship ever seen in a Super Robot Wars installment since the Nadesico in Super Robot Wars Judgment. This is all compounded by a lack of difficult enemies to deal with throughout the game - players find themselves facing enemies with poor abilities and statistics, while allied units can take anything thrown at them. Furthermore, the ability for players to use Spirit Commands after attacking and during the enemy turnnote  makes unintentionally losing units more of a challenge than the actual game itself.
  • It's the Same, Now It Sucks!
    • Despite the roster featuring many unexpected additions, fans had expressed their disappointment the majority being used in V are reused from the Third Super Robot Wars Z duology. This got worse when it was revealed the game also recycled music not only from the Third Z, but Gundam Extreme VS as well.
    • Most units in V reuse the attacks they had in the Third Z duology: although animation recycling isn't new in the franchise, it's usually reserved for when games are part of an on-going saga (for instance, Alpha), allowing the animators to focus on the newcomers, except Word of God admitted V was a standalone installment. This was exacerbated when players discovered the Gundam Meisters and their units' (the 00 Qan[T], Raphael and Harute) attack animations were barely touched upon, if not at allnote . The Zabanya was the exception to this, but that's for a whole different reason.
      • As a corollary, while many units do gain a new attack or earn a re-animated one, some players were miffed by the new animations, even finding problems with them. For example, take the Shin Getter and its two new animated attacks, the "Getter Razor" and "Stoner Sunshine": both feature the typical robot cut-in where the machine's art style briefly resembles its counterpart from the Anime, but the style hearkens much closer to its depiction from the OVA than the similar Third Z cut-ins, which haven't changed at all, making the visual difference in style extremely obvious.
  • Memetic Badass: Ange has been turned into one because of her opening the Vilkiss' cockpit and firing at her enemies with a machine gun in space.
  • Memetic Mutation: See its own page here.
  • Nightmare Fuel
    • Embryo's sick fascination and lust for Ange: anyone who has watched Cross Ange already knew how disturbing it was, but that doesn't lessen the stalker feeling it gives off in this game. That's not even getting into how he plans to repopulate humanity, especially by using everyone's Love Interests and very young girls like Sylvia. Eek.
    • Before the party gains control of it, Mazinger ZERO is a monster who seeks to be the sole Super Robot in existence, and will do anything to achieve that ambition. To make matters worse, it's implied this incarnation of ZERO is barely using its full power.
  • One-Scene Wonder: Instead of being a voice-only in the Anime, Char Aznable and Lalah Sune appear with character portraits after defeating Full Frontal.
  • Rescued from the Scrappy Heap: Jill's portrayal in V has been better received than in her home series, primarily because she earns a chance to redeem herself for holding the Idiot Ball if players unlock her; contrast this in Cross Ange, where she dies before she gets that chance.
  • Scrappy Mechanic: Given the Yamato's Wave Motion Gun is its signature weapon, some players weren't happy the attack was locked out for use until the few final scenarios of the game, made available only if they triggered the "IF Route". Given its power and the morality of using it in the original series, there's a good In-Universe reason the attack is sealed for the most of V.
  • Special Effect Failure
  • Stock Footage Failure: A reused battle animation background in a city environment from the Third Z still has the text "SRWZ3" written on a building.
  • Squick: Embryo hitting on any female pilot who attacks him is creepy enough. It's extra creepy when he does it to Elpeo Ple.
  • They Wasted a Perfectly Good Plot: Daitarn 3 was nothing more than a background element for the Super Robot Wars Z saga, with Banjo Haran saying he already took care of the Meganoids behind the scenes by the time he shows up in Tengoku-hen. Furthermore, Zambot 3 received a bigger focus in the trilogy than it had in any Super Robot Wars game prior. V would have been the perfect opportunity to feature both stories at once, possibly with Banjo and the Zambot 3 crew taking turns comforting the other during their trying battles. Both shows already had their plots resolved by the time they show up in the game proper; the closest thing Daitarn 3 has to enemy representation is the Nibergen tanks and changing Hokushin into a Meganoid.
  • They Wasted a Perfectly Good Unit: Players can recruit Jill as a Secret Character, who pilots the Raziya. Too bad she only has access to its beam and sword attacks, thus making her a watered-down version of Hilda (who uses the Cleopatra) and Salia (pilot of the Theodora). Admittedly, Jill does have access to decent Spirit Commandsnote , making her a good support unit. However, some players couldn't help but wonder why her Raziya doesn't have "True Ability Unlock" when all of the other Ragna-mails in V do and should have been a pilot of a Glaive, while Tusk or Rosalie could be relegated to the Raziya instead.
  • They Changed It, Now It Sucks!: Whereas the animations for the 00 Qan[T], Raphael and Harute largely remained the same, Zabanya was uncharacteristically sluggish compared to its Third Z counterpart, looking incredibly lacking and static.
  • Unexpected Character
    • Shin Mazinger Zero vs The Great General of Darkness and, by extension, anything Shin Mazinger Zero related: not only is it a Manga, but it's largely forgotten by Mazinger fans and readers since it doesn't share the same Continuity as Edition Z. Considering Tetsuya and the Great Mazinger show up, it's likely that the reason it was featured was to use the Great Mazinger plotline, which Shin Mazinger Zero vs The Great General of Darkness does incorporate. Furthermore, like how Super Robot Wars BX had the Great General of Darkness as a boss, V does the same with The Emperor of Darkness.
    • In a similar vein to Mobile Suit Gundam ZZ and its absence in the Z saga, it seemed like Bandai Namco Entertainment and Sunrise had no plans regarding Crossbone Gundam, despite fans clamoring for something from it. Its return in V was surprising and untimely, given at the time its sole appearance was in one game released over a decade ago.
    • Mobile Suit Gundam: Hathaway's Flash is based on the novel adaptation of Mobile Suit Gundam: Char's Counterattack called "Beltorchika's Children". Since the latter was displaced by the film in Universal Century Continuity, people were surprised Banpresto included a novel series that's non-Canon (even though fans tend to include Hathaway's Flash as part of Universal Century).
    • If there's a Brave Series included in a Super Robot Wars installment, chances are it has to be GaoGaiGar, right? Not this time: Might Gaine isn't just the second Brave Series in Super Robot Wars after GaoGaiGar, it displaces the latter for the first time as the Brave Series representative for an installment since its debut in Alpha 2note .
    • After years of speculating Space Opera-centric titles were Exiled from Continuity because of their premise, Banpresto tore this notion apart by including Space Battleship Yamato 2199 as the "unorthodox" entry of V, effectively breaking down more barriers like they previously did with Tekkaman Blade and Powered Armor in Super Robot Wars Judgment.
    • As part of Super Robot Wars' 25th anniversary, the Grungust and Huckebein are available as playable units. Many players believed the latter would never be used by Banpresto again following its absence post-Second Original Generation.
    • Normally, Super Robot Wars removes Yurika Misumaru from the captain's saddle if The Prince of Darkness story is used, making Ruri Hoshino her replacement. It ends up being a little bit of both: Yurika returns in her Nergal captain's outfit as a sub-pilot for Ruri, the captain of the Nadesico-C battleship.
  • Visual Effects of Awesome: The game, as a whole, looks amazing, but the Yamato stands out in particular - its attacks are depicted using a combination of the animation style used for other units and the 3D CGI that stands alongside the anime is a feast for the eyes.
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