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YMMV / Sunset Overdrive

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  • Annoying Video-Game Helper: While a mild example compared to other games, early to mid-game Floyd will repeatedly pressure the player into making sure to equip Amps on themselves and their weapons, especially before a mandatory Night Defense sequence.
  • Awesome Music: Most of the soundtrack, assuming your style level is high enough that you can hear it, but just about everyone loves 'Sunset City'.
  • Catharsis Factor: Once you get all the traversal abilities it's a lot of fun to dash around the city, leaving a trail of enemies in your wake.
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  • Crazy Awesome: The player has a few moments of this, especially in the "Awesomesmithing" mission: the player wants to make a sword to impress Las Catrinas. How does he/she do it? By taking some trophies made of titanium, throwing them into a nuclear power plant's cooling tower, destroying the control devices to heat it up, then jumping into the tower to strike the metal. The result is a sword that shoots fire and lightning in addition to stealing enemies' souls. Awesome, but a sane person probably would never have gotten the idea to do this. After the mission is over, it gets downgraded into a simple melee weapon.
  • Cult Classic: While the game sold 1 million or so units, it was never a really big game for the year it came out in. Over saturation of open-world games and a lack of advertising are partially to blame, but the big one was the fact that the game was an Xbox One exclusive for a while. For those who don't know, the Xbox One had a disastrous reveal in 2013 that soured fan reactions to the console. While the majority of issues were corrected before launch, first impressions matter and as a result the Xbox One sold half as well as the PS4 by 2018. However, Sunset received really great reviews and was widely praised as one of the major reasons to pick up an Xbox One in the first place- it's porting to Steam and the Windows Store in 2018 only solidified this further, with numerous PC fans overjoyed at finally being able to play the game.
  • Demonic Spiders:
    • Muggers have a divebomb that deals a lot of damage, and will attack you relentlessly if they're up close. The game encourages you to stay in the air constantly, and these guys are a good reason why.
    • Wingers are Airborne Mooks, and have all the annoyances associated with them. Trying to concentrate your fire on them while making sure you don't run into any fire their lasers create is a chore.
  • "Funny Aneurysm" Moment: The reference to gaming forum NeoGAF at the end has now aged horribly after most of the site staff and community left and reformed as ResetEra after various scandals arose about site founder Tyler Malka.
  • Game-Breaker:
    • Dirty Harry, despite it's simplicity, is an amazing weapon. Once leveled up, it can down many types of OD and Scabs with just one bullet, and combined with weapons that cause Standard Status Effects are very effective ways of quickly and reliably killing Herkers, Spawners, and Wingers especially from a distance.
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    • The Second Amendment amp. When equipped on a weapon, it makes ammo for that weapon drop more often. It eliminates the need for switching weapons, and when put on a powerful one like the Hair Spray Bomb, you can eliminate large swaths of enemies with ease.
  • Goddamned Bats:
    • Poppers. Their tactic is to run right at you when provoked and then explode. If you're caught off-guard and there's a horde of them, you can expect to be knocked down over and over.
    • Blowers and Gunkers, especially in multi-level areas. Just finding where they're shooting you from can be a chore.
  • Most Annoying Sound: When a Popper spots you, it lets out a loud, screeching yell that will never. ever. stop until you blast it away.
  • Polished Port: The PC port released in 2018 is absolutely stellar, running like hot butter on high-end systems and boasting an unlocked framerate with certain settings, as well as nice resolutions support.
  • Spiritual Licensee:
    • It's the best next-gen Tony Hawk game never made.
    • It's also the closest thing we'll probably get to a modern Jet Set Radio game.
    • Or, aside from the use of guns instead of a big hammer, it could be said that it's the closest thing we'll get to a dedicated Amy Rose game.
  • The Scrappy: Esperanza, due to being a Jerkass who bullies the Player Character while he/she does nothing but try to get her respect, and the fact that she never gets her comeuppance.
  • Scrappy Weapon: The Dude. While the concept of a Bowling Ball Launcher sounds badass, the weapon itself is very tricky to use and score hits/kills with. By the time you can purchase it, you'll probably already have at most seven other weapons- all of which can fire instantly without having to charge up and can inflict damage faster and more reliably on opposing forces.
  • That One Achievement: Chaos in Downtown, which requires you to complete Chaos Squad in Downtown District with at least 1625% Chaos. You need a full well-coordinated team to even have a chance at finishing the Night Defense portion.
  • That One Level:
    • The Monsters Ball mission from the Fizzco factory DLC. The first half is incredibly fun as you're rendered more or less immortal and able to even wipe out even a Fizzco security tankbot in 2 hits. Then a counter appears and you have a little over 2 minutes to get a count of nanobots up to 1000 before the counter hits 0 otherwise you'll die. You can only get those nanobots by killing the new Fizzco security bots which are sparsely scattered through the level and which only drop 25 nanobots each. Tankbots do drop 200 nanobots but they're even more scarce. What's more every time you die, you start over with 2 minutes and 0 nanobots to do it all over again. You don't get increased time or a lower target or more numerous bots after multiple attempts or any other kind of aid if you're struggling. This level will really test your patience with the game.
    • The Tastes Like Chicken mission is also hair-pullingly frustrating. In order to get food for King Ignatius, you have to murder a ridiculous number of pigeons in a tight time limit. They fly away if you touch the ground and your gun will only kill a handful at a time. There are various fire traps scattered throughout the level but they require a helper to throw seed at them to attract the pidgins. If you're too far away from the trap the helper throws the seed at they can all be gone by the time you get to it. Prepare to play that minigame over and over and over again.
  • Too Cool to Live: Walter survives on his own, knows how to build a glider, and seems to figure out the intent of others with ease. He sacrifices himself by throwing the player out of the glider before it hits an invisible wall.
  • What an Idiot! : Of all the characters in the game who'd perfectly deserve this position, is the one you'd expect the least to take the prize: Esperanza. Let's face it: despite her seriousness and her devotion to protect children, the fact that she doesn't seem to realize that Fizzco's secret weapon could mean the end for the entire city, hence for the kids too, it's what makes her so irritating. All that she should do is to guide the protagonist into Fizzco's HQ, and instead she prefers to stay to protect a place that would be annihilated anyway by a giant building-shaped Fizzie-faced robot, despite of all her best efforts and intentions, only because she refused to help. Makes you wonder why no one in the game calls her out on that.

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