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  • Angst? What Angst?: Hilda doesn't really show much care about her old kingdom of Fahrenheit, even after Giselle - right in front of Hilda - states to Xeno that she destroyed it. It's never brought up again, and Hilda's ending has her have a child with Alto instead of anything tied to her kingdom.
  • Base-Breaking Character: Hilda, once her true motives are revealed, mostly due to her refusal to talk about things in favor of just saying nobody will understand what she's doing. Some say that her justification is good, while others say that it doesn't work at all because we're never shown her attempting to talk with people to prepare for the inevitable return of angels, not even in flashbacks after she joins the party and spends alone time with Alto.
  • Captain Obvious Reveal: Hilda, the supposed Big Bad, is Good All Along, and she and the other Harbingers joining the party. Simultaneously, Klaus being the true Big Bad (or a possessed avatar of the true villain). This is especially true if you've played the Luminous Arc games, which tend to feature Witches being Good All Along alongside God Is Evil- in particular, Hilda is an Expy of Fatima, who had a similar twist involving her. The only real surprise is that Hrodulf dies before he gets to join, but even that isn't hugely shocking.
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    • Hilda joining barely even seems like a spoiler considering that she's featured in the tuning scene with the other witches in the opening movie.
    • Alto being Elcrest wasn't exactly a huge surprise either. If there is any chance that the amnesiac hero could be the legendary hero or lore, he will almost certainly be so.
  • Cliché Storm: The plot is generally predictable, with even the late game Shocking Swerve being rather obvious, but the entertaining cast and enjoyable gameplay make up for it.
  • Ensemble Dark Horse:
  • Esoteric Happy Ending: The Good Ending is called such, but Xeno's still dead and Eve is left alone for all eternity after finally learning love and happiness. Furthermore, Archibald's ending makes it clear Regnant is in a succession crisis following Anastasia's death.
  • Evil Is Sexy: Dante is definitely this for some fans.
  • Game-Breaker:
    • Status ailments are generally quite devastating by themselves, especially ones like Stop or Stun that can stop enemies from acting or dodging altogether, even bosses if they don't specifically have immunity to that ailment or all ailments in general. This is what establishes the Witches' Songs as a colossal game-changer.
      • Popo's Song applies Negate Action and a defense debuff to all enemies on the field. So not only are the enemies more vulnerable to the rest of the team, they are also left unable to do anything but move. It's the first Song you receive, and it sets the bar for the later Songs to come.
      • Hilda's Song takes Popo's concepts and cranks it even further. Rather than apply Negate Action, it applies Stop, which not only prevents the enemy from doing anything but also erases them from the turn queue and keeps them from dodging as well. Your party also gets an attack buff to tear the opposition to bits. This character only becomes available in the final third of the game, but it becomes significantly easier if you choose to field her.
      • Nonoka, despite not being a Witch, can easily break the game starting from the third or fourth chapter. Raise her Affinity to level 2 and she gains Control Condition, which lets her inflict any ailment without fail, only stopped by explicit ailment immunities. When you gain access to ailment-inflicting orbs, you can fit them into her weapons and basically let her spread any ailment you want without consuming a point of MP. She's the fastest party member in your roster to boot so she gets frequent turns to apply and maintain ailments, and her Counter-Attack passive lets her disable any enemy that tries to attack her. So while it's nice to use a Song to disable all enemies on the map, it's more efficient to get Nonoka to walk up to a dangerous enemy and Stop-lock it for eternity.
      • Even on bosses that are immune to Stop and similar ailments, a similar lock can be achieved with a Delay Orb, which, as the name indicates, delays the target's next turn, and does not count as an ailment. With her quick turn speed and assistance from Popo who can raise it even higher, Nonoka can easily ensure that a boss has few or no turns to retaliate while the party whales away on it. The number of enemies that can counter this tactic can be counted on one hand.
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    • Lisette's Song doesn't induce any status ailments, but is still as much of a game-changer as she heals the entire party across the map, and continues to do so each turn while she's singing. Even if your party is split up across the map and in dire straits (like in the very situation where the Song debuts) she just brings them back up to full. Your enemies basically have to inflict lethal damage in one move or quickly gang up on a single party member to defeat them before Lisette's passive healing patches them back up, and this allows you to be more aggressive with the opposition. Lisette's second Song is even stronger, as it fully restores the party's MP to let them keep fighting without banking on a Level-Up Fill-Up.
    • Level up during Mordi's 1st and 2nd Tuning Battles. Refusing to kill her clones at the same time will cause them to respawn at a level adjusted to the dispatched team's average level making the clones 'level up' as everyone levels up. This is the best time to power-level every dispatched character far beyond what the game expects them to be. Power-leveling Ewan beyond level 60 will make Ink Bullet's damage equal to that of Sakuya's Terminal Strike. Ewan can then proceed to one-shot almost every non-boss unit in the game by using SP Delivery to keep using Ink Bullet.
    • Hilda can easily be considered one of these when you recruit her; she has great stats all around, being able to dish out tons of damage while also being fairly bulky and decently fast, and her attacks hit for non-elemental damage, allowing you to bypass Elemental Rock–Paper–Scissors.
  • Moral Event Horizon: Dorothy tries to set off a volcanic eruption right next to the capital of a country in the middle of a really big festival pretty early on. Hilda doesn't have any issues with her doing this, so long as Dorothy doesn't hurt herself.
  • Most Wonderful Sound: Archibald blocking an incoming attack for one of your units is accompanied by one glorious line from Patrick Seitz:
    Not on my watch!
  • That One Boss: The entire battle that occurs at the climax of Chapter 8, which has you fighting Giselle and Xeno (the true identity of Klaus). They are accompanied by several Angel enemies, who themselves are a step up from previous enemies due to their various long-ranged elemental spells, fair amount of HP, immunity to disability ailments, and lack of exploitable weaknesses. The entire thing is a two phase Hopeless Boss Fight, where the player must simply survive, since Giselle and Klaus have outrageously high attack and take scratch damage to their massive health bars. You're forced to use a party set-up of Alto, Lisette, Popo, Sakuya, and Mordimort, with any of their deaths being an automatic Game Over. Slightly alleviating this is that all four Harbingers join you on the side. What makes this battle so difficult? Several factors- Alto and the witches all start with their attack reduced by half, meaning you will need to waste a turn or two fixing this with Lisette's Cure spell when her turn arrives (unless any of your party miraculously has a Cure Drop to use on themselves) for Alto, Sakuya, and Popo to deal any damage at all to the Angels. The Angels themselves must only be defeated to trigger the cutscenes needed to advance the plot and there are three of them, with each needing the deaths of about four Angels each. The Angels all spawn in different parts of the room after a set is defeated, so unless you know the order of what spots they will materialize in, you will be forced to slog over to them while they pepper your team with spells or have the misfortune of some appearing near your weaker witches like Lisette and Mordimort. The Harbingers can kill the Angels themselves and their health will even remain at 1 if it drops that low, meaning there is no penalty for their deaths... except that a player starting the fight for the first time will have no idea of knowing this and likely waste Lisette's Heal spell on them.
    • Making things worse are Giselle and Xeno- the former can become aggravated into actively jumping into the fray if your party gets within a certain radius of her (two Angels flank Giselle, which simply bait players into walking up close to attack them to get Giselle involved or will stay put and attack with their spells anyway) and as her long-ranged Redline attack is practically a One-Hit Kill, if not reducing the HP of the witches to at least half. Xeno himself will never join the battle and stand at the back of the room... unless the player gets closer to attack the aforementioned two Angels, at which point he will simply make the battle unwinnable. Not only is he as fast as Giselle in terms of turn speed, but his Thousand Strikes and Blue Meteor attacks mean that he doesn't even have to be next to any of your characters to one-shot them. Does this all sound fun? The second phase involves you having to navigate Alto and the girls down a long hallway on the left side of the field to make them escape the enemies. This seems doable... except that Mordimort and Lisette are the slowest of the witches and if Giselle is in play, you basically have to pray that she becomes more preoccupied with fighting Hilda and her crew than sniping you with Redline. There's also the fact that if you are unable to Tune any of the witches with Alto here, meaning no chance to gain breathing room with Rusty Key or heal with To the Sea all around. Due to all of these factors, some relying on what the AI of the enemies decides to do, this fight is generally regarded as being even harder than the True Final Boss.
    • What's more, one of the bonus conditions for the battle that awards Popo her Slumber Bow weapon involves Alto needing to engage Giselle in battle at least once. This is tantamount to a Suicide Mission, as unless luck is on your side with what Giselle does next, Giselle will immediately turn to face Alto and shred him. Given his speed and the fact that she will have Angels around her, they can pick him off if he survives or soften him up for her to finish him off. A way to get around this is to simply wait for New Game+ to have Alto be a few levels strong enough to tank a hit for the next time around or to use his Gale Slash to strike her from afar. Even the latter is without some risk, as Giselle can still Redline Alto or chase after him if the Harbingers aren't near enough to distract her.
  • The Scrappy: Keith seems to be generally disliked by the fanbase due to his self-centered Jerkass nature and limited use in combat. This is likely intended by the writers, as the other characters frequently voice their annoyance with him.
  • Some Anvils Need to Be Dropped: Popo's character arc has her continuously unable to recover from her constant abuse by the mayor of Port Noir despite all Alto's help and even multiple Tunings. As anyone who's suffered abuse can tell you, taking a while to move past it despite having plenty of help is a very realistic depiction of victims of abusive behaviour.
  • Tier-Induced Scrappy: Ewan. Every character is salvageable without needing to be babied... except him. While he's good if you spend a lot of time grinding in Mordimort's Tuning fights, he quickly falls behind normally (and will still be outperformed if you don't give him a lot of levels and nobody else any) and never even manages to establish a niche that other slow characters have.
    • Among the Witches, Mordimort herself is this. Disregarding the inability to bring her to her own Tuning fights to level grind, she has numerous flaws that hold her back. Notable examples include her slowness, questionable at best support skills, and that her song induces Sleep...which is not only outclassed by Popo's despite being obtained far later, but has her second song also inflict damage that wakes up every enemy that was put to sleep by her singing. Fortunately, unlike Ewan, she does have a number of pretty good qualities - just not offensive ones.
  • What Do You Mean Its Not For Kids: Despite featuring cute magical girls that like to sing (though in one's case, she is actually evil) and the many cutesy character designs, it was given a T Rating from the ESRB regardless. This is because a central gameplay mechanic and story element revolves around what is pretty overtly intended to be a metaphor for sex, characters regularly get drunk at the local tavern, and the script is littered with innuendo. Not to mention having a really dark story line and themes.
  • Woobie, Destroyer of Worlds: Most villains actually, but Eve is basically just a kid who never knew affection.
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