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  • Alternative Character Interpretation: When brought to a private room by Lelouch shortly after the latter joins the team, Quattro is asked about what led him to perform the Axis Drop in the way he did. While the summary of his reasons remain the same, the major alteration comes in his core reasoning: Rather than revenge against the Federation and strictly holding onto his belief in humanity's evolution into Newtypes by fully immigrating to space, Char's goal was akin to Lelouch's in the Zero Requiem - turn the people's hatred away from each other and towards himself as well as the conflicts that made him who he was. He even goes on to say that ultimately the success of the Axis Drop didn't really matter so long as that goal was reached.
    • With regards to Katejina Loos, 30 retains many of this character's worst moments from the source material, as well as continuing to fight, even as Zoltan threatens to destroy the universe using the Angel Halo. It might make the idea of their recruitment as a Secret Character incredibly farfetched for some players. However, it's shown that the character has levels in the Cyber-Newtype pilot skill, a process infamous for causing insanity. This begs the question: are the character's actions a result of truly Jumping Off the Slippery Slope or are they being Brainwashed and Crazy? Interestingly, 30 allows players to choose for themselves whether the character is recruited or not upon fulfilling the requirements, as if B.B. Studio was aware of the split at how some players see this situation.
  • Ascended Meme: The version of the Dygenguard in this game is permanently mounting the Aussenseiter, an acknowledgement of the infamous "Real men ride each other" meme.
  • Awesome Music:
    • Much like how Bandai Namco has been doing great justice to the show theme songs, they did it again for the fan favorite SSSS.GRIDMAN in their renditions of UNION, the SSSS.Gridman theme, and Yume no Hero, the original Gridman theme. Fan reception has been mostly happy chanting of "BABY DAN DAN! BABY DAN DAN!".
    • To commemorate the return of Dancougar with the Ultimate Dancouga, Bandai Namco decided to take its first opening (last heard in Alpha 3), and gives it an intensely awesome overhaul, modernized remix that still somehow carries the feel of the music.
  • Bonus Feature Failure: The DLC intro missions serve as a rare non-postgame example. They were added in for free in order to give players a taste of the new units and convince undecided players to buy the DLC. One issue though is that the units get most of their more powerful weapons removed, making them fare far worse against the enemies they're put up against compared to your current crew. This would make them less appealing to those without the DLC. The other issue is that you are required to do these missions to access the recruitment missions for the involved DLC characters - including, nonsensically, the OG characters that don't even show up in the mission - and there's no indication of that in-game. Add the facts that these missions in particular have little significance to the story and give extremely bad rewards (you often "beat" the missions by timing out rather than destroying all enemies), and you're left with an extra "feature" that fails as a DLC advertisement and is just a hassle to play for anyone who already has the DLC.
  • Complete Monster: Emperor Oldna Poseidal is just as vile as he is in his home series. In addition to his various canon crimes, Poseidal would be drawn to the chaos engulfing the Earth Sphere in his efforts to achieve immortality. Upon coming into conflict with both the Dreikreuz and the Rebellion, Poseidal would align with the Zanscare Empire, assisting with the Empire's various atrocities, such as Operation Giant Roller and the creation of the Angel Halo, in an effort to gain the secrets of Psycommu technology for himself. Seeking to overthrow the Quaestors and rule the universe as a god, Poseidal would also support the efforts of the Claw to activate the various Pillars around the Earth Sphere in order to open the portal to Subspace. When betrayed by Mian during the final showdown with Dreikreuz, Poseidal would boast that he has no more use for Mian, seeking instead to replace her with another puppet. Saved from the brink of death by Cyclaminos, Poseidal would ally with her forces following the outbreak of the Estranger war in one final bid to take revenge on the Dreikreuz.
  • Epileptic Trees: It's been theorized that the Huckebein 30 in this game is actually the original RTX-008R Huckebein prototype from the Super Robot Wars: Original Generation universe, having been transported into this setting after the infamous "Vanishing Trooper" incident where its Black Hole Engine malfunctioned during a test run and leveling the facility that contained it.
  • Game-Breaker: See here.
  • Goddamned Bats: The enemy Orcusula units all have Support Defend and love bunching up next to each other, meaning that shooting them down can take longer than necessary unless you use a MAP attack.
  • Good Bad Bugs:
    • Prior to the DLC 1 update, the Gedlav's name showed up as "Error! No match StringID." in all parts of the game except for its entry in the Mech Encyclopedia. It made players think that someone (most likely the Zanscare) managed to hack into the game database and tried to make sure that nobody knew the identity of the weapon they're deploying. (It helps that the Gedlav is known as one of the design-wise more ridiculous Mobile Suits of the franchise, for those wondering, it's the mobile suit riding on a giant wheel.)
    • An error in the placement of Suzaku and the Lancelot siN's skillsets causes Potential L9 to stack twice when Curse of Geass (which includes Potential L9 as part of its effects) is active. In practice, this turns him completely invincible at critical HP as his hitrate and evasion is raised to a base 90% regardless of any other factors and the damage reduction from Potential is boosted to at least 99% (at fully-upgraded HP, this means that an attack needs to both skirt past the absurd evasion chance and deal 94500 damage or more to destroy the siN once Potential L9 fully triggers). There's also the fact that Lancelot siN has the "Blaze Luminous" ability that reduces all damage by 1000 for only 5 EN which means only bosses can even touch him once he's low on HP. On top of this, Suzaku's crit chance is also increased to over 100%, which also makes him more than just a Stone Wall; he's also an optimal killing machine beyond that in this state.
    • For whatever reason, the Kouma's claw attack is classified as a ranged attack instead of a melee attack, making them susceptible to barriers that only block ranged attacks.
    • The Expansion Pack update removed Asagi's character bio along with leaving Getter 3's bio completely blank. These were both fixed in the anniversary update, though now the names of all three Devolution Getter machines are now written in Japanese in the glossary.
  • He's Just Hiding: Some players like to think that Caruleum somehow survives in both versions of the IF ending. Unlike his death in the Normal ending and Magister's death in the Normal and the version of the IF ending where he's the True Final Boss, in both versions of the IF ending Caruleum's mech doesn't explode before the screen fades to white. Their suspicions turned out to be correct in the Expansion Pack where Caruleum is revealed to have survived regardless of which ending was attained.
  • It's Easy, So It Sucks!: The demo raised some outcry to this effect due to the removal of SR Points and the ease of farming MxP to upgrade the Dreisträger, which offers an enormous array of bonuses when fully upgraded. The full game offers options for substantially greater challenges and makes fully upgrading the ship a much more lengthy process, although naturally these optional missions create an Unstable Equilibrium for those who can conquer them early on.
  • Memetic Molester: There's a good portion of fandom that overblow Mitsuba's Cuteness Proximity moment towards Yuta Tomonaga. Canonically, she only comments about it once and generally still treats Yuta with the utmost respect most of the time. Meme-wise, she's made to be utterly thirsty about Yuta and acts like the unholy combination of Comedic Shotacon, Clingy Jealous Girl, and Yandere towards him.
  • Memetic Mutation: See here.
  • Narm: From the final stage of the base game, the Ultim Fini's idle sprite comes off as more sassy than intimidating because of the way its arms are positioned.
  • Older Than They Think: The orchestration of "My Love, Faraway" used for this game feels original, especially since it's been remixed from a serenade into an intense hard rock battle theme like what happened to "A Real Kiss in Return" in Super Robot Wars GC. However, it's actually a remaster of the version used in Super Robot Wars Scramble Commander.
  • Padding: The final stage of the Expansion Pack suffers from this, as it pits the player against 15 Stamen Bitols, all of which have hundreds of thousands of HP. Offensively speaking, with minimal grinding the Bitols barely register as a threat by this point, and together with the Attendants' Potential L7 only really serve to make the stage progression unnecessarily long.
  • Rescued from the Scrappy Heap: Mokona in Super Robot Wars T was derided for being the worst supporter in the game which is to only give out one level of ExC gauge to a unit for a staggering price. Even after the upgrade, many still felt that the upgrade was useless due to numerous ways to get ExC. 30 still has it to where Mokona's active command is still giving out one level of ExC but its passive ability now gives it 200 MxP per level. Cue many players swearing to take Mokona as a supporter as MxP isn't easy to obtain during the early-mid portion of the game, with 200 points being a huge blessing especially since the upgrades at later levels and parts are really expensive.
  • Special Effect Failure: The animations of the original units introduced in DLC (with the exception of the Gespenst and Didarion) are clearly shot-for-shot recreations of their animations in the Second Original Generation and The Moon Dwellers, with occasional cut-ins from The Inspectors Animated Adaptation. However, due to the technical differences between the animation engines of 30 and Original Generation, this doesn't translate well, leading to stiffer animations despite the commitment to recreation. While it'd be a stretch to call them outright failures in conversion, it's still a visible downgrade.
  • They Changed It, Now It Sucks!:
    • Many fans aren't fond of the Fade to Black added between first- and counter-attack animations, feeling that it weakens the flow of combat animations.
    • The "Free Route System" has its fair share of critics. While the concept is fine in theory, in practice it leads to entire stages being dedicated to unit upgrades or minor events that would normally be rolled into bigger events. This leads to an extremely bloated stage count (there are more maps than the entire VXT trilogy combined) that is a slog to get through even on the first playthrough, much like the maligned Super Robot Wars OE. And while it is possible to skip optional maps, doing so often results in "true" secrets being lost permanently and upgrades to already-acquired units being withheld until late in the game, so the player is encouraged to play through all the stages.
  • They Wasted a Perfectly Good Character:
    • Though symbolically appropriate as one of the original faces of the franchise coming full circle, the Huckebein 30 and its Mid-Season Upgrade the Huckebein 30th have been seen as wasted potential by some, feeling that something evoking the Mk. III, EX-EXbein, or Galilnagant would have had more impact compared to the base 008L model, which is dated even with numerous refreshes to its design as the 30th. Even for those who understand the symbolism, both models have rather stiff animations compared to some of the other stars of the show, which is hard to ignore considering the Huckebein is the protagonist's ride.
    • The matter of the protagonist's sibling: in the VTX Trilogy, the secondary protagonist always had a role to play and was a featured character in the story, however minimal their actual role was. In 30, the protagonist's sibling is completely irrelevant and can only be recruited through an optional side mission. Even then, they do not have any real interactions with anyone outside of their sibling with no bonus dialogue even if you have them fight specific bosses.
    • In the second DLC, Gilliam has a small comment when he witnesses Ultraman for the first time, but he says nothing with regards to that verse's Dan Moroboshi/Ultraseven. Even when one takes into account of Alternate Universes, it should be known by those who are aware of Gilliam's origins that the Ultraman representative that traveled and fought against him before was (the original) Moroboshi/Seven.
    • In the third DLC, the Aussenseiter becomes a permanent mount for the Dygenguard, which only occurred as part of the units' Combination Attack in prior appearances. Not only does this lock out several weapons for the latter, it also means the Aussenseiter is non-playable, including Ratsel Feinschmecker's Leitmotif and the unique effect of its theme music.
    • In the Expansion Pack's storyline, Advent makes a brief cameo to comment on Cyclaminos' immense power, but aside from that, this character has no impact whatsoever on the plot. This could have provided further detail for the character, especially when Advent was a Optional Boss in the base game, as his appearance already threw players in for a loop, alongside other revelations from the Z saga.
  • Unexpected Character:
  • Woolseyism: One of the Save Skits back in T had Koji saying that, if Sayaka heard that Lisa is willing to dress up as a maid for him, he would get slapped into the next decade. The Skit returns in this game unchanged in the original Japanese, but the translation makes one small change: having Koji say he would be slapped into the next anniversary game.

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