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  • Accidental Innuendo:
    • When you fight Digga-Leg, you must hit it between the legs with a drill.
    • Rollodillo, who you defeat by turning rock-hard and ramming yourself into its behind.
    • Megahammer, who you battle by sending bullet bills into two large spherical sections of its chest and into a hole on its backside.
    • Smeeches "kiss" Yoshi so he can't use his tongue. This wouldn't be so unusual, except that when you try to press the button, the Smeech visibly stretches.
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  • Annoying Video-Game Helper: Every time you get a game over, and sometimes at other points in the game, Lubba will suggest that you take a break. This was probably meant to be an Anti-Frustration Feature, but it's more irritating than anything.
  • Anticlimax Boss: Bowser's final form. Unless you go out of your way to try, you cannot lose.
  • Author's Saving Throw: A few mechanics were changed from the first game to be more accommodating.
    • Prankster Comets are no longer fleeting. Once they're in a galaxy, they stay, and the missions generated from the comets can be played at any time. You are also no longer forced to get the comet star to play the other missions again.
    • The first-person camera now lets you turn 360 degrees, rather than stopping at 180.
    • Checkpoints are now triggered by flags instead of an automatic save based on your level progression. This can be useful for some missions (particularly a few Cloud Flower Green Stars) that would require an exit from the level if the player failed past the checkpoint — here, the flags are avoidable.
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  • Award Snub: Lost many, many GOTY awards to Mass Effect 2. Despite the same people giving those awards giving SMG2 10/10s, probably due to the first Galaxy racking up nearly unanimous GOTYs three years before, while the original Mass Effect was largely ignored in GOTY awards (also in 2007) despite being one of that year's best-rated games. Much like at the Oscars, critics simply decided it was Mass Effect's "turn".
  • Breather Boss:
    • Glamdozer is ridiculously easy, as long as you stay on the central grate below her on the other side of the planet. She'll keep running directly toward it if you hit her quickly. If you don't act quickly, she's a pain.
    • Squizzard, too, since you can just stand on a chunk of solid ground and spam fireballs; his projectiles can't touch you, and you can just unload a ton of hits and then reset your fire flower while he does his "injured" animation.
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    • The Whomp King, who has rather easy to dodge attacks and an easy enough to hit weak point. While he is harder than he was in 64, they didn't make him THAT much harder. And they made him a boss in the final world of the main game, so he should be a cakewalk.
  • Breather Level: Most Prankster Comets in the game are highly challenging. Bulb Berry's Purple Coin Glow, from the Sweet Mystery Galaxy, however, has no time limit, turning what would have been a fairly difficult trip across invisible platforms to collect purple coins into a leisurely stroll. The level also contains no enemies whatsoever.
  • Broken Base:
    • Throwback Galaxy. Is it a Nostalgia Level capable of making players weep with joy once they hear the Musical Nod, or is it proof that Nintendo is running out of ideas and is too lazy to make a new, creative level? Or was it a poor choice for a remade level, when some would have preferred a Bob-omb Battlefield remake instead?
    • Unlike Galaxy 1, this game has a world map instead of levels being accessible through the hub world. Fans of the world map argue that it's still relatively nonlinear and the Comet Observatory is too confusing and cumbersome, while others argue that the Comet Observatory had a better atmosphere and fit the space feeling more.
  • Catharsis Factor: Shooting Spinies at enemies and glass cages with Yoshi is incredibly satisfying, even when you don't need to.
  • Contested Sequel: Players and critics are divided on whether this game is even better than the original game due to better level design and the inclusion of Yoshi; just as good; or inferior to the first game as a result of losing things like an explorable hub world and a compelling (for Mario) story, and for having too many borrowed ideas.
  • Demonic Spiders: The Cosmic Clones are either this or Goddamned Bats. Their main Demonic Spider qualities are invulnerability and great numbers.
  • Disappointing Last Level:
    • The Green Stars. Upon unlocking them, the focus of the game shifts from finding exciting and interesting new areas to scouring old maps for the hidden Green Stars (which thankfully chime when you are close to them). Some require interesting acrobatic feats, but many of them are just in some pit or, most egregiously, right next to the gold star, as if to taunt players who were looking carefully for it through the whole level. This is also the point where the game turns into a Wide Open Sandbox as you explore and look for all of the stars. Plus, to keep their locations secret, all of them are named generically ("Green Star 1", etc).
    • There are the cases where there are multiple green stars in the same level. You can only get one at a time, meaning that there are some levels that by design you'll be doing over and over.
    • World S, the game's special world. Mario Squared, Boss Blitz, and Stone Cyclone are really short and ripped directly from the first game. Twisty Trials is a Sunshine Nostalgia Level that gives you power-ups, therefore ruining the point of the level and making it too easy. Rolling Coaster and Flip-Out are both based on earlier galaxies in the game (Rolling Masterpiece and Flip-Swap), and while they are harder, don't feel original enough. However, Grandmaster Galaxy is generally well-regarded for being very difficult.
  • Epileptic Trees: There's a ton of theories floating around about the nature of the "Hell Valley's sky trees" in Shiverburn Galaxy.
  • Game-Breaker: Spinning and ground-pounding gives you a homing ground pound. Fair enough, but then you learn that it works on Stars too. All those difficult suicide-jump Green Star missions are made easier as a result (at least sort of, the range is still limited, so you'll still have to be in the right area).
  • Goddamned Bats:
    • The Cosmic Clones. They hound you endlessly. They may also qualify as Demonic Spiders (see above). Or perhaps Demonic Bats or Goddamned Spiders. In large or small areas, you'll often try to pass a previously-walked area, only to run into some Clones repeating the path you made just a minute ago.
    • The Octoombas, a.k.a. the little blue alien dudes that spit rocks. They were virtually harmless in the first Galaxy, but this game just had to make them so annoying. While they had a close-range antenna whip in the first game, now they spit rocks at you from a distance. They're all over the place, and they live just to knock you off ledges and mess up Daredevil Comet runs. They're especially annoying during the games against the Chimp. It veers so close to fake difficulty, the Chimp even lampshades it by saying that he'll need to find some more games so he can continue to enjoy your frustration. Just reading that line makes it all worth the while, though.
  • Goddamned Boss: Digga-Leg. You're supposed to use the Drill to burrow through the planet and nail him in the glass underside, but the problem is he's constantly moving around after the first hit, which wouldn't be an issue at all if the hitbox wasn't so ridiculously small. The only surefire way to not bounce off his legs instead of dealing damage is to position yourself and start drilling right before he flips over, which the Diggas he releases make a hassle.
  • Good Bad Bugs:
  • Hilarious in Hindsight: Gobblegut's battle involves you battling a giant Eastern dragon by popping the growths on its side as it circles around you. That's basically the same tactic used for Naydra in The Legend of Zelda: Breath of the Wild. Of course, the latter merely involves freeing the dragon from a curse, while the former involves defeating it entirely.
  • It's Easy, So It Sucks!: Some people's reactions to the Cosmic Guide, as with New Super Mario Bros. Wii's Super Guide. See Mercy Mode on the main page for details.
  • It's the Same, Now It Sucks!: Probably the most common complaint leveled toward the game, due to it using the same game engine as the first Galaxy and incorporating several Nostalgia Levels.
  • Memetic Loser: The game itself has become this with it being left out of Super Mario 3D All-Stars with many fans joking about its exclusion.
  • Memetic Mutation:
    • This game doesn't exist. Explanation 
    • Nintendo couldn’t get the rights to the Throwback Galaxy.note 
  • Older Than They Think: This isn't the first game ever to have dark clones of yourself that mimic your actions and are lethal to the touch; by the time this game came out, Rayman already had it beat by fifteen years.
  • Paranoia Fuel: Shiverburn Galaxy. It may not seem like this at first, but if you look at the background, you see the infamous "trees"
  • Replacement Scrappy: Lubba is widely disliked for replacing Rosalina, as well as constantly spouting bad jokes/puns, generic encouragement, and reminders to take a break or change the Wii Remote's batteries.
  • Scrappy Mechanic:
    • The spring power-up from the first game is back, and it's just as hard to control as it was before. However, it shows up in only one level, and the level can be completed easily enough without it.
    • The Waggle-controlled Star Ball is back as well. Even more annoying is Fluzzard, who exhibits the worst case of Waggle in the game in that he is very difficult to control, and acts as an inferior replacement to both the Red Star and Manta.
    • Cosmic Clones, which multiply and follow your every move, damage you on contact, and are frequently in spaces where there's limited room to move or lots of backtracking required.
    • The Chimp, whose challenges are annoying to beat, and cost the player a life every time they fail them.
  • Suspiciously Similar Song:
  • Squick: Gobblegut's bellyache bulges. Made worse that you have to pop them to defeat Gobblegut, essentially popping gigantic ulcers on his body.
  • Take That, Scrappy!:
    • In the level "Where the Chomps Are Made of Gold" you get to watch a Gearmos get repeatedly smashed into by rolling Chain Chomps.
    • After completing the hidden level "C'mere, Goomba", a Gearmos comes back with Mario to Starship Mario, and Lubba is clearly displeased to have a Gearmos on board.
  • That One Boss:
    • Gobblegut is annoying enough in his regular form unless you can figure out how to hit his bellyache bulges in midair. Just wait till you have to face a fire version of him. You can't touch his body without taking damage, making it very hard to take out his bellyache bulges during the short window you have open to you, and whenever he dive-bombs the planet, he leaves lava pools. Not to mention, the longer the fight goes on, the more his flying body gets in the way of the player's view, making it difficult to see where his head is and where the lava pools are.
    • Fiery Dino Piranha. Just as difficult as in the first Galaxy, and because he's the last boss in the Timed Mission Boss Rush level, by the time you get to him, you may have only thirty seconds or so to work with, largely due to luck-based factors in the earlier fights.
    • Bouldergeist, also fought in Boss Blitz Galaxy, has the most luck involved in-battle, meaning you need to do perfectly on Dino Piranha, King Kaliente, and Major Burrows so you have as much time as possible for Bouldergeist and Fiery Dino Piranha.
  • That One Level:
    • Grandmaster Galaxy is something of a That One Level by itself. The Daredevil Run merely makes things worse, since you have to complete several challenges with only 1 hit point and no checkpoints. Heck, the Hammer Bros section alone is tough to do without dying.
    • While any level with Cosmic Clones can be frustrating, "Cosmic Clones in the Chompworks" takes the cake. You have to race around a course holding down platforms to guide a Golden Chomp to the end of the course where it will release the Star. Not only is it hard to stand and wait on the platforms the right amount of time while the clones are chasing you, but the layout of the level makes you retrace your route in several spots, thrusting you right back into the path of the pursuing clones.
    • For those who had horrible memories of it in the first game (particularly the fast foe comet star), the Cyclone Stone returns, and it's much more painful than before. As seen in this video, the Thwomps and Tox Boxes are even faster than they were in Galaxy 1 with the fast foe comet, requiring you to hit switches to briefly slow down time in order to collect five Silver Stars.
    • The Clockwork Ruins is one of the longest levels in the game and moves at a drudgingly slow pace compared to the rest of the game. Mainly due to it involving a lot of waiting and harsh consequence for not doing so. The 3rd planet in particular is an arduous climb (with no checkpoints) where a slight error can send you plummeting down to the bottom. This also houses the 3rd Green Star, which involves a very precarious jump that will kill you if missed.
    • All of the Chimp's levels; it is extremely frustrating to die just 10 points away from the final total and have to do the whole challenge over again. The worst is by far Melty Monster Galaxy's Bowling Challenge: what would normally be the most enjoyable of the games is wrecked by the fact that you need to talk to him and pick up a Rock Mushroom every time you lose (and he has three lines of text, each of which takes about three seconds to display).
    • The already hard "Luigi's Purple Coins" is back, and they seem to have made it both easier (actual solid ground, P2 can help out, getting the star itself is not timed) and harder (The timer is reduced from 3:00 to 2:00, there are only 100 purple coins and you have to grab them all, and there are Cosmic Clones chasing you.)
    • The Speed Run on Boss Blitz Galaxy. Five minutes seems generous, but Bouldergeist is so luck-based that he can singlehandedly waste most of your time. This means that you have to do near perfect on the first three bosses, get really lucky on Bouldergeist, and quickly finish Fiery Dino Piranha.
    • One of the Green Stars on Stone Cyclone Galaxy has you perfectly time a Triple Jump off of a moving Tox Box to get the star.
  • They Changed It, Now It Sucks!: Ironically, another complaint against this game.
  • Ugly Cute:
    • Peewee Piranha, up until it decides to chase you back.
    • Rollodillo is a large blue armadillo with a face like a bulldog... and huge puppy dog eyes and fur that looks soft and fuzzy.
    • Gobblegut; an enormous, planet-munching dragon, who offers a lot of goofy, cartoonish expressions.
  • Unintentionally Sympathetic: A big number of players considered Peewee Piranha less of a boss and more of an Ugly Cute newborn creature making its moves, thus making its battle more distressing than, well, a boss battle, and a terrible battle to start off the game. The fact that its weak point, which is his butt, somewhat resembles a birth defect doesn't help at all.
  • The Woobie: The Toads, when they're scared and shaking.
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