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  • Alternate Character Interpretation:
    • Omega is a huge Jerkass willing to make fun of anyone, especially his own teammates.
    • Riku in Chain of Memories is a creeper who knows the women based off of scents and develops into accepting that he's an asshole.
    • Winnie the Pooh is a sociopathic, hedonistic tyrant who doesn't care about his friends. In KH2, he is only faking his amnesia just so he can eat other people's honey.
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    • Slender Man is an affable abomination who is only trying to return the missing notes to Lauren.
    • The Blue Toad is a Jerkass known as Troll Toad who repeatedly griefs his companions out of hatred for everyone (himself included) because of Parental Abandonment and having to grow up in the streets of the Mushroom Kingdom alone.
    • Frank Castle is a bit of a racist, he's very politically incorrect, kinda klutzy and enjoys making very bad puns.
    • General Pepper is a thespian who sometimes has a case of dyslexia.
    • The Demon Door in Barrow Fields is a gay, hedonistic, and creepy Chubby Chaser who takes way too much pleasure out of watching men get fat.
    • Aku Aku in the N.Sane Trilogy is massive creeper.
    • Luigi is a manic depressed person from being the Butt-Monkey for so many years.
    • Doctor Light is an abusive father who takes pleasure in giving X weak and unintuitive upgrades or lying to him.
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    • Mugman is very loud, verbal and foul-mouthed who is absolutely furious for Cuphead wagering both souls to the Devil in a fixed game.
    • Michael Jackson is a serial killer leaving various clues and ticks about his craft through his song titles.
  • Badass Decay:
    • Elliot in the Five Nights at Freddy's 3 play through. After managing to beat the first game with only one death and the second game only with a few (so far), in this one, he's constantly getting his ass kicked by Springtrap and is having an incredibly hard time. Justified due to the game's increased difficulty.
    • Matt in his playthrough of Resident Evil – Code: Veronica where he dies a few times, but lucks out since dying in a boss fight lets you retry the fight directly. However, he gets killed by a Hunter as Chris and since he didn't save the game, he has to redo the entire scenario from the beginning. Matt falls further in Resident Evil 0 where he dies way more in that game than he did with Code Veronica due to Matt not getting enough practice with the game beforehand, only had played the game twice, and kept going for long sessions without saving (which bit him in the ass many times and he even ripped off his headset and stormed off when he died in a boss fight without saving). For some, it's a bit disheartening to see Matt conquer the classic Resident Evil trilogy without problems and then suffer through a ton of rookie and careless mistakes in the Veronica and Zero installments. For others, Matt's fuck ups is funny to see.
      • Lately, Matt's skills have taken a colossal nosedive. Starting with Resident Evil 0 and going; Matt seems to be more unable to play and talk at the same time and as Johnny caught during his battle against Vamp in the MGS2 run, his anxiety seems to be inhibiting his playing ability. His Fable run was better than the others; but even then its because he had access to multiple Game Breakers at the same time. What's is that Matt's not even caring about his bad ability lately. The fans have been taking him to task reminding him that he sucked horribly at the Crash 2 remake as opposed to Elliot on the Crash 3 run. However, it seems to be averting as of late; as he's finally begun to improve his abilities and start not dying tremendously awful at games again. On his twitter months ago, he did acknowledge that he was getting rusty and lazy with his practicing. Lately, he's averted this. His run of Banjo-Kazooie was one of his best runs and he did most of the heavy lifting on the Cuphead playthrough, though that was more so that Matt had time to practice as opposed to Johnny.
  • Base-Breaking Character:
    • Elliot's come under some fire in multiplayer games, owing to his constant screaming and poor sportsmanship when he loses. When it comes to platforming games, viewers will always remind Elliot how he always rushes ahead without looking ahead, which causes him to either be killed by an enemy or fall into a Bottomless Pit that he failed to notice. Johnny calls him out over it during their Cave Story lets play where Elliot kept getting himself killed in the Final Cave segment because he kept running ahead without looking where he was going. note  Elliot died so much that Johnny temporarily booted him out of the game so that he could do the Final Cave by himself.
    • Matt's barbed humor has rubbed more than one fan the wrong way on a game, such as one instance during the Conker's Bad Fur Day LP where he made a joke about eel molestation. Matt apologized for this heavily on both the video part and on Twitter, but it still had a few people feeling angry at Matt. Around 2018 and later, Matt's sense of humor had changed and fans took notice. For some, Matt not laughing at jokes he would have laughed in his earlier days is either him being inconsistent with his humor and being an utter killjoy or it's a sign that he's gotten older and is no longer someone making offensive and cringey jokes for the sake of being edgy.
    • Mark in the Smash Bros. videos. He's seen as the underdog to some viewers, while others are annoyed by his complaining and poor sportsmanship. It reared its head again during the group's first Mario Kart 8 match where Mark did nothing but complain whenever he got hit by an item and losing each race. Some feel bad for his bad luck while others were turned off by his whining.
  • Broken Base:
    • The decision to use facecam and to pass the controller around for the Team Chaotix run in the Sonic Heroes LP has received mixed reactions from the fans. Some think they help make the run more interesting than the other three teams, others think that the facecam takes focus away from the game and that passing the controller is going to make Team Chaotix's already-long levels last even longer.
    • Their Shadow the Hedgehog LP has attracted a fair amount of scorn. While few people are trying to defend the game, many still feel that the Bros. are blaming the game for several of their own mistakes, with Matt in particular condemning anyone who makes this argument as "apologists". What also didn't help was Johnny was heavily biased against the game due to his past experiences not being very good when he played while Matt and Elliot grew extremely bored and annoyed by the game's flaws as they had to watch Johnny play the entire game nine times before they could see the Last Story segment.
    • The Sly 3: Honor Among Thieves LP was incredibly divisive. Some agreed with the three about the game's problems, while many, especially defenders of the game, felt that like with Shadow the three were unfairly blaming the game for several of their own screwups.
    • Resident Evil 0 is odd about this. Many don't like the playthrough; but unlike the others, at least the trio are acknowledging that Matt didn't get any time to practice the game proper with Matt asking the audience to not take his playthrough as the definitive experience of the game and some of the methods are incredibly stupid if you don't have the foresight ahead of time (chemical puzzle). There's also a small divide among fans over how Matt has been handling the game; some feel that Matt should have taken time to practice because it's cringeworthy seeing Matt die over and over and his refusal to save the game frequently out of fear of being in a dead game only adds to the frustration. Others feel Matt bumbling about is the charm behind the let's play.
    • Elliot's LP of HuniePop had greatly annoyed fans due to Elliot screwing up the dates with the girls (due to not using or buying upgrades that would make the puzzle portions easier to beat) over and over again while claiming he beat the game with 100% Completion twice. He also implies or at least outright states that he beat the game through a war of attrition. Some feel Elliot's constant screw ups are dragging out the LP longer than it needs to and they also believe that Elliot is trolling Johnny just to see him react. Others fans think the LP is hilarious to watch due to Johnny's priceless reactions to the game, including the moments where Johnny acts like he just had a heart attack whenever Elliot lines up the purple broken hearts. In the finale part, it turns out Elliot simply forgot to upgrade his phone and wasn't doing it on purpose, causing Johnny to have a miniature meltdown.
    • Matt handling Silent Hill 3 was long awaited. Matt handling it with all the cheat codes and costumes unlocked was not, apparently.
    • The Link's Awakening DX let's play varies. On the one hand, fans have become disinterested with Johnny getting lost at the last dungeon and the trio hating Eagle's Tower and using it to slam the entire let's play. Further backed by Johnny's own claim that he got disinterested in turtle rock come part 29. Supporters though defend that Turtle Rock is a huge dungeon easy to get lost in and Eagle's Tower always sucked to begin with and that the rest of the LP was for the most part, solid if a touch longer than necessary.
    • Matt's feelings towards the fan favorite anti-hero, Deadpool , has always been highly negative to a point where the intro he uses in the very first part was "I'm in hell", prompt with Elliot saying "Fuck you" without a hint of laughter, making for a uncomforting intro. Fans felt that the Deadpool playthough was Matt's worst given that while Johnny and Elliot are having a good time with the dialogue and humor, he mainly just groans in the backround. This also doesn't help that Matt seems to have a need to say something negative about Deadpool when even mentioned slightly as seen in their Separation Anxiety and X-Men: Arcade playthroughs.
    • Matt's approach to sandbox games. On one hand, his insistance of doing everything in a sandbox is highly irksome for those who want to get a move on and can pad out L Ps. On the other hand, compared to Elliot who just plays through plot and misses a lot of secret treasures or shows nothing much off aside from the bare minimum, it's intriguing to see what he can and can't get. Matt also lampshades it on Twitter by acknowledging that his own ADHD is his worst foe on Sandbox games.
    • A lot of Elliot's decisions in the Heavy Rain Redux, up to and including letting Norman die to Mad Jack has split the viewer base between those who want to see something different and those who only wanted Elliot to correct the mistakes he made in the original playthrough (like letting Lauren drown, which he did correct).
    • Comparing the Stick of Truth playthrough to the Fractured But Whole playthrough. Some don't like how much more dour Johnny and Matt are on the game going as far as to call them hypocrites for not laughing at things they surely would've laughed at before. Some also realize that as they've grown older, some topics that they themselves may have laughed at before, are not funny anymore and didn't laugh.
  • Crack Pairing: Any of the three with Death whenever they're playing horribly at a game.
  • Critical Dissonance: Inverted. Johnny thought that Super Mario Sunshine was in many ways an improvement over Mario 64. During the SGB Let's Play, Greg, Elliot and Matt (Greg in particular) felt that the game just had too much busywork compared to the simplicity of Galaxy and 64 and too many frustrating mechanics or levels that were just off-putting. Greg himself noted that "This just feels like a more roundabout way to enjoy something that 64 didn't need".
    • Cave Story also hit this. Johnny thinks the game is still great and thinks both Elliot and Matt just got a bad introduction to the game. Elliot still gets put in a bad mood from the game and Matt outright hates it.
  • Critical Research Failure:
    • During the SGB playthrough of Five Nights at Freddy's, Elliot describes the Bite of '87 as having been the result of a little girl getting bitten by Foxy. This is all Fanon, however - the game doesn't make any mention as to who the victim was, nor the perpetrator, nor even the circumstances that lead to it.
    • And at the beginning of the Five Nights at Freddy's 3 LP, Elliot erroneously claimed the fourth game was announced, four days before Johnny and Elliot did their review on the trilogy altogether. Whether out of pure irony or circumstance, though, the fourth game was promptly announced the day after the review went up, inverting this trope into a prediction altogether.
    • In Evoland Part 4, Elliot claimed that the game was referencing RuneScape when it came to its new RPG mechanics. In actuality, the game was referencing the mechanics of the Diablo series, right down to the gold pickups and health bar.
  • Crosses the Line Twice:
    • At least each of them are guilty of it.
      Johnny: Where do we cross a line?
      Elliot: I don't think there is any line on that.
      Matt: If there was a line, I snorted it.
    • For a specific example, Matt thinking of how each Boo died in Luigi's Mansion.
    • Also whenever Matt's treatment of Chao are brought up.
    • A man's wife is murdered and his daughter kidnapped. Normally one would feel sadness and concern for this man. Not Scumbag Matt however, as he tells the doctor the baby is safe and sound, only to not have the baby lost in the winds.
    • Any joke involving Maria Robotnik's death when Shadow is involved.
    • The jokes that sprang up from an unfortunate typo in one of the levels the trio played in Super Mario Maker.
  • Ending Fatigue:
    • The Back to the Future (1989) LP, where the last few parts contain noticeably worse and more irritated commentary, especially on the part of Johnny, in addition to the already anti-climactic ending of the game.
    • Elliot gets increasingly bored by the time he and Johnny play Sonic the Hedgehog 3 due to having to endure a marathon of Sonic games (they had played Sonic 1, CD and 2 beforehand) for several hours in a row and being unable to fully play as Tails due to Johnny doing all the work as Tails gets strung along. Matt takes over for Elliot when Johnny takes on Knuckles' portion of Sonic 3.
    • The Sonic the Hedgehog (2006) Let's Play. Johnny had already beaten Solaris, but he later did the multiplayer mode with Elliot. Johnny later revisited Sonic '06 to cover Team Attack Amigo to get used to the controls of Sonic 06 for his upcoming review. A year later, Johnny once again returned to Sonic '06 to do the Very Hard Mode DLC. Needless to say, the Sonic 06 Let's Play has gone on far longer than it should have.
    • Though it's a shorter let's play than some other games they've done, Batman: Arkham City slipped into this. Because Elliot chose to leave a majority of the trophies until the post game, most of the parts were nothing more than Batman scouring a huge city for little green trophies, which is as exciting as it sounds.
    • Johnny really starts to lose patience toward the end of LEGO Batman due to a bit of aimless wandering when looking for the solutions to a few puzzles.
    • Assertions from fans of the game that Tales of Symphonia was roughly at its halfway point after 50 parts that are 20-30 minutes apiece began to elicit this sentiment from viewers. Hilariously enough, given that the average playthrough (if low-quality) is two-three times that many parts, they did rather well. It did suffer from being a weekend let's play, until an eleventh-hour decision on Johnny's part to upload a new episode on Wednesdays as well for the sake of finishing the game before 2015.
    • The group's let's play of Batman Forever starts off with the three of them having a fun time ripping the game a new one, only to quickly despise the game's glitches and bad level design and becoming more angry, annoyed, and frustrated at the game while they progress. By the end of the game, the trio barely make any effort to come up with some funny commentary and just want the game over with.
    • The Sonic Heroes LP was destined to be this before it even started. Since the game requires all four teams to be completed to access the final boss, which essentially equates to four mostly identical playthroughs of the same game, both the trio and the viewers started getting sick of it, and it certainly hasn't helped that the last two teams they play as are Team Dark and Team Chaotix, whose levels go on for way too long.
    • Elliot gets increasingly annoyed by the massive amounts of backtracking Matt had to do in Resident Evil – Code: Veronica due to bad game design and Matt screwing up a few times. By the end of the game, Elliot just wants the game over with so that he doesn't have to keep watching the backtracking.
    • Shadow the Hedgehog has the group growing increasingly agitated, bored, and not caring about their lack of enthusiasm due to how many times they had to sit through the game to watch each ending, enduring the bad voice acting and story, and getting more exasperated whenever Johnny dies in a boss fight. During the fight against Sonic and the Diablon, the group actually ran out of things to talk about. There are also complaints about Elliot's editing, using mostly the same transitions and adding a fart noise with every Chaos Blast, being too repetitive.
    • The quality of the commentary and playthrough in The Legend of Zelda: Link's Awakening has gone down for many fans as the series went on. Johnny's constant circling the same areas multiple times due to him not knowing where everything caused some parts to drag out longer than it needed to be and it gets worse as he progresses further in each dungeon. The lets play is over 20 parts, which some feel is too long for game's small size and was only extended by Johnny constantly getting lost or hitting a wall on what to do next. Turtle Rock has Johnny not only frustrated with the design of the dungeon and the controller giving him problems, but he also runs out of things to talk about as he keeps revisiting the same rooms over and over while trying to figure out where to go next. Even Elliot and Matt don't have much to add for the commentary with Johnny's frustrations affecting the game. Some people are also blaming Elliot for not cutting out parts where Johnny wanders aimlessly. Johnny later posted a response to the criticism he gotten by admitting that he was bad at the game but he wouldn't lose any sleep over it and the game was almost done anyway. At the start of part 29, Johnny makes it clear that he's indifferent to the game and is burnt out playing it.
    • Spark the Electric Jester gradually wore down Johnny and Elliot over time due to the large number of stages to play, with the two of them repeatedly asking which stage is the final stage. The viewers also felt that while fundamentally fine, the game went on too long for its own good.
    • Fable was worn down by the viewers very quickly with the most common complaint being that it was boring to watch due to the game having a lot of sidequests and other things to grind for. The let's play took forty seven parts to complete, which had many people wondering throughout the whole thing "When is this going to end?" The viewers enjoyed the commentary and simply felt that the game may not have been suitable let's play material.
    • Jersey Devil has also gained a "when is this going to end" reaction from fans, mostly from after the game's scrappy level. Between the Difficulty Spike towards the end of the game, the length of the game itself, the samey level designs, and Johnny growing increasingly bored in the LP, a lot of fans feel the game is incredibly weak for a Halloween-fest.
  • Ensemble Dark Horse:
    • After Crash Bandicoot 3, Elliot became this.
    • Mark became one after Slender and New Super Mario Bros. U.
    • Uncle Greg that has shown up occasionally has a down to earth style contrasting Elliot and Matt while bringing a funny sense of humor relevant and topical to the game in question.
    • Omega is very well-liked among the guys, especially Matt.
  • "Funny Aneurysm" Moment: In the group's Resident Evil 2 playthrough, Matt makes a Hitler joke by shouting "SIEG HEIL!" when he had Johnny raise Leon's arm up to make him look like he was doing the Nazi salute. Becomes a lot less funny by the late 2010s where Nazism reemerged in society.
  • Game-Breaker: The guys claimed that Ned was this in The Simpsons Wrestling.
  • Growing the Beard:
    • Elliot was extremely ditzy, poorly knowledgeable on subjects that are common knowledge, prone to making the same mistakes in the games he played repeatedly, and had a tenancy to scream a lot or making other equally annoying noises. He would also frequently get excitable, which made him borderline yell in a high pitched voice. As time went on, Elliot toned down his negative qualities and gives commentary on par with Johnny and Matt while also showing off what he knows whenever he gets to play a game for the channel. Most of the changes could be chalked up to Elliot maturing from his young teenage years. Another part of Elliot's change was due to him getting used to commentating while playing games since when he first started out, trying to talk and play at the same time caused him to make a ton of mistakes in game.
    • Matthew also started off very divisive as well for crossing the line and not showing any repentance for it. Lately, he's toned down the trolling or acting like a dickhead. If he does on occasion (as sometimes he does tend to speak without thinking), he's likely to apologize on it either in a comment or on Twitter if he's called out on it; and he tries not to say things he's going to regret. He does mention that he's not proud of some earlier jokes that he used to make; but does acknowledge that what's done is done, and that he has improved his commentary and his personality to avoid really sexist jokes. Also, he changed up his commentary focus to understanding character motivations or why he thinks a developer would do a design choice or something in the game to either challenge John's criticism or to elaborate and explore it.
  • Harsher in Hindsight: In Sonic Hacking Contest 2014 (Day 3), Elliot tells Ryan how he can't wait until Silent Hills comes out.
    • After they completed their Let's Play of Kingdom Hearts, the I.5 Remix collection was announced for the PS3. They were left disappointed that they didn't wait longer to play the game, since I.5 contains the Final Mix version of the game in it, as well as the game in HD, rather than the SD PS2 version they played. Wonder how they felt about the fact that both I.5 and II.5 were rereleased on PS4 almost a year after they finished the playthrough of II Final Mix for their channel, as that version fixed several noted problems from the PS3 port of the game, as well as have it in 60 frames per second, as well as the first game and Re:Chain of Memories.
      • Johnny's now making up for it a bit by replaying the first game through the PS4 port through Twitch streams doing a level 1 run of the game, which he's said he'll also do for at least KH2 as well.
    • During one playthrough, Matt quipped that at some point, you'll be charged by publishers to even finish the game. Asura's Wrath has Capcom charge players $7.99 for what is known as the true ending, albeit not as a plan so much as a compromise for not being able to realize a proper sequel.
  • He Panned It, Now He Sucks!: Inverted with the Five Nights at Freddy's series. Johnny, Elliot and Matt liked the idea behind the games and thought it was a fresh take on it; and the fans didn't seem to like that.
  • Hilarious in Hindsight:
    • Remember at the beginning of the Crash Bandicoot 3: Warped Let's Play when Johnny states that he would never commandeer the controller? Apparently Johnny didn't, but one probably can't think of any promises made when they're foaming at the mouth in a bloodthirsty rage because the brother holding the controller is continuously using it to steer the game character into several obvious, snail-paced hazards and two inch wide pits.
    • In Part 1 of the Super Mario World LP, John jokingly threatened to murder Elliot if he dies in a Switch Palace stage. As it turns out in the next part Elliot dies in the Switch Palace stage.
    • In Mario Kart Wii, Elliot asks Matt/Bob Ross, "Since when was Bob Ross a rapper?". 5 months later, this came out.
    • In Clayfighter 63 1/3, Johnny makes a reference to Boogerman. Boogerman is an unlockable fighter in Clayfighter 63 1/3.
    • Part 21 of Persona has Matt saying Hei Yu (the main character he named) in the parallel world talks because it he's a different version of Hei Yu in another world whereas the real Hei Yu never speaks. Little did they know that a few months later after the lets play was finished, Link would get an alternate world version of himself that also talks in The Legend of Zelda: A Link Between Worlds.
    • In Five Nights at Freddy's 2 Johnny joked that "by Halloween Fest 2015, Five Nights at Freddy's 4 may already be released." Guess what's getting released on Halloween 2015?
    • When Matt played Resident Evil 1, he noted that he doesn't trust his luck around the Hunters and that he should save his progress, causing Johnny to quip with "It'd really suck if you died." Fast forward to Resident Evil – Code: Veronica where Matt gets killed by a Hunter and has to restart from the beginning of Chris's story due to not saving his progress.
    • In part 3 of their Mortal Kombat 9 let's play after Scorpion killed Sub-Zero, Matt said: "And no. They did not resolve it over tea and a light crumpet." Years later in Mortal Kombat X, Hanzo and Kuai Liang!Sub-Zero have tea trying to resolve their feud.
    • In the Metroid 1 Finale, Elliot questions the possibility of a first person Star Wars game. Two years later...
    • In Super Mario 64 Part 1, Elliot wonders if the group will ever get to Gex. The same day the video was uploaded, BrainScratch Commentaries posted the first part of their Gex playthrough.
    • In the Pokémon Red LP, Matt dreads the possibility of Lapras becoming extinct by Gen 7 due to its critically endangered status. Come Pokémon Sun and Moon, and they have instead become overabundant due to protection efforts.
    • In Fable - Part 31 Matt jokingly says that E3 will announce Beyond Good & Evil 2. Matt ended up being proven right. note 
      • Matt also stated that there would be no Kingdom Hearts III footage shown. While it wasn't shown during a conference, a trailer showcasing gameplay footage was released during E3.
    • During the Crash Bandicoot 2 playthrough, Elliot made a comment expressing a desire to redo his Crash Bandicoot 3: Warped playthrough, which was filled with mistakes. This would eventually happen after the release of the N-Sane Trilogy, as Elliot is playing the remade version of Warped for the channel (with Johnny playing the first game and Matt playing the second, like before).
    • In the group's Resident Evil 2 lets play, they discuss the idea of the game getting a remake, but decide it won't come out given Capcom's track record. Johnny then wonders if the remake would use the classic fixed camera angles or go for the over the shoulder perspective like in Resident Evil 4. Three years later, Capcom announces a remake for the game and it was then released four years after that with the game using the over the shoulder camera.
    • During a livestream, somebody proceeded to make a joke about Elliot and Sabrina getting engaged. Guess what happened before the stream ended.
  • It's Easy, So It Sucks!: Mentioned a few times during the Innocent Sin playthrough that because the enemies do so little damage to you; there's no threat of combat or death and the game becomes harder for Matt to sit through.
  • Like You Would Really Do It: Subverted, Johnny stated he wanted to do a drunken let's play and after a while word of it died down... ...until THIS came out.
  • Love to Hate: Seems to be the case with Big the Cat. None of the trio liked him by himself, but it sure didn't stop them from having a roaring good time ripping into him, imitating him, or making fun of him overall.
  • Memetic Mutation:
    • "Into the VOID!". Almost every one of his videos contains jokes about The Void and Ex-Death from Final Fantasy V.
    • "Ah, come on man!!". This is Elliot's reaction whenever someone beats him in a Smackdown Sunday video.
    • Fuzzy Meatloaf.
    • World Fuck is another one to add on if the comments on that video keep going.
    • "And from Vishnu to you: it's Persona 1"
    • Johnny's Luigi impersonation.
    • After L.A. Noire, giving Cole Phelps a new career became incredibly popular.
    • "You fuck young boys, x?"
    • Elliot's insane driving in L.A. Noire.
    • "Did Elliot gain Matt's weight?" said by many fans in the comments in the group's live action LP of 1-2-Switch where Matt had lost some weight while Elliot gained a considerable amount.
    • Wonky Dick!note 
    • Battle Axe Amy from the Sonic Adventure stream had gained a bunch of fan art of Amy Rose wielding a Battle Axe like a Barbarian.
  • Most Wonderful Sound:
    • Johnny's Manic Depressed Luigi voice whenever he pulls it out.
    • Johnny's laugh is also this for how infectious and memetic it is.
  • Never Live It Down:
    • Matt drowning in Angel Island Zone. Subverted in the fact that he doesn't really care.
    • Elliot's game over in World 1-1 and dying in a Switch Palace in Super Mario World. The embarrassment lives on in both Super Mario Maker and Super Mario Maker 2 where fans would troll Elliot by submitting levels that are recreations of 1-1 and some being nothing but the infamous pits that Elliot kept falling into.
    • Speaking of Elliot, almost all of Crash 3. Though he would redeem himself in the N. Sane Trilogy re-visit.
  • Pet-Peeve Trope:
    • Backtracking: The guys only hate this when it becomes apparent that the player has to do tons of it. Justified, as they do their sessions live, they don't have the time to edit out parts of the game they don't want to show off. One of the chieftain complaints Matt and Elliot had against Resident Evil – Code: Veronica (that wasn't Steve-related) is that it took the previous backtracking the other games did and ramped it up to the point where getting around the entire area was a slog. Super Metroid, however avoided these claims from everybody because all of the power-ups Samus would've backtracked for were optional, and didn't require as much to get the other weapons.
    • Fake Difficulty: Downplayed, but the guys don't really mind this IF the case is unforeseen or something done not out of malicious intent or an accident such as what they call a "developer's shortsight", in which something bad wasn't done intentionally of bad ideas of challenge or poor design, but rather they didn't think out the entire scenario, like when an otherwise well designed level in Mario Maker 2 has a part of the level that a player can be unintentionally soft-locked in it.
  • Scrappy Mechanic: Johnny despises the fact Mario can't just lose what is essentially a mini-game; he has to die from it. He notes it as thus far being the only thing that sours his joy of Super Mario Sunshine.
    • As revealed in Bayonetta and in Johnny's review of Sonic Adventure 2, they absolutely despise grading rubrics in video games. The brothers' feel as though that grading a player after surviving a harrowing battle is pointless and only serves to rub in the player's face how badly they did. They also don't like it when said grading rubric comes with severe penalties for using items, getting hit (by this, they mean if you get hit once your "damage incurred" rank goes from an S to a B or that when you get hit by a cheap shot you can't dodge in time) or by taking a bit longer than planned in a fight. They feel as though games like Bayonetta or Devil May Cry should have the halo/orb rewards at the end of a fight be more or less be enough of the incentive to the player, rather than add on false difficulty or needless replays to a game.
    • Scrappy Weapon: Averted in the Ocarina of Time playthrough. One of the items which almost never sees use by many players is the Farore's Wind. Matt used it quite handily to warp through maze portions quicker than planned in the Water Temple and used it to recover from a few nasty falls or have failsafes ready in case he slipped off and fell through. one youtube comment said it best: "He's one of the only other guys who actually thinks to use the warp spell in the bloody puzzlemaze level."
  • So Bad, It's Good: Shadow of Destiny was a delightfully absurd romp involving pointless time travel scenarios, convoluted and wildly unintuitive solutions to mundane problems, and the most ineffectual protagonist ever to star in a video game. Elliot had long wanted to play the game for the channel, and the game made for one of SGB's funniest.
    • Mortal Kombat Mythologies: Sub-Zero was a great run combined with the infinite lives code to showcase the hilarious ways the character died via pitfalls; when Matt wasn't also showing off the other various fatalities. The run alone was funny but the trio admit that there were some great ideas in there and the idea was there even if the execution fell flat.
"Seinfeld" Is Unfunny: Seemed to be their opinion on Sonic Adventure 2. They certainly don't despise it; but they felt that it hasn't aged well.

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