- Awesome Music: An entire page of it.
- Broken Base: Now with its own page.
- Character Tiers
- An inevitable outcome in most installments due to a variety of invaluable pilot skills and unit abilities, pilot/unit statistics, attack power for weapons, etc. The likes of the Ideon in Alpha 3, Zeorymer in MX and Judgment, and GaoGaiGar and Tekkaman Blade in W stand at the highest tier, while Sol Tekkaman in Judgment are part of the lowest. Note that much of this also stems from each games' mechanics and systems in place that might influence how tiers respond, alongside whether Good Bad Bugs are present.
- Zigzagged with the Boss Borot: depending on the game, it ranges from either Joke Character (bottom-to-low tier) to Lethal Joke Character (high tier upwards to Game-Breaker status).
- Complete Monster: Aguilla Setme, Archibald Grims, Lubikka Hakkinen; Keisar Ephes; Jua-Mu Dalby; Lord Embryo. See those pages for details.
- Demonic Spiders: Ghost X-9s in Alpha, the Katana clones in Endless Frontier, Dimensional Beasts in the Second Z, certain Elemental Machines throughout Masou Kishin
- Enjoy the Story, Skip the Game: There are a number of fans who will readily admit that they find the strategy gameplay So Okay, It's Average and merely a vehicle for attack animations and Crossover stories. Those who go into the game with the opposite mindset tend to be put off by that fact that the game has so many ways to manipulate stats, yet ultimately requires very little strategy at all.
- Game-Breaker: See entries here
- Hilarious in Hindsight
- Any time Fanart or a parody video depicting a Humongous Mecha series that hasn't made a Super Robot Wars appearance yet, then makes its debut for a new installment, will be this. Case in point, this 2006 video showcases Demonbane, Overman King Gainer, Patlabor, GUN×SWORD, Shinkon Gattai Godannar!! and Gaiking: Legend of Daiku Maryu, while this 2010 one includes Tengen Toppa Gurren Lagann, Armored Trooper VOTOMS, Mobile Suit Gundam Unicorn, and Code Geass.
- Scramble Commander 2 might not be one of the most well-received games, but it had Macross Zero and Mobile Suit Gundam SEED Destiny. In other words, two series where the protagonist was named "Shinn". One could say this is an area where it gets a leg up - twice - on the other games.
- It's Hard, So It Sucks!: The general opinion among the fandom seems to be that a game that is "too easy" is preferable to a game that is deemed to have "unfair" difficulty. Installments that are difficult beyond a handful of troublesome scenarios tend to elicit complaints. Masou Kishin III - Pride of Justice is an infamous case, having caused an uproar resulting in a number of players returning their copies due to its difficulty; A Portable is another notable instance, due to the enemies' unusually high evasion rates, evasion decay, and several other balance choices combining to create a surprisingly Nintendo Hard game. Common arguments against more difficult titles are that one-sided battles allow players to run their favorite units, and that animations and cross-series interactions are more important than challenging gameplay.
- Just Here for Godzilla: Some only become interested in a given Super Robot Wars title based on certain licensed series making the cut, which is understandable given the nature of the franchise. This became noticeable during the midst of the Z saga when popular series such as Code Geass and Tengen Toppa Gurren Lagann made their debuts. By the time X-Ω was released, this became literal when Godzilla himself made an appearance.
- Memetic Mutation: See examples on its own page.
- Player Punch: If a character's death was a significant impact on the overall story from their original series (as opposed to a gratuitous or base-breaking death), Super Robot Wars will often punch players by not averting that death at all, forcing them to experience the heart-wrenching event from the cast's perspective. Some examples include Mu La Flaga in Super Robot Wars Judgmentnote , Kamina and Neil "Lockon Stratos I" Dylandy in the Second Z and Princess Emeraude and Zagato in Super Robot Wars T.
- The Scrappy: Another inevitability, given an individual's preference to particular Humongous Mecha series.
- Any series for installments that are simply included to round out the cast, usually by way of Post-Script Season or they simply take most of the spotlight from their peers: the 1970s Mazinger and Getter Robo series were historically the biggest offenders, though the modern era has silently phased them out in favor of Shin Mazinger (with an open-ended story allowing the developers to use Mazinger in creative ways) and Getter Robo Armageddon (nowhere near as recurring as the classic Getter Robo series were), respectively. Replacing them as the face of this phenomenon is Daitarn 3, particularly at the start of the Z saga: while it continues to appear in a large number of modern entries, it almost never receives plot representation.
- Martian Successor Nadesico and its Sequel movie "The Prince of Darkness" for the early-to-mid 2000s: they made an abnormal number of appearances for a series that wasn't one of the "mainstays" (one of which is a Video Game Remake of a trilogy that didn't have Nadesico) and had Crossover importance in all of them. Judging by the reaction to its inclusion in BX, the eight or so years away from Super Robot Wars worked wonders for its reputation.
- Dancougar Nova, Macross Frontier, and Gundam SEED Destiny, despite having nothing to do with each other, became a notorious trio due to the sheer number of appearances they found their way into during The New '10s: Frontier is generally considered the worst of the three, as fans do enjoy seeing the writers revamp the plot of SEED Destiny, and Dancougar Nova isn't as plot-intrusive for Crossovers, yet all three became recurrent enough that many fans wanted a break. However, they've been showing up less since BX, which lacked SEED Destiny and Nova; meanwhile, V had SEED Destiny, but gave Frontier a breaknote , X got rid of all three, with T following suit.
- Sometimes a series' Leitmotif can be bashed due to its frequent use: take "Last Impression" from Mobile Suit Gundam Wing: Endless Waltz, for example. Certain fans grew weary of the tune due to it serving as the only musical theme for Endless Waltz through its years of obligatory appearances. Modern games have started using "White Reflection" instead; however, since newer titles grant fans the ability to insert their own custom soundtrack, others might put "Last Impression" back in, anyways.
- "Seinfeld" Is Unfunny: Playing modern, better-polished and refined games in the series first is an excellent way to ruin the early, primitive entries. It's really hard to be motivated to get through the Excuse Plot of the Nintendo Hard original Super Robot Wars when there's little to no battle animations, the lack of any ability to skip them, being able to choose how to react to an enemy attack when it happens (instead you have to make one choice for the whole party), etc. It's telling when franchise veterans state to newcomers the only reason to ever go back and play the oldest games is a combination of seeing how much has changed in the decades between installments or for the sake of a challenge.
- That One Rule
- "Classic" games featured a unit stat called "Limit": intended as a nod to Mobile Suit Gundam, where Amuro Ray's Newtype abilities become too potent for his Gundam to handle, Limit throttles a character's accuracy and evasion rates if their Character Level is too high for the unit they're using. This forces players at spending credits for additional upgrades just so units can perform as they're supposed to. Limit lasted all the way up to Alpha before being quietly discontinued.
- Newer titles have a nasty habit of giving protagonist units from series with interchangeable pilots (like Universal Century Gundam series and Aura Battler Dunbine) finishing moves that are exclusive to their canon pilots, such as "Waverider Crash" only being usable by Kamille Bidan. This defeats the purpose of granting the ability to change pilots in the first place; doubly frustrating for the aforementioned series as they already have tiered Newtype and Aura Power pilot skills that could be used to make it challenging, but not outright impossible, for supporting characters to use the units' stronger weapons that rely on those pilot skills.
YMMV / Super Robot Wars